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Samurai Pizza Cats Blast from the Past

Today, publisher Red Dunes Games and developer Blast Zero unveiled Samurai Pizza Cats: Blast from the Past. The project is “in development for all major platforms”, so that presumably includes Nintendo Switch and / or Nintendo Switch 2.

Samurai Pizza Cats: Blast from the Past is based on the animated show of the same name. Samurai Pizza Cats itself is an adaptation of the Japanese anime Kyatto Ninden Teyandee. As for the new game, it’s a side-scrolling action RPG platformer.

Here’s a bit of additional information:

It’s time for the newest North American Nintendo Download report for the week of February 20, 2025. The latest releases include Ninja Five-O, Piczle Cross: Rune Factory, and more.

Here’s the full roundup:

The latest Japanese hardware sales from Famitsu are as follows:

A new February 2025 Pokemon Presents has just been announced, which will air in time for Pokemon Day. Fans can tune in on February 27 at 6 AM PT / 9 AM ET / 2 PM in the UK / 3 PM in Europe. No further details have been announced as of this time regarding the length or content of the presentation.

You’ll be able to watch the February 2025 Pokemon Presents on YouTube. We’ll be sure to share all of the notable news once it’s announced next week.

Xenoblade Chronicles X Definitive Edition dual audio

Previews for Xenoblade Chronicles X Definitive Edition went online today, revealing new details – including support for dual audio.

That feature was not included for the original release on Wii U. However, for Xenoblade Chronicles X: Definitive Edition on Nintendo Switch, Monolith Soft is including dual audio. That means English and Japanese will both be supported. Since players can switch between them via the game’s settings (as shared by HobbyConsolas), it’s something that can be easily changed.

The Making of Karateka, Llamasoft Jeff Minter Story, Tetris Forever physical

Digital Eclipse has announced not one, but three physical releases – The Making of Karateka, Llamasoft: The Jeff Minter Story, and Tetris Forever are all getting the boxed treatment.

These titles were previously made available digitally as part of the company’s Gold Master series. They will now be available physically for the first time.

Standard editions will be sold for $34.99 (€34.99). There’ll also be Deluxe Editions for The Making of Karateka and Llamasoft: The Jeff Minter Story, featuring special packaging and unique collectibles for $69.99 (€69.99). Finally, Tetris Forever is getting a collector’s edition for $139.99 (€139.99) and includes special packaging, collectibles, and an exclusive handheld unit featuring two Tetris games.

Although no official announcement has been made, it has been revealed that Nintendo Switch Game Vouchers will not be redeemable for Nintendo Switch 2 games when the system launches.

A note has been added to the production description, which reads as follows:

Please note that Nintendo Switch Game Vouchers cannot be redeemed for Nintendo Switch 2 exclusive games.

This news follows the announcement that from March 25, users will no longer be able to earn Gold points. No plans for an alternate incentive scheme has been announced by Nintendo at this stage, although it is possible that plans may be revealed during the Nintendo Switch 2 Direct which is scheduled to take place on April 2.

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Nintendo have announced that beginning from March 25 this year, users will no longer earn My Nintendo Gold Points.

Gold Points are awarded based on 5% of the amount you pay when purchasing eligible digital content, and can be used to purchase downloadable software and DLC on the eShop. No reason for this discontinuation has been offered, but Nintendo have provided an FAQ, which you can read below:

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As many gamers know, back in the day, Nintendo went with cartridges for the N64 as its media format. In many ways, this ended up doing quite a bit of damage. That was especially so given that PlayStation ended up using CDs.

Why was this a big deal? For one thing, CDs had the ability to hold more data compared to the N64. They were also becoming the more popular medium at the time and were cheaper to produce. Nintendo’s decision also led to some struggles with third-parties including Squaresoft, which ended up moving Final Fantasy to the PlayStation.

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GoldenEye 007 Wii guns

The remake / reimagining of GoldenEye 007 for Wii was a big deal back in 2010, but it turns out there was originally opposition to including guns and making it violent.

Founder Bobby Kotick recalled the early days of the project in the latest episode of the Grit podcast. Barbara Broccoli, who co-owns the rights to the James Bond IP, was opposed to including guns. However, Activision stood its ground knowing what fans would expect given how closely the game resembles the N64 original.


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