Splatoon 2 producer talks a ton about weapons, mobile app usage, graphics, HD Rumble, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 33 Comments
Splatoon 2 producer Hisashi Nogami shared a bunch of information about the game in an interview with 4Gamer last week. Famitsu published its own interview with Nogami in the magazine’s latest issue, and surprisingly, had a ton more to say.
First, Nogami went in-depth about what’s planned for Splatoon 2 in terms of weapons. He also further clarified how Switch’s new mobile app will work for online play, spoke about improving the visuals this time around, and confirmed HD Rumble. If that wasn’t enough, Nogami also noted that Splatoon on Wii U won’t have its online play discontinued anytime soon.
You can continue on below for our full translation (note: some small parts omitted due to being covered in the 4Gamer post, old, or not being relevant to anything). Strap yourselves in, since this is a pretty lengthy one.
More: Famitsu, Hisashi Nogami, Splatoon 2, top
Nintendo – third-party Switch announcements coming, price and power, online service, 3DS games in 2018, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 41 Comments
The Telegraph has put up a pretty lengthy interview with Nintendo’s Yoshiaki Koizumi and Shinya Takahashi all about Switch. Topics include third-parties, talk of the system’s price and power, paid online service, and more. Additionally, we hear some comments that Nintendo is planning 3DS games for 2018.
Notable excerpts from the interview can be found below. For the full interview, head on over to The Telegraph.
More: interview, Shinya Takahashi, top, Yoshiaki Koizumi
Paper Mario: Color Splash devs on the color theme, Koopalings, music, and more
Posted on 7 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
In a recent issue of Nintendo Dream, Nintendo and main developer Intelligent Systems spoke in-depth about Paper Mario: Color Splash. Representatives from both companies were asked about the color theme, why the Koopalings appeared, the music, and more.
We’ve prepared a translation of the noteworthy comments from both Nintendo and Intelligent Systems. If you’re interested in reading up about the game for additional insight, continue on below.
Splatoon 2 Global Testfire announced for late March
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
Before Splatoon released for Wii U, Nintendo made something known as the “Splatoon Global Testfire”. It was a limited online demo which allowed fans to get a taste for what the game had to offer at certain days / times. For Splatoon 2, Nintendo has announced that this will be returning.
Splatoon 2 Global Testfire will be hosted in late March. Players will be able to try out four different main weapons, including the new Splat Dualies, plus remixed versions of the iconic Splat Roller and Splat Charger.
The relevant days / times for Splatoon 2 Global Testfire are as follows:
More: Splatoon 2, top
BoxBoy! devs on the series’ origins, third game’s features, amiibo, and more plus Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Nintendo released Goodbye! BoxBoy! in Japan last week. In turn, Famitsu caught up with a few of the game’s developers for a wrap-up interview. Director Yasuhiro Mukae, level designer Yutaka Watanabe, graphic designer Yusuke Ota, and programmer Takaaki Kawahara participated in the discussion.
The initial part of Famitsu’s interview touches on the start of the BoxBoy! series. Originally, the first game came about from a planning document Mukae created as part of a competition within HAL. He ended up as the series director, and determined how the project would be and what content it would have.
More: Famitsu, Goodbye! BoxBoy!, HAL Laboratory, interview, top
Links from Zelda: A Link Between Worlds, Tri Force Heroes could have been swapped
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 25 Comments
Toon Link began to be associated with portable Zelda games since Four Swords. The character was then featured in both Phantom Hourglass and Spirit Tracks on DS, before going on to be included in Tri Force Heroes on 3DS.
Interestingly, Nintendo even considered Toon Link for A Link Between Worlds. Designer Yoshiki Haruhana revealed this nugget in the new Zelda: Art & Artifacts book, stating that there was “a long debate” about which Link should be in the game. Some members of the team carried the opinion that it should be Toon Link since it was a handheld game, while others felt it should be the original from A Link to the Past, which was ultimately selected.
That wasn’t all though. Originally, Link from A Link Between Worlds (and A Link to the Past) was originally going to be used in Tri Force Heroes. This suddenly changed when series producer Eiji Aonuma declared one day that Toon Link would be used instead.
[Let’s Talk] What are you playing? – February 2017
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk | 19 Comments
Since there was so much to talk about in January, we didn’t really have a chance to dedicate a Let’s Talk topic to the games everyone is actually playing. So now we want to know: what has your attention right now? Have you started up something new recently? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!
Highlights from last week’s topic: Fire Emblem Heroes impressions
First English Fire Emblem Echoes: Shadows of Valentia screenshots
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 16 Comments
Nintendo has revealed the first English screenshots from Fire Emblem Echoes: Shadows of Valentia. Have a look at the full set below.
Thanks to Brian for the tip.
Nintendo artists on coming up with the design for Ganondorf in Zelda: Ocarina of Time
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 13 Comments
There’s no question that Ganondorf’s design in Ocarina of Time is extremely iconic. Ganon had appeared in previous titles in beast form, but the N64 game was Nintendo’s first attempt at giving him a humanoid form. Ganondorf’s look turned out well in the end fortunately, but it took some time to get there.
A couple of Nintendo artists spoke about creating Ganondorf’s design in the new Zelda: Art & Artifacts book. As the person in charge of enemies for Ocarina of Time, the job of making his model was left to Satoru Takizawa, who accomplished the task done after much trial and error.
Takizawa’s first attempt at Ganondorf resulted in a model that was actually “a lot thinner, and his head almost looked bird-like.” As for Yusuke Nakano, he came up with an illustration that had “wide-open eyes.” According to Takizawa, the art for Ganondorf “initially looked like a brute who had nothing but raw strength.”
Here’s the full discussion from Zelda: Art & Artifacts about Ganondorf’s design in Ocarina of Time:
Splatoon has a LAN connectivity feature
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 37 Comments
It’s already known that in Splatoon 2, up to eight Switch systems can be connected through local wireless. But on the series’ Tumblr page, Nintendo spoke about another secret LAN Play feature. This can be used to connect eight docked systems using a wired LAN setup. In doing so, you can participate in local Private Battle tournaments without connecting to the internet.
Nintendo adds:
“If you’re willing to put in the work to set up LAN Play, you can also use the Private Battle Spectator View feature by hooking up two additional Nintendo Switch systems. Local wireless play is perfect for your regular gaming get-togethers, but LAN Play is where it’s at when you want to organize a serious tournament event with your fellow players.”