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Earlier this year, Rain Games revealed World to the West. It’s the newest project from the same team behind Teslagrad, and this one’s actually set in the same universe.

World to the West has players going on an adventure as they assume the role of four characters: “Lumina the Teslamancer, Knaus the orphan, Miss Teri the mind bender and the gloriously mustachioed strongman, Lord Clonington”. You’ll explore various environments such as jungles, tundras, and the mysteries of an ancient prophecy.

We weren’t sure at the time which platforms World to the West would be on, but Wii U is on the developer’s radar. In fact, Nintendo will be showing an early build of the title at Gamescom 2016 in just a couple of weeks. That bit of news was hidden within the big N’s plans for the expo.

Here’s a teaser:

During Square Enix’s special Dragon Quest presentation last July, the publisher indicated that two games in the series would be heading to NX. Those titles in question were the already-released tenth entry as well as the upcoming Dragon Quest XI. There was a tad bit of uncertainty regarding both gamesĀ on NX following the presentation, but this week’s issue of Famitsu offers a confirmation.

The magazine spoke with director Jin Fujisawa and producer Yosuke Saito as the series celebrated its fourth anniversary last week. In the interview, Saito specifically mentioned NX and PlayStation 4 as being the “climax” of Dragon Quest X. Of course, there were no specifics about how the online RPG will play on Nintendo’s new system.

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In North America and Europe, Nintendo has had more and more of an indie presence over the past few years. But in Japan, you don’t really hear too much about what’s happening there.

There’s a reason for that. Until recently, Nintendo was pretty closed off in Japan. That’s starting to change with the introduction of the Nintendo Developer Portal. It’s now easier than ever for indie developers to put their games on Nintendo systems regardless of region.

In a recent issue of Famitsu, the magazine spoke with Nintendo about its indie initivates in Japan during a brief interview. Here’s a translation between the two sides:

Last month, the Nintendo Entertainment System: NES Classic Edition was announced. Nintendo is bringing back its retro system as a mini device in November. 30 NES games are pre-installed, including Super Mario Bros., The Legend of Zelda, and many more.

Following the announcement, a French-language radio show hosted an interview with Julie Gagnon. Gagnon is the communications manager at Nintendo of Canada.

Gagnon talked about a few different topics such as who the company is targeting with the NES Classic Edition. Additionally, she appears to have revealed some different display modes, such as pixel perfect.

Head past the break for a translation of the more interesting comments from Gagnon. Huge thanks goes out LuigiBlood for helping us out with this.

Disney Infinity 3.0 came to a premature end in May. With the game meeting such a sudden halt, much content was scrapped despite being well in development. We’ve already heard about the Dr. Strange figure that never made it to market, but that wasn’t the only new toy in the pipeline.

Infiniteer Adventures recently spotted concept art for various figures that never made it to market, some of which were further along than others. Among these include:

– Peter Pan
– Spider-Gwen
– Goofy
– Jafar
– Hera
– Avatar
– Lightning McQueen Premium Figure
– Buzz Lightyear Premium Figure
– Elsa Premium Figure
– Darth Vader Premium Figure
– Hulkbuster Premium Figure
– Jack Skellington Premium Figure
– Hulk Premium Figure

You can see what these figures could have looked like in the gallery below.

A new month is here! We’ve just entered August, so that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Nintendo Entertainment System: NES Classic Edition

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Mario and Sonic have starred alongside each other in various games based on the Olympics over the years. However, that’s not what Yuji Naka – one of Sonic’s creators who has since moved on from SEGA – originally envisioned.

We’ve heard about this a bit in the past, but Naka spoke about the origins of Mario & Sonic in greater length in an interview with Famitsu. When he gave a presentation in front of Nintendo’s Shigeru Miyamoto during the GameCube era, it was for an action game featuring the two characters. Unfortunately, that didn’t lead anywhere, but SEGA obtaining the license for the Olympics eventually led to Mario and Sonic teaming up for a game. Yet to this day, Naka still wants to see the two characters in an action title.

Here’s what Naka had to say about Mario and Sonic co-starring in titles based on the Olympics and the origins of it all:

Back in the day, 4Kids Entertainment played a large role in Pokemon’s distribution outside of Japan. Al Kahn, who was formally CEO of the company, took a business trip to the country when he stumbled upon the franchise. He then pitched the idea of bringing the IP west to Pokemon’s owners (including Nintendo). While that was met with reluctance, Kahn felt it could become a hit and was able to gain the rights to the game and anime outside of Asia when he offered money to get the franchise released overseas.

Pokemon is known as Pocket Monsters in Japan. However, Kahn “didn’t like the name” as it felt similar to other monster games. “I wanted the name to be more Japanese-y,” he told The Washington Post.

Niantic CEO John Hanke has penned a new message about Pokemon GO on the company’s official website.

The main point of the letter was to highlight the importance of maintaining service. Niantic said it was delayed in bringing out the game across Latin America “due to aggressive efforts by third parties to access our servers outside of the Pokemon GO game client and our terms of service”. Third-parties were blocked to free up resources, transition to new features, and avoid cheating.

Hanke also said that Niantic has “heard feedback about the Nearby feature in the game and are actively working on it.”

The full message reads:

Things have been pretty crazy here at Niantic over the last few weeks but despite all of the ups and downs we get up every day inspired by the original goals of Niantic ā€“ to create an experience that encourages healthy outdoor exploration and social gameplay. Every positive story we hear (like this one from the UK) motivates us to keep working to support the game and continue the roll-out. Running a product like PokĆ©mon GO at scale is challenging. Those challenges have been amplified by third parties attempting to access our servers in various ways outside of the game itself.

Following several retailer leaks, Rising Star Games has officially announced the retail version of Shantae and the Pirate’s Curse on 3DS. North America will have it on September 27 while the European release is scheduled for September 30. Pricing is set at $29.99 / Ā£29.99 / ā‚¬29.99.

WayForward, who developed Shantae and the Pirate’s Curse, is actually including some new content. The new physical version will include “Super Shantae Nab!!”, a new arcade-style game.

Here’s an overview of Shantae and the Pirate’s Curse:

“In Shantaeā€™s third and biggest adventure to date, the hair-whipping belly dancing genie must team up with her arch-nemesis, the nefarious Risky Boots, in order to save Sequin Land from an evil curse. By becoming a pirate, Shantae gains new weapons she can use to solve fiendish puzzles and battle fierce bosses.”

If you can’t wait for Shantae and the Pirate’s Curse at retail, you can pick up a digital copy from the eShop. It’s available on 3DS in addition to Wii U.

Source: Rising Star Games PR


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