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As previously mentioned, Koei Tecmo considered including a female Link character in Hyrule Warriors known as “Linkle”. This scrapped character was shown for the first time in the game’s Japanese art book.

It now sounds like Koei Tecmo is having – at least partially – second thoughts about not including Linkle in Hyrule Warriors. The company posted the following on the title’s Twitter account earlier today:

“Linkle (tentative name) was a rejected story character featured in the art book, but it looks like she got a quite lot of attention… maybe we should have included her in the main story…”

Source

Zelda Wii U

Zelda producer Eiji Aonuma made some comments during interviews at E3 which initially suggested that the character featured in the new game for Wii U could be female. Eventually though, his remarks were clarified.

Aonuma spoke about the situation with EDGE this month and told the magazine, “this reaction from the fans is something I would like to take into consideration as we proceed with development”. He was quick to clarify, however: “that doesn’t mean that we are going to change the main character to a girl.”

Check out Aonuma’s full comments below:

Nintendo eShop

This week’s North American Nintendo Downloads are as follows:

Wii U Download

  • SteamWorld Dig
  • The Fall

Wii U Virtual Console

  • Mega Man X3
  • Donkey Kong Jr. Math

3DS Retail

  • Professor Layton vs. Phoenix Wright: Ace Attorney (available Friday)

3DS Download

  • Azure Striker Gunvolt (available Friday)
  • Thorium Wars: Attack of the Skyfighter
  • Outback Pet Rescue 3D

eShop Sales

  • Select Wii U and Nintendo 3DS games from Capcom are now up to 60 percent off in the Nintendo eShop. This offer is valid until 8:59 a.m. PT on Sept. 4.
  • Super Little Acorns 3D Turbo is 50 percent off (reduced from $7.99 to $3.95) from 9 a.m. PT on Sept. 3 through 8:59 a.m. PT on Sept. 24 in the Nintendo eShop on Nintendo 3DS.
  • Soccer Up 3D is 71 percent off (reduced from $6.99 to $1.99) until 9 a.m. PT on Sept. 17 in the Nintendo eShop on Nintendo 3DS.

Price Reduction

  • Tom Clancy’s Splinter Cell Blacklist is being reduced to $19.99 (from $39.99) starting Sept. 1 on Wii U.

Coming Soon

  • Street Fighter 2010: The Final Fight – Sept. 1 (Virtual Console on Wii U)
  • Nobunaga’s Ambition – Sept. 4 (Virtual Console on Wii U)

Source: Nintendo PR

Nintendo is working on more “Garage” games similar in nature to Splatoon, Shigeru Miyamoto revealed in the latest issue of EDGE. Project Guard and Project Giant Robot also fall under the same category.

As reported by EDGE:

Splatoon and the three prototypes are the first games to emerge from Garage, a new Nintendo development programme set up last year in which developers break off into small teams and work on new ideas. “There are increasing numbers of young staff at Nintendo’s development studios these days,” Miyamoto says, “and these young guys really want to express themselves.” Work is done during office hours, but he compares Garage to an after-school club, in spirit if not in schedule. “Class time’s over: they gather together and think about new projects completely apart from their everyday business assignments. When all of those projects have advanced to a certain stage, we gather together and exchange opinions on the outcome of each of them, and together we decide which ones should continue. We may have shown several software titles at E3 [that came from Garage], but there are many others in development too.

Source

A new Nintendo 3DS Direct will be held tomorrow, the company has announced. Thus far, it’s for Japan only.

The Nintendo 3DS Direct will be held at 8 PM Japan time (7 AM ET, 4 AM PT). You can find the official page here.

Today’s Super Smash Bros. 3DS screenshot gives us a new look at character customization. Take a look below:


Xenoblade Chronicles for Wii featured a quest log that could quickly become very long and intimidating for some players. For the game’s successor, Xenoblade Chronicles X, Monolith Soft is looking to make “a much more user-friendly experience”.

Executive producer Tetsuya Takahashi told EDGE this month that in the Wii U game, “objectives and relevant people will be displayed on the map.” Monolith Soft is also implementing “a number of other features to help with quests”.

 

Shigeru Miyamoto

Don’t expect Nintendo to ditch dedicated gaming devices anytime soon. Shigeru Miyamoto expressed the deep need for such hardware in an EDGE interview this month, telling the magazine, “A unique software experience can always be realized with unique hardware that has a unique interface.”

Below are Miyamoto’s comments in full:

“As I said before, there are always people who really want to get deeply into a game. We want to create, and they want to experience, something unprecedented all the time. For us to meet these goals, we need dedicated hardware that is designed to cater to the needs of these avid gamers. People might say that software is software. No. A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines.”

At one point, Nintendo “talked about the possibility” of featuring Mario as the main player character in Splatoon. That’s according to Shigeru Miyamoto, who revealed the information to EDGE this month.

Miyamoto told the magazine:

“There were heated debates over who the main player character should be. Whether it should be Mario, or a squid. When we talked about the possibility of it being Mario, of course we could think of the advantages: anybody would be willing to touch it as soon as we announced that we had the new Mario game. But at the same time, we had some worries. If it were Mario, we wouldn’t be able to create any new IP.”

Splatoon was first announced at this year’s E3. It’s a brand new third-person shooter of sorts from Nintendo and includes completely unique characters.

Eiji Aonuma, producer of Zelda Wii U, shared extensive comments to EDGE this month about the game’s open world without giving too much away.

EDGE started out by asking Aonuma about the challenges of adapting a linear design to a world that can be freely explored. He said in response:

In the original Legend of Zelda, there was no clear way to lead the main character to his goal. It was something that we entrusted to the players to find by themselves. As the game later expanded into a franchise, the structure of the game worlds became more and more complex – especially with the introduction of 3D – making it necessary for us to point the player in the right direction. Consequently, progression in the games became more linear.

To recreate a similar experience to the original, we have to give the game world a simple structure that players can understand intuitively. In doing so, it’s very important that we make every aspect of the world feel real and physically connected, so that it’s doesn’t look fake.

We can achieve this thanks to the hardware features of Wii U, but to truly get a deep understanding of the game world, we also need a real map that depicts the world as it is. The GamePad is very effective for displaying this, and thus also [for] providing players with a constant hint on where to head to. I think we can safely say that the innovations in this new game are only possible thanks to the Wii U hardware.


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