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Speaking with EDGE this month, Xenoblade Chronicles X executive producer Tetsuya Takahashi discussed how the title will be taking advantage of the GamePad.

“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”

Xenoblade Chronicles X will be coming to Wii U sometime in 2015.

Square Enix has some doubts about localizing Dragon Quest VII for 3DS due to concerns about how it would sell and the high amount of text that would need to be translated. However, the company seems to be much more open to the idea of bringing the Rocket Slime games over.

Dragon Quest mobile producer Noriyoshi Fujimoto told Siliconera:

“You know, it’s funny, when we made Rocket Slime, we were targeting the game towards 8, 9, and 10-year-olds in Japan—but in the west, the average age of the person who bought Rocket Slime was 25! It seems like the grown-ups enjoyed the game and we were pleasantly surprised.”

“In terms of the Rocket Slime game… in Japan, there wasn’t a lot of feedback saying they wanted iteration, but in the western regions, especially North America, there are a lot of requests to see another Rocket Slime game. We’re curious to know, there are a lot of joking elements in it; did you enjoy the humor and the joke elements in it?”

“In Japan, we actually have a total of three titles in the Rocket Slime series. The western version was the second game. Compared to, say, a game like Dragon Quest VII, it’s less text to translate, so that’s not an impossible amount… so if [Rocket Slime 1] or [Rocket Slime 2] might be a great candidate…?”

Source

This week’s UK software sales are as follows:

Individual Formats

Screen shot 2014-09-01 at 5.26.53 AM

All Formats

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Nintendo eShop

This week’s European Nintendo Downloads are as follows:

Wii U

Cubemen 2 – €7.99 / £6.99 / CHF10.99

Wii U VC

Castlevania III: Dracula’s Curse – €4.99 / £3.49 / CHF7.00
Gargoyle’s Quest II: The Demon Darkness – €4.99 / £3.49 / CHF7.00

3DS

European Conqueror 3D – €3.99 / £2.99 / CHF4.80

3DS VC

Mega Man Xtreme – €4.99 / £4.49 / CHF7.00

3DS Demo

Theatrhythm Final Fantasy: Curtain Call

DSiWare

Rytmik World Music – €1.99 / £1.79 / CHF2.80

Special Offers

The Legend of Zelda: The Wind Waker HD – €39.99 / £32.99 / CHF51.90 until 11/09/14 22:59 UTC. Regular price is €59.99 / £49.99 / CHF77.90
The Legend of Zelda: Ocarina of Time 3D – €29.99 / £25.99 / CHF38.70 until 11/09/14 23:59 local time. Regular price is €44.99 / £39.99 / CHF57.90
The Legend of Zelda (Wii U and 3DS) – €3.49 / £2.44 / CHF4.90 until 11/09/14 22:59 UTC. Regular price is €4.99 / £3.49 / CHF7.00
Zelda II: The Adventure of Link (Wii U and 3DS) – €3.49 / £2.44 / CHF4.90 until 11/09/14 22:59 UTC. Regular price is €4.99 / £3.49 / CHF7.00

Ahead of the launch of Hyrule Warriors for Wii U on 19th September, Nintendo eShop is celebrating the Zelda series with discounts on a selection of The Legend of Zelda games every week between 4th and 26th September 2014.

Fans of The Legend of Zelda series can also look forward to a 10% fan discount on Hyrule Warriors from the game’s release on 19th September 2014 until 26th September 2014. If a title from The Legend of Zelda series for Wii U or Nintendo 3DS has been downloaded before, Hyrule Warriors can be purchased on Nintendo eShop for just €44.99 / £35.99 / CHF58.40 instead of the regular price of €49.99 / £39.99 / CHF64.90.*

Football Up 3D – €1.74 / £1.49 / CHF1.99 until 11/09/14 23:59 local time. Regular price is €6.99 / £5.99 / CHF7.99
Code of Princess – €20.99 / £17.00 / CHF27.00 until 11/09/14 23:59 local time. Regular price is €29.99 / £24.99 / CHF38.90
Sayonara UmiharaKawase – €12.00 / £9.99 / CHF15.00 until 11/09/14 23:59 local time. Regular price is €24.99 / £19.99 / CHF31.90
Super Little Acorns 3D Turbo – €2.49 / £2.49 / CHF3.50 until 11/09/14 23:59 local time. Regular price is €4.99 / £4.99 / CHF7.00
WAKEDAS – €1.99 / £1.79 / CHF2.80 until 11/09/14 23:59 local time. Regular price is €2.99 / £2.50 / CHF3.70
Witch & Hero – €1.99 / £1.79 / CHF2.80 until 11/09/14 23:59 local time. Regular price is €4.00 / £3.60 / CHF5.60
World Conqueror 3D – €3.99 / £3.59 / CHF5.60 until 11/09/14 23:59 local time. Regular price is €4.99 / £4.29 / CHF7.00

Source: Nintendo PR

Masahiro Sakurai has posted the latest Super Smash Bros. for Wii U screenshot, showing Riki from Xenoblade as an Assist Trophy. You can find the image below.


Mario Maker is unique in that it will allow players to create their own Mario levels for the first time. This led EDGE to ask Nintendo producer Takashi Tezuka in its latest issue if he believes the Wii U game could harm sales of future Mario titles.

Tezuka said in response:

“I think part of the fun of Mario is how you play and experience a series of courses, with boss battles, too, all of which get progressively harder. Mario developers build up the whole world, making sure the different courses all fit well together. I don’t think the overall fun you can have with an entire Mario game is the same as playing a single course made in Mario Maker, and of course future Mario games will include lots of new features… so I don’t think the two will ever be in competition.”

Mario Maker will be coming to Wii U in the first half of 2015. Players will be able to use assets based on the original Super Mario Bros. and New Super Mario Bros., though other classic Mario titles will likely be featured as well.

Square Enix has interest in bringing the Dragon Quest VII remake to the west. There’s just one thing: the company isn’t sure if it would sell.

Dragon Quest mobile producer Noriyoshi Fujimoto told Square Enix at PAX Prime 2014:

“In terms of DQVII, it has a lot of text to go through and translate, and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”

“From Dragon Quest VIII and beyond, we’ve revamped the translation. For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”

“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”

Something that may help? Telling Square Enix that you want Dragon Quest VII in North America and Europe. Send messages on Twitter, Facebook, and through email. With enough luck, perhaps Square Enix will be convinced that fans really do want to purchase Dragon Quest VII for 3DS overseas.

Source

Here’s a quick Random Thoughts reflection in which I discuss my excitement to play Super Smash Bros. on Nintendo’s portable. Question for you: if you had to choose between the two versions, would you go for Smash Bros. on Wii U or 3DS?


In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).

We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.

Nintendo of America president Reggie Fils-Aime spoke about a few different topics in a recent interview.

First, regarding the initial wave of Amiibo figures, he stated:

“We wanted to make sure that the breadth of characters we had for the initial ‘amiibo’ line-up supported the fan favorites, as well as showcase the variety of people Nintendo speaks to — from kids to adults. For example, you’ve got a character like Marth from the ‘Fire Emblem’ series. We thought exposing Marth to a wider collection of consumers through ‘amiibo’ made a ton of sense, but, of course, we had to have Mario, Princess Peach and Donkey Kong in that initial line-up, as well.”


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