Smash Bros. Ultimate Mii Fighter costume reveals include Doom Slayer
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. Ultimate director Masahiro Sakurai revealed the latest set of Mii Fighter costumes during a presentation today, including Octoling (Wig) and Judd (Hat) from Splatoon and Doom Slayer (Gunner) from Doom. This will be the last batch added to the game.
Many games and franchises have been represented in Mii Fighter form over the past few years. Undertale, Cuphead, No More Heroes, Assassin’s Creed, and Super Mario RPG are among the titles that have appeared.
We have a trailer showing off Doom Slayer and the other couple of new Mii Fighter costumes in Super Smash Bros. Ultimate below.
More: Super Smash Bros. Ultimate, top
Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents” live stream
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The final “Mr. Sakurai Presents” presentation for Super Smash Bros. Ultimate is almost here, and we have a live stream for the proceedings. You’ll be able to tune in starting at 7 AM PT / 10 AM ET / 3 PM in the UK / 4 PM in Europe.
Nintendo announced a couple of weeks ago that the last DLC fighter for the game would be revealed today. Director Masahiro Sakurai will now share the news and share an in-depth look at the character in his today’s broadcast. We should be getting a bit of other news as well, including the next wave of Mii Fighter costumes.
You can watch the final “Mr. Sakurai Presents” live stream for Super Smash Bros. Ultimate as it happens below.
More: highlight, Super Smash Bros. Ultimate, top
Tetris 99 announces 25th Maximus Cup with Monster Hunter Rise theme
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tetris 99 is teaming up with Monster Hunter Rise for its next event, Nintendo has announced.
The game’s 25th Maximus Cup will be going live later this week. When it’s active, players will have a chance to earn a theme based on Monster Hunter Rise. Themes in the game have typically been first-party, to it’s interesting to see things being changed up here.
More: Monster Hunter Rise, Tetris 99, top
Metroid Dread is bringing the best of Metroid
Posted on 3 years ago by Luiz in Features, Switch, Videos | 0 comments
Another video is up o Nintendo Everything’s YouTube channel!
We are only a few days away from the launch of Metroid Dread. It’s been a long time since we saw a new, original, 2D game in the series. Right now, expectations are at the highest point so far. Nintendo has shown a lot of the game and everything is looking encouraging. I decided to take a closer look at the information we have, analyzing what elements Dread is borrowing from previous games, and how it is trying to create the best Metroid experience possible.
Check out my conclusions in the video below.
More: highlight, MercurySteam, Metroid Dread, top
Shin Megami Tensei V details Miman, Abscess, difficulty settings, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Screenshots, Switch | 0 comments
Atlus has shared a new batch of details and screenshots for Shin Megami Tensei V for characters, demons, Da’at, and various systems like Miman, quests, and difficulty settings. Much of this was covered in the latest video report.
Here’s the full rundown:
More: Atlus, Shin Megami Tensei V, top
Dragon Quest X Offline out for Switch in Japan next February, new trailer
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch, Videos | 0 comments
Square Enix set a final release date for Dragon Quest X Offline at the Tokyo Game Show today. The game will be available for Switch in Japan on February 26, 2022, the company announced.
Here’s a new trailer:
More: Dragon Quest X Offline, Square Enix, top
Castlevania: Dawn of Sorrow dev on touch usage, Julius Mode, more
Posted on 3 years ago by Brian(@NE_Brian) in DS, News | 0 comments
As part of a recent Reddit AMA, Castlevania: Dawn of Sorrow developer Shutaro Iida talked about the game’s use of touch, the Julius mode, and more.
The fan session was actually taking place as a way of promoting Bloodstaind: Ritual of the Night, of which Iida was its director. But he also has a long history with the Castlevania series having started out on Lament of Innocence, later Aria of Sorrow, and then the DS entries.
More: Castlevania: Dawn of Sorrow, Konami, Shutaro Iida, top
River City Girls 2 debut trailer
Posted on 3 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
At the Tokyo Game Show today, Arc System Works and WayForward issued the first trailer for River City Girls 2.
River City Girls 2 builds on the success of the original beat ’em up game. It’ll include online co-op following fan requests, support for Japanese voice acting, and more content in terms of characters, number of stages and items, events, actions, and other elements. More information will be provided at a later date.
Here’s the first trailer for River City Girls 2:
More: Arc System Works, River City Girls 2, top, WayForward
Retro Studios was initially worried about Wii after seeing its specs
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
We all know today that the Wii was one of Nintendo’s most successful consoles, but early on, the system garnered its fair share of doubters and people that were concerned about how it would perform – including Retro Studios.
Bryan Walker, who was with Retro starting with Metroid Prime 2 before going on to be a senior producer on Metroid Prime 3 and then the director on Donkey Kong Country Returns, revealed to Kiki Talkz that the company was “a little concerned” after seeing the console’s specs. It was only after Nintendo unveiled the Wii Remote and saw massive interest during its showing at E3 2006 that the staff at Retro Studios started to understand Nintendo’s approach.
According to Walker:
More: Bryan Walker, interview, Retro Studios, top
Metroid Prime 3 could have been more open world, took a year to implement Hypermode
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.
As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”
Pacini’s full words: