Shin’en releasing Art of Balance on the Wii U eShop
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
Shin’en has confirmed Art of Balance as its next game for the Wii U eShop. It’ll come with all levels found in the original release, as well as the following features:
- Off-TV play, as well as multiple control schemes supporting analogue, touch screen and Wii Remote options.
- Multiple online and local multiplayer modes that incorporate either competitive or co-operative play. Up to five players can take part in the various modes at once — one on GamePad, four on Wii Remotes — while up to 10 people can play across two Wii U systems in online matches.
- Online Leaderboards are included.
- HD visuals that incorporate all new graphics, designs and locations.
- More accurate physics that are processed at 240 frames-per-second (on 3DS the equivalent was often 30 frames-per-second.
Expect to see Art of Balance out on the Wii U eShop sometime in Q2 – so before the end of June.
More: Art of Balance, indie, Shin'en, top
Super Smash Bros. for Wii U screenshot (2/7/14) – Mother Brain Assist Trophy
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 4 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Housed within the Control Capsule! Protected by Rinkas! Eyeball armed with a Laser Brain Attack!! The massive Assist Trophy Mother Brain joins the collection!!
XSEED: Rune Factory 4 “selling well beyond our expectations”, working on restocking physical copies
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
Having trouble locating Rune Factory 4 in stores? There’s a reason for that: the game has been selling quite well.
On Facebook, XSEED mentioned that Rune Factory 4 has sold “well beyond” the publisher’s expectations – so much so that it’s been tough to find a physical copy. XSEED is now working on restocking product “as quickly as possible”. More copies should arrive “soon”.
The company’s message in full:
More: Rune Factory 4, sales, top, XSEED
SEGA/Sonic Boom devs on appealing to the west, structure, characters, not coming to Japan, more Sonic Team games planned
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 5 Comments
Polygon has published a new feature with additional details about Sonic Boom, as well as commentary from Sonic game designer Takashi Iizuka, Sega of America producer Stephen Frost, and Big Red Button’s Bob Rafei. You can find a roundup of what was shared below. You can also find Polygon’s full piece here.
More: Sonic Boom, top
Did you know? Sonic Boom originally shown in CryEngine 3 GDC 2013 video
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
So this is a bit unexpected. We’ve seen Sonic Boom before, even though we didn’t know it. The game’s environments were showcased as part of a CryEngine 3 GDC 2013 video, which went live last March. I don’t think many would have predicted that Big Red Button was giving a look at its new Sonic game at the time!
More: CryEngine 3, GDC 2013, Sonic Boom, top
Big Red Button has been working on Sonic Boom for 2 years
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Sonic Boom doesn’t sound like it’s been put together sloppily. On its website, Big Red Button Entertainment states that the Wii U title has been in the works for two years.
The message in full:
Sonic Boom TV series trailer
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: SEGA, Sonic Boom, top
Sonic Boom – official announcement
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 0 comments
For more than two decades, Sonic the Hedgehog has been one of the world’s biggest gaming icons, with over 70 video game titles, four animated series, and an extensive global merchandising line to his name. This year, SEGA is excited to introduce a new branch of the Sonic universe, entitled Sonic Boom, that will debut a new look for Sonic and friends and launch their first-ever CG animated television series, new video games for Wii U and Nintendo 3DS, and a new toy line. The creative driving forces behind these projects are working together with SEGA to kick-start a global campaign for Sonic Boom that will excite and engage new and existing fans across a variety of platforms.
Sonic Boom’s visual identity includes character designs inspired by the abilities and unique personalities of each of the characters, while still maintaining the core identity and values of the Sonic brand. The rich worlds of the TV series and videogame will share a common narrative and a number of location and stylistic similarities reflecting full collaboration between videogame, TV series partners and SEGA from the outset.
More: SEGA, Sonic Boom, top
Sonic Boom – first screenshots/art
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii U | 4 Comments
More: SEGA, Sonic Boom, top
Sonic Boom – first official details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 16 Comments
First details have come in for Sonic Boom – find them below.
– Will deliver a “fresh approach that will be at once both familiar and new”
– Sonic Boom will extend into television, gaming, merchandise and more
– Won’t replace modern Sonic
– Will take “the franchise to another level”
– Officially the third title in SEGA’s exclusive deal with Nintendo
– Game will take advantage of Wii U 3DS
– Features Sonic’s sense of speed
– New “Enerbeam” mechanic: explore the game’s world in unique ways
– Wii U version focuses on combat and exploration
– Game developed using CryEngine 3
– Wii U title will “operate in harmony with the television series and act as a prequel to the series”
– Big Red Button CEO Bob Raffei said the game will be “a very different Sonic, both in tone and art direction”
– Sanzaru Games handling 3DS version
– Will feature slightly different content on each platform
– 3DS version has different environments and enemies
– CG TV series from OuiDo! Productions
– Will air in North America on Cartoon Network during the 2014-2015 season
– 52 episodes, 11 minutes long
– Wii U version offers two-player co-op in the main campaign
– Will have modes for 4 players
– Game centers on an adnveutre in an ancient land
– Exploration, melee combat, speed
– 3DS version happens in the same world
– Focus on teamwork
– Expanded roles for Tails, Knuckles, Amy
– Each have their special abilities that link up with Sonic and possibly each other
– No online co-op