Submit a news tip



top

Even more Hyrule Warriors details and developer comments have come out of this week’s Famitsu. Once again, the information comes from producers Hisashi Koinuma and Yosuke Hayashi as well as Nintendo’s Eiji Aonuma.

Here’s the latest information from the magazine:

Koinuma on whether we’ll see a similar selection of wide-ranging characters…

“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.

– Koinuma said Aonuma didn’t have any requests for certain characters to be included
– Tecmo Koei took care of most of this
– He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar
– Hayashia said characters can change their weapons and have a completely different fighting style
– Weapon enhancements and character growth systems included
– The Fire Rod-type item seen in the trailer isn’t from the Zelda series
– If a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way
– Weapons and other important in Hyrule Warriors are acquired through treasure chests
– Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters

“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors.” – Aonuma

– According to Hayashi, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance
– Bosses will instead have a Warriors touch by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss
– There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss

Message for the fans…

Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”

Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”

Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”

Source

During the latest episode of IGN’s Nintendo Voice Chat podcast, former GameSpy Technology general manager Todd Northcutt revealed some interesting behind the scenes tidbits about the Nintendo Wi-Fi Connection. As many of you know, the big N partnered with GameSpy back in the day for Wii and DS titles incorporating online play.

Here’s a summary of what was shared:

– Not getting a copy of Monster Hunter from Capcom and having the game go live in Japan and kill server capacity while not having anyone that spoke Japanese on staff

– Not being able to patch games so Smash on Wii was broken and Gamespy had to fix it all server side

– Meeting with 2 separate Nintendo teams at once and having them go off for 10 mins arguing against each other cause one side wanted one friend code per user/system and messaging and invites and such and the other didn’t all in Japanese while Gamespy Tech sat there seeing it unfold

Source

Nintendo will launch the Sea Green 2DS system on June 6, Nintendo announced today. Pricing is set at $129.99.

The Sea Green 2DS features a white front and back with sea green accents on the directional pad, face buttons and stylus.

Source: Nintendo PR

More: ,

The Legend of Zelda: The Minish Cap will be available on the European Wii U Virtual Console next week, Nintendo has announced. The game is slated for May 29.

Nintendo tweeted out the news just a few moments ago:


It’s been a while since we’ve had a character reveal, but today Ike has been confirmed for the newest Wii U and 3DS battles! Sakurai had this to say:

Ike, the swordsman of magnificent strength, joins the battle!! Strike your foes down with his powerful smash attacks.

He also went into a bit of detail about his appearance this time around:

For this game, Ike’s design is based on the hero that appears in Fire Emblem: Radiant Dawn. His sword deals heavy damage in Smash Bros., so this design suits him very well! Rest assured, he can use Aether as well.

The official screenshots for Ike’s release can be found below.

Siliconera has translated more quotes from Famitsu’s Hyrule Warriors interview featuring commentary from Zelda producer Eiji Aonuma and Tecmo Koei producers Hisashi Koinuma and Yosuke Hayashi.

All three discussed how the game came to be a bit more further, confirming elements such as how this is the first time that Omega Force and Team Ninja are working together. Aonuma also shared an interesting comment having stated, “I wanted Tecmo Koei to make a Zelda game that I can’t make.”

Read on below for the latest roundup of Famitsu interview bits.

Ubisoft will not be bringing any Wii U or 3DS titles to the E3 2014 event next month. “We won’t be showing off any Nintendo games at E3 this year,” a representative told NintendoWorldReport.

Initially, Ubisoft provided a decent amount of support for 3DS as well as Wii U. But now the publisher has nothing major lined up for Nintendo’s portable, and Watch Dogs is the only remaining title slated for Wii U.

Source

StreetsAhead has provided translations of Hyrule Warriors characters (Link, Impa, enemies) from the game’s new Japanese website. You can find them rounded up below.

Late last month, Nintendo filed a US patent for something called “Storage Medium Having Stored Therein Information Processing Program, Information Processing Apparatus, Information Processing System, and Information Processing Method”. Take that in for a second.

Takehiko Hosokawa (director, Metroid: Other M) and Goro Abe (director, Game & Wario) are both listed on the patent’s filing, which was just published today.

If you move past the incredibly long name and delve into what the patent actually is, it seems like Nintendo could be cooking up something new with Wii Music.

Here’s the abstract:

More: ,


Manage Cookie Settings