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Two and a half days were needed to create the painted mural above, which is a promotion for The Legend of Zelda: A Link Between Worlds. If you’re in Los Angeles and stop by the World 8 Game store, you can see it in person.

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One of the folks over at Reddit has put together a comprehensive map showing the location of every catchable Pokemon in Pokemon X/Y.

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Super Mario 3D World allows users to play as four different characters. Mario, Luigi, Peach, and Toad are all available for the first time ever in a 3D Mario game. But could there be a fifth playable character? Head past the break for some speculation…

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It would appear that the Wii U version of Batman: Arkham Origins was largely created by Human Head Studios.

It’s true that Warner Bros. Montreal was Origins’ main developer, and the studio may have contributed somewhat to the Wii U release. However, Human Head Studios’ logo is featured on the back of the Wii U boxart. As far as we can tell, there is no similar image on the other versions’ cover. This implies Human Head Studios worked on the bulk of Origins’ development on Wii U.

So that’s a pretty interesting nugget. For those unaware, Human Head Studios worked on Prey, and were once in charge of Prey 2 before there was a fallout of sorts with Bethesda.

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Nintendo has teamed up with Wayne Brady to produce a number of upcoming vignettes for Wii U and Wii Party U. GamerHubTV caught up with Brady, and asked the Whose Line Is It Anyway? performer about his favorite games, Nintendo memory, and more. He sounds pretty knowledgeable about gaming!

Need for Speed… Millionaire? Believe it or not, Criterion did indeed toy around with such a concept.

Criterion creative director Alex Ward revealed the canned idea on Twitter, which was an experiment that came about prior to Need for Speed: Hot Pursuit’s development.

Need for Speed: Millionaire would have allowed players to buy all available Supercars for you and your friends after winning a lottery. Ward said the game “was supposed to be Freeburn meets Top Gear challenges.” It was in a playable state, but Criterion only tried things out for about six months before moving on to Hot Pursuit.

Ward’s tweets in full: