Submit a news tip



Square Enix

With Minna de Waiwai! Spelunker releasing in Japan later this month, Square Enix has prepared a demo for the game. Players can get a taste of the upcoming title by downloading the trial from the eShop.

Square Enix’s demo offers the beginning of World 1. Solo and multiplayer with up to four players are included, with TV and tabletop modes supported. You’re limited to local multiplayer here, but the full version has online play.

And remember: as long as you have a Japanese Nintendo Account, you should be able to access the Japanese eShop and download the demo.

Source

Square Enix games were almost entirely absent from the Wii U, but it looks like this won’t be the case on the Nintendo Switch. Project Octopath Traveler was showcased at the Switch event in January and recently Square Enix revealed the Seiken Densetsu collection as well. In a recent interview with Nikkei, Square Enix CEO Yosuke Matsuda reiterated the company’s interest in the Switch. He stated that out of all the various new gaming platforms being released in 2017, such as the Microsoft’s Project Scorpio or Windows 10 Game Mode, Square Enix’s attention will be mostly focused on the Switch.

Matsuda also says that having multiple gaming platforms on the market is a good thing, and as such hopes that the Switch will be a success.

Source Via

Square Enix uploaded a brand new trailer for its Switch game Minna de Waiwai! Spelunker, along with a commercial. Both videos are attached below.

Square Enix has released four new screenshots for Dragon Quest XI, which will release this year in Japan. Check them out below:

A top-tier developer is involved with Square Enix’s new Seiken Densetsu Collection for Switch. M2, known for its work on the SEGA 3D Classics series, is handling the compilation. The company was also responsible for the GBA Virtual Console on Wii U.

Source

While the screenshots posted on the official Dragon Quest XI website mostly covered stuff we already knew about, there was one interesting new piece of information in there. As it turns out, the ability to switch between the classic 2D sprite look and the more modern 3D appearance in the 3DS version of the game is more than just cosmetic. In 2D mode, battles start via random encounters. In 3D mode, you can actually see the monsters as you walk around – and you can attack them to gain a preemptive strike. Conversely, monsters will attack you first if they see your approach.

Source

Square-Enix has updated the website for Dragon Quest XI to show screenshots and artwork of the battle system and some characters, which were detailed last week. You can check out the images for the 3DS version below:

Source, via

System: Switch (eShop)
Release date: March 3, 2017
Developer: Tokyo RPG Factory
Publisher Square Enix


Sometimes nostalgia gets the best of us. We look back on the vast history of video games and how far we’ve come, what’s changed and what hasn’t, for better or for worse. There are certain mechanics that evolve so much over time throughout all genres that we tend to forget how things once were when they became innovative for their time. The RPG genre has come a long way, stepping away from the linearity and turn-based tradition and heading more towards an open-world and free-form combat in a flashy hack-n-slash fashion. Sometimes, however, you want to go back to basics and back to a time that makes you fall in love with the genre all over again and elicits strong feelings of nostalgia and purity that may have faded over time as we’ve grown. I Am Setsuna brings us back to the 90’s at a time when Final Fantasy, Chrono Trigger, Parasite Eve, and a slew of other Square titles were pushing a new wave of gameplay with their Active Time Battle systems – ATB for short – where you could attack at any given point once a meter was filled rather than wait your turn in a chess-like fashion like traditional RPGs. I Am Setsuna not only brings us back to a time where RPGs were at their best thanks to their deep worlds, battle systems, and innocent art styles, but brings with it a reimagining to a forgotten style of gameplay that feels fantastic to have back in a modern take.

The latest issue of Weekly Jump has revealed some new Dragon Quest XI details, which the folks at Gematsu have kindly translated. First up, some tidbits on the battle system.

As with the rest of the game, the 3DS version features both a 2D and a 3D mode – you can choose between 2D sprites or 3D models of the characters being displayed in battle. The game uses the series’ traditional command-based battle system. Two new monsters, Mandra and Ocobolt, can also be seen. Finally, there seems to be some sort of new combat element that’s activated when the protagonist is surrounded by a blue aura – though sadly the magazine doesn’t go into any more detail than that.

Two new characters also introduced. Martina is a high-spirited martial artist who is quoted saying “With you, we will protect everyone..that is my fight!”. Finally, there’s Rou, a mysterious old man with a white mustache who’s accompanied by the quote “I’ve been waiting for you to arrive.”.

Source

Square Enix has been releasing quite a bit of info on Dragon Quest XI lately, but one thing that’s still unknown is the game’s release date. However, that is soon going to change – on April 11th, Square Enix will announce the game’s release date at a special event. This event will be livestreamed – while there will be a Nico Nico stream, for Western audiences the best option will likely be Youtube Live. Luckily, the stream page is already up and running – check back here in 20 days!

As far as Nintendo systems is concerned, we will only hear about the release date of the 3DS version at this event. The Switch version, which will likely be released at a later date, is not mentioned by Square Enix with regards to this event.

Source Via


Manage Cookie Settings