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A new Mario Sports Superstars trailer has just been published, which focuses on baseball – one of the five included sports. Watch it below.

Nintendo shared new details about Mario Sports Superstars, which was just confirmed for a March 10 launch in Europe.

To recap, soccer (football in Europe), tennis, golf, baseball and horse racing are included. Single-player tournaments will be included, along with local and online multiplayer modes.

Here’s a rundown of the different sports and features:

“With five fully-fledged sports games included, Mario Sports Superstars offers something for everyone. Football fans will compete in full-on 11-a-side matches, and will need to master both team tactics and individual skills in order to be victorious. Fans of the Mario Golf and Mario Tennis series will be familiar with the classic gameplay on offer in the golf and tennis games here, developed by Camelot Software Planning. Baseball fans will need to work on their batting and pitching techniques, as heavy-hitters such as Bowser are lining up to knock it out of the park in the first Mario-themed baseball title to be released in Europe in over 10 years. In Horse Racing, aspiring jockeys must saddle up, jump over obstacles and gallop to the finish line first to be crowned as champion. Collecting carrots along the way will replenish your stamina, while collecting stars will enable you to use the special Star Dash technique, greatly improving your chances of victory. Players can also show their caring side by visiting their favourite horses in the Stable. By petting, feeding and grooming a horse, players can build a special bond with it which will work to their advantage on the racing track.

A few days ago, Nintendo announced that Mario Sports Superstars is making its way to North America on March 24. Europe will be getting the game slightly earlier. Today, Nintendo revealed a release date of March 10 for PAL regions.

Take a look at the updated Mario Sports Superstars boxart for Europe above. Just like North America, an amiibo card is included in first-print copies.

Source: Nintendo PR

This week’s North American Nintendo Downloads are as follows:

Wii U Virtual Console

Flying Warriors – $4.99
Kung-Fu Heroes – $4.99
Little Ninja Brothers – $4.99

3DS Download

Candy, Please! – $1.99
Word Search 10K – $7.99

Once again, another Zelda: Breath of the Wild-focused interview with series producer Eiji Aonuma is online. Gamekult was able to ask the developer about various topics, ranging from the physics engine to Monolith Soft’s role.

We have a summary after the break. However, we’ll also be looking to eventually provide a native translation of the interview, since some parts of the discussion just aren’t clear without knowledge of French.

The Legend of Zelda: Breath of the Wild is the first time that a game in the franchise features true voice acting, and Nintendo is going all out in this department. Series producer informed Gamekult that all cut-scenes will be voiced. Originally, it sounds like only the major cut-scenes were going to have voiceover.

Aonuma also spoke about how previous Zelda games didn’t feature voice acting. Other characters were left silent since Link never talks, and it seemed strange that everyone would speak except for him.

Source, Via

Wee Man Studios announced today that Lifespeed is finally coming to the 3DS eShop next month. The game is now officially pinned down for February. Watch the launch trailer below.

Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

Source, Source

“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

Source

Dataminers have found some interesting tidbits inside the game data from Poochy & Yoshi’s Woolly World. Notably, a Corrin costume has been discovered that Yoshi will wear when using the unreleased Corrin amiibo.

Though Corrin was added to Super Smash Bros for Wii U and 3DS last year, we still don’t know when we’ll see the remaining amiibo figures corresponding with the last characters added. The inclusion of a Corrin costume inside Poochy & Yoshi’s Woolly World indicates that at least Nintendo is already preparing the amiibo functionalities ahead of their launch, which could be soon.

Source


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