Super Smash Bros. Ultimate – “Well-Rounded Spirits” Spirit Board event now live
Posted on 5 years ago by Devin(@Sonicb00m111) in News, Switch | 0 comments
Devil May Cry producer on the possibility of Dante in Smash Bros. and DMC on the Switch
Posted on 5 years ago by Matt(@OnePunchMaz) in News, Switch | 0 comments
Devil May Cry is a series that has completely skipped Nintendo platforms so far, and that includes the upcoming Devil May Cry 5. The producer of that game, Capcom’s Hidaki Itsuno, was recently on a press tour for Devil May Cry 5 and talked to a number of outlets, including VG 24/7. They asked him about the possibility of Dante, the series’ main character, being added to Super Smash Bros. Ultimate as a DLC character. Here’s what Itsuno had to say:
Japan: Smash Bros. Ultimate sold over 300,000 digital copies in December
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week’s issue of Famitsu has a report on Japan’s best-selling games of December. We’ll publish the full chart soon (sometime after the magazine actually releases), but we do have an early tidbit. Famitsu reports that Super Smash Bros. Ultimate sold 309,229 digital copies.
Dragon Quest Builders 2 is another game that debuted in December. According to Famitsu, the Switch version sold 33,506 digital copies.
More: sales, Super Smash Bros. Ultimate
Super Smash Bros. Ultimate hosting “Well-Rounded Spirits” Spirit Board event this week
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has announced the next Spirit Board event for Super Smash Bros. Ultimate. Titled “Well-Rounded Spirits”, you’ll be more likely to encounter ones with a round shape.
The new Spirit Board event will last for three days. If you beat the included spirits, you can earn more SP.
Nintendo “has not been able to confirm that there is an issue” with Piranha Plant in Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Piranha Plant was added to Super Smash Bros. Ultimate as a new playable character. It can be used in all sorts of game modes and isn’t just limited to regular battles. But soon after the character was made available, reports started to surface that using Piranha Plant in All-Star mode could corrupt save data.
Newsweek has now obtained an official statement, and Nintendo says it “has not been able to confirm that there is an issue”. The full comment reads:
[Nintendo Everything Podcast] – episode #14 – Nintendo Domination
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?!
This week on NEP, Oni and Galen get super informative! Have you missed any of the big news and little details in between over the past few days? Do you want to hear our tacky interpretations? Then you’ll want to check this episode out.
Nintendo has big plans moving forward, and there’s a lot we don’t know about yet! In addition to the jam-packed news, Galen reveals how little he knows about using My Nintendo, Oni loses his mind and memories, and the gang laughs together along the way.
We hope you’re enjoying listening! Please leave us your feedback, and do check below for more details and timestamps. Thanks for listening!
Piranha Plant was initially planned to have three consecutive jumps in Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Did you know that Piranha Plant was initially imagined as a tri-jumps character in Super Smash Bros. Ultimate? Researcher Meshima discovered that the team lowered the amount of maximum jumps from two to three in the day one. Why this happened is unknown.
Interestingly, the game’s motion folder still has the unused third jump animation. Here’s a look:
Smash Bros. Ultimate main theme composer and singer on creating the music, recording session, much more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Last week’s issue of Famitsu had a different type of Super Smash Bros. Ultimate interview. While we’re typically used to hearing from director Masahiro Sakurai, the magazine caught up with two people heavily involved with the music side of things. Hideki Sakamoto (who wrote the main theme song) and Erina Koga (who sung the main theme in Japanese) chatted with Famitsu. There was talk about the creation of the music, what the recording session was like, and more.
You can read our full translation of the interview below. We do also have a brief comment from Sakurai as well who commented on his approach to the main theme this time around.
More: highlight, interview, Super Smash Bros. Ultimate, top
Smash Bros. Ultimate – “Mega Spirits!” Spirit Board event now live
Posted on 5 years ago by Devin(@Sonicb00m111) in News, Switch | 0 comments
The previously announced Mega Man-centric Spirit Board event for this week — titled “Mega Spirits!” — is now live in Super Smash Bros. Ultimate.
As one could expect, Spirits related to the Mega Man series will have an increased appearance rate on the board over the three event days. Some highlighted Spirits are MegaMan Volnutt, Dr. Wily, and Bass.
Sakurai talks Smash Bros. Ultimate’s online mode – victory rates, character usage, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After a week off, Masahiro Sakurai published his latest column in Famitsu this week. His piece was again dedicated entirely to Super Smash Bros. Ultimate, and this one was particularly interesting.
Sakurai managed to receive permission from Nintendo in sharing some data about online play in Smash Bros. Ultimate. His column was only in reference to a specific week, but he went over victory rates, character usage, and more.
Here’s our full translation: