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It shouldn’t be too long now before Nintendo and DeNA announce their first mobile title. In DeNA’s Q1 financial report, the company mentioned that it’s “currently making announcement plans”. This indicates that we’ll be hearing soon.

Nintendo’s first mobile game will arrive later this year. By March 2017, there should be roughly five titles available for smart devices.

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This week’s European Nintendo Downloads are as follows:

Wii U Virtual Console

Mega Man & Bass (GBA) – €6.99 / £6.29

3DS Demos

I Love My Dogs

eShop Sales

Wii U

Darksiders II – €12.49 / £9.99 until 27th August, regular price €49.99 / £39.99

Bombing Bastards – €4.99 / £4.49 until 20th August, regular price €6.99 / £5.99

Spot the Differences: Party! – €2.99 / £2.69 until 20th August, regular price €5.00 / £4.49

Citizens of Earth – Atlus, €3.99 / £3.35 until 20th August, regular price €11.99 / £9.99

3DS

Shin Megami Tensei IV – €9.99 / £8.99 until 20th August, regular price €19.99 / £17.99

Citizens of Earth – €3.99 / £3.35 until 20th August, regular price €11.99 / £9.99

Nano Assault EX – €7.49 / £6.35 until 3rd September, regular price €9.99 / £8.49)

Secrets of the Titanic 1912-2012 – €1.99 / £1.99 until until 3rd September, regular price €10.99 / £9.99

Hotel Transylvania – €4.99 / £4.99 until 3rd September, regular price €19.99 / £17.99

Doodle Jump Adventures – €4.99 / £4.99 until 3rd September, regular price €24.99 / £19.99

Excave II: Wizard of the Underworld – €5.00 / £4.50 until 20th August, regular price €10.00 / £8.99

Talking Phrasebook – 7 Languages – €2.99 / £2.69 until 20th August, regular price €4.99 / £4.49

Source: Nintendo PR

It’s been a long time coming, but Nintendo Everything’s longest-running feature with the lowest number of updates is back and ready to cover a whole new platform of import games. I not so recently bought a Japanese New 3DS while overseas so now I can actually write about games that came out during this decade. And now six months later I’m finally taking some time out from managing my Girls Mode 3 store and decorating my home menu with badges of Waluigi in a train to review my favourite Japan-exclusive 3DS title I’ve played so far – Daigasso! Band Brothers P. This game mixes rhythm gameplay with the ability to create and share your own composition to create a unique experience that’s unlike anything else on the 3DS. There aren’t many other games that do such a great job of making players feel like they’re part of a band – and without a single plastic instrument, too!

Let’s Talk #18: What are you playing – August 2015

It’s the first Friday of a new month! That being said, what games are you playing at the moment?

I’m still busy with Mario Tennis from the 3DS Virtual Console. Things have been busy here, so I’ve been playing through it slowly. Based on what I remember from completing the game many years ago, I’m on the last part of the game (Mario Tour). It’s definitely a lot of fun. I did mention this last time, but I still feel like the actual tennis mechanics are very solid. The RPG-esque elements in the campaign add a nice touch as well!


Highlights from last week’s topic: Thoughts on the latest Smash Bros. update/DLC

ArsonDoctor

I haven’t had the chance to try out the new stages yet, but I did give tournament mode a whirl the other day, and while it’s great that we have an online mode like this finally, it could definitely use some improvements. There should be more customization with tournament rulesets, like a 1v1 mode and bracket mode. There should also be more standard public tournaments than there are now, I found it quite difficult to get into one at all, and the only open tournaments were all for fun. I also think there should have been an offline mode tourney function, since it’s been in previous games. All complaints aside, however, the tournament mode came out pretty well.

As for the mii costumes, I think it’s really cool that we’re getting a wider selection for costumes, although I totally understand the sentiment of dlc character hopes being dashed away (Megaman.EXE for smash!). I also believe that not every character can be suitable enough for their own place in the roster, and the mii costumes are a neat workaround for those characters to get their foot in the door. It’s also very possible that just because a character got a mii costume doesn’t mean it won’t come as a full fledged character, so who knows, maybe you K. Rool hopefuls will still get your wish?

Kogamo

As much as everyone’s going to talk about K. Rool, the real problem with the latest update is the tourney system. I was greatly looking forward to just a menu option for Tourney, but no. The tourney system is online-only and requires you to wait an upwards of 20 minutes before the match starts. This combined with the fact that you can lose the first match and have nothing to do within 2 minutes makes it a real problem. Alternately, you can use the Mario Kart 8 tournament system, which is a little nicer, but it certainly isn’t what I wanted from Smash.

Ugh… Now that that’s over. The new DLC makes me smile, especially the Lloyd and Black Knight costumes. And as much as I think K. Rool would make a great character, I don’t think he’d be even close to ready by now, so I think the costume could be a nice holdover for now if you choose to see it that way.

José Pedrero

I only own the 3DS version so I will only talk about its new content . I was so excited to know we were getting Hyrule Castle back and I already bought it and I love it :). I am mildly interested in the Mii Costumes. Ive already bought most of the character based ones. I don’t really find myself buying the animal inspired ones, though. I think Mii costumes are cool if you like messing around with them, taking quirky screenshots or whatever. I’m really looking forward for other series representation through them and I’m hoping more stages get released aswell (specially Saffron City)

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Following the release of Splatoon’s August update, Twitter user “NWPlayer123” data mined the files and managed to discover images of upcoming weapons. We’ve placed the images past the break to avoid spoilers.

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Final Fantasy XIV may have a shot of coming to the NX. Director and producer Naoki Yoshida has said that he’s waiting to know when the console will be released, and the company would need to talk with Nintendo about the policies regarding cross-platform gameplay before a port can be considered. Note that negotiations with Nintendo have not yet been started.

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This month’s issue of Nintendo Dream has yet another interview with one of the developers behind Splatoon. This time, the Japanese magazine spoke with producer Hisashi Nogami.

Going back to the origins of Splatoon, Nogami commented on how program director Shintaro Sato came up with the idea of inking. Sato wrote a program for a drawing system, which included affixing textures on models and processing shadows. He thought at the time, “If I replace a shadow with the possibility of repainting with a color, wouldn’t that be a new way to play?”

Nogami also spoke about the decision to feature 4 on 4 matches in Splatoon:

Nogami: It’s not like we couldn’t have made 3 vs. 3 battles, but if just one player is splatted, the balance changes drastically and the enemy team can make a push in one go.

Nogami: On the other hand, when we tried increasing the number of players, the effect of splatting one person was small.

Nogami: However, when we tried 4 vs. 4, just splatting one player got the other team into a quite unfavorable situation. It is like a power play in ice hockey.

Fire Emblem Fates was released in two versions in Japan. In North America, that’s how the games will be sold as well (Birthright and Conquest). But what about Europe?

Amazon UK currently has a notice on its Fire Emblem Fates product page stating that there’s only one version due out throughout Europe. However, the message is only appearing on iOS/Android devices at the moment.

fire-emblem-fates-notice-amazon

Keep in mind that Nintendo hasn’t made an official announcement regarding its plans for Fire Emblem Fates’ distribution in Europe. We’ll just have to wait and see if there’s any truth to Amazon’s listing.

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This week’s issue of Famitsu features an interview with Koki Kimura, the producer on Monster Strike for 3DS. Kimura touched on the amount of content in the game, confirmed plans for local multiplayer, and more. Our translation of Kimura’s comments are below.

On how much volume there is in the game…

When it comes to the RPG section, we are anticipation there’s as much volume as in a usual title. Of course, we are also considering creating content that you can enjoy even after finishing the storyline. By the way, we don’t have plans to implement a similar payment system to the mobile version.

On how the story progresses…

It’s still a secret. Although this game and the anime shares the same world and characters, the target audience is a little different. The anime is targeted to middle school boys, while this title is created so that younger people, even elementary school students, can enjoy the game.

On whether it uses connections such as the Internet…

We are planning to support local play in this title so that players that gather together can enjoy the game. I’d also like to use the StreetPass function of the Nintendo 3DS.

On whether systems and monsters from the mobile version appear in the game…

Although the systems and monsters in the 3DS version are created based on the mobile game, there are original elements like exploring villages, so we are planning to add things that aren’t in the mobile version. For that reason I’d want people that have played the mobile game to enjoy this title and of course kids who don’t have a smartphone, too. Please look forward to follow-up information.

Animal Crossing: Happy Home Designer sold 523,000 copies in its first week in Japan (four days to be exact). According to Media Create, it saw a sell through rate of 76.29 percent.

When Animal Crossing: New Leaf launched it Japan, it managed to move just over 600,000 copies. It also sold through 96.09 percent of its initial shipment. While Happy Home Designer didn’t quite reach the same amount of success, it still performed very well – especially for a spin-off title. Happy Home Designer also boosted 3DS hardware sales, as the system’s sales essentially doubled compared to the previous week.

That’s not all from Media Create. The sales tracker reveals that more than 312,000 packs of Animal Crossing amiibo cards were sold in Japan between July 30 and August 2. As previously reported, the cards have been seeing significant shortages in the country.


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