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System: Switch
Release date: August 4, 2020
Developer: Finish Line Games
Publisher: Modus Games


Skully is a 3D platformer that struggles to get the ball rolling on Switch. It might remind Nintendo fans of early N64 platformers that experimented with what the genre could be. Skully keeps things simple but introduces a few new ideas that make it stand out from the platforming crowd. Unfortunately for Switch players, it looks like it belongs on the N64, too. Skully is a perfectly enjoyable little game with appealing art direction and some inventive mechanics, but it’s let down by an extremely lackluster Switch port.

Our video series returns with a discussion about the recent Nintendo leaks. This video takes a look at what secrets were revealed and gives our thoughts on the morality of sharing this data. Hopefully we’ll also hear from all of you in the comments as well!

Check out the full video below and look forward to more video content soon.

This week on Nintendo Everything Podcast, Galen takes some advice from a listener and checks out 3000th Duel, and Oni Dino jumps into the deep end with Trails of Cold Steel III. In the news, Galen breaks down the upcoming Animal Crossing: New Horizons updates, Nintendo cracks down on hacking, and more leaks take shape with beta elements. Finally, we discuss how Nintendo could benefit from cloud gaming in the future. Stadia was a big hit, right?

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Crysis Remastered

The original Crysis was one of the most technically impressive games on the PC when it debuted back in 2007. At the time, no one would have predicted that it’d be on a Nintendo console, let alone in handheld form. Yet with Crysis Remastered, the series has now come to Switch and you can play the game anywhere you like.

Prior to Crysis Remastered’s launch on Switch, we spoke with project lead Steffen Halbig. We chatted about a number of topics, including how this new release came about and what it’s been like bringing the game to Nintendo’s system. We also have reconfirmation that more patches are planned to add even more to the Switch version and improve it further.

Here’s our full discussion:

There are more discoveries coming out of the latest Nintendo leak that was initially reported last week. We have some interesting news about Zelda: Ocarina of Time, Super Mario 64, and more. Let’s go through it all.

A new month rolled right on in today. Now that we’re in August, we want to know what you’ve been playing.

Are you playing some of the recent Switch releases like Fairy Tail or Crysis Remastered? Going through the new summer update for Animal Crossing: New Horizons? No matter the case, let us know in the comments below.

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In Masahiro Sakurai’s 609th column for Famitsu, the Super Smash Bros. director talked in-depth about the thought process behind staging characters for visual appeal. He also revealed the reason for switching up Min Min’s input methods in Smash Bros. Ultimate.

Check below for the column’s full translation by Nintendo Everything’s Oni Dino.

Deadly Premonition 2

Prior to the launch of Deadly Premonition 2, Nintendo Everything was able to speak with director Hidetaka Suehiro. We wanted to ask about returning to the IP, what lies ahead for the future, and more. Swery also spoke about his approach to development when it comes to Deadly Premonition, and the importance of the story.

You can read up on our full discussion all about Deadly Premonition below. 

The LEGO NES was only just announced a couple of weeks ago, but the product has already arrived. Its official release date is tomorrow.

What you may not know is that there’s a special Easter egg hidden inside. We’ll be going into more detail beyond this point, so keep that in mind if you don’t want to be spoiled in any way.

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Nintendo Life has published a new interview with Jonathan Bennink, the lead designer on LEGO Super Mario. Bennink spoke about the earliest designs, how Nintendo dropped the product 6,000 times each time a new build was sent to them, approval for sound effects and getting new voice lines from Charles Martinet, and being able to have meetings with Koji Kondo – which usually doesn’t happen.

Here’s the full roundup of these topics:


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