Nintendo Download (6/15/17, North America) – ARMS, Mighty Gunvolt Burst, River City: Knights of Justice
Posted on 7 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop, Wii U eShop | 2 Comments
This week’s North American Nintendo Downloads are as follows:
Switch Retail
ARMS – $59.99 (available Friday)
Cave Story+ – $29.99 (available Tuesday)
Switch Download
ACA NeoGeo Sengoku – $7.99
Mighty Gunvolt Burst – $9.99
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Xenoblade Chronicles 2 message from Takahashi – started while Xenoblade Chronicles X was still in development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 36 Comments
This message comes from Monolith Soft’s Tetsuya Takahashi…
“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes(oh wait, that is all I ever do). Sometimes I just wanna try something different!
I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver!(by Carol Reed) and Galaxy Express 999(by Rintaro).
— That’s why I started working on this game.
I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.
Miyamoto – Mario Odyssey not influenced by Zelda, letting Mario evolve, keeping old games alive
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 1 Comment
This information comes from Shigeru Miyamoto…
On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…
Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.
In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.
More: interview, Shigeru Miyamoto, Super Mario Odyssey, top
Miyamoto and Ubisoft on Mario + Rabbids – origins, Mario’s gun, “some extra content” later, leaks
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…
On how the game came to be…
Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.
In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.
Xbox boss would love for Minecraft Switch to have achievements, relationship with Nintendo is “incredibly strong”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 34 Comments
This information comes from Xbox boss Phil Spencer…
“I don’t know yet. I’m guessing no. And this is a collaborative relationship between Nintendo and I; they don’t have Achievements on their platform. If they want us to, I would love to be able to do it… The relationship with Nintendo is incredibly strong. We obviously did the Mario mash-up pack into Minecraft; that doesn’t happen that often.”
Mighty No. 9 still coming to 3DS, aiming for 2017 release
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 19 Comments
Here’s a surprise: the handheld versions of Mighty No. 9 are still on the way. And if everything goes according to plan, the game will be on 3DS before year’s end or earlier.
A message was sent out to Kickstarter backers today with the news. In the message, the team explained that the porting process to portables was put on hold “due to the other versions being delayed and the recent adjustment we had in comcept” – that being Level-5’s acquisition of the company. Everything is said to be “back on track now,” with the porting process restarted in May.
Head past the break for the full message.
More: Comcept, Deep Silver, Mighty No. 9, top
Nintendo aware of appetite for Switch VC, My Nintendo will be improved, physical rewards possible
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 11 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
On Virtual Console for Switch…
“We know that our fans, our players, want access to all of our digital content, we know that. What we’re working through is, ‘okay, what’s going to be the best way to make that happen, to make that available?’ Certainly, we recognize there’s an appetite for all of our great legacy content.”
On My Nintendo…
“From the Nintendo of America standpoint, we have it as a priority to make My Nintendo much more meaningful moving forward.”
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Sushi Striker screenshots, art, fact sheet
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
Nintendo, indieszero announce Sushi Striker: The Way of Sushido for 3DS
Posted on 7 years ago by Brian(@NE_Brian) in News | 8 Comments
Nintendo, in partnership with NES Remix developer indieszero, have announced Sushi Striker: The Way of Sushido for 3DS. The game will be released next year. Trailer is below.
Capcom says it has no plans to localize Monster Hunter XX
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 261 Comments
Monster Hunter XX may end up being a Japanese-only title – at least for the time being. GameSpot got in touch with the company directly to ask about any plans for a western release. Unfortunately, Capcom said it has no plans to localize the game. If that ever changes, we’ll definitely let you know.
Monster Hunter XX originally came out on 3DS last year. If you’re interested in the upcoming Switch release though, importing could be an option for some as the system is region-free.