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Yoshiaki Koizumi

A little while back, Famitsu published an interview with Nintendo’s Shinya Takahashi and Yoshiaki Koizumi all about Switch in one of its issues. It was extremely extensive, covering the system’s origins and early development (including some involvement from Satoru Iwata). The two developers also touched on numerous other topics such as going with a single screen, choosing the name out of thousands, tying in smartphone usage to online play and making it paid, system updates, VR, and why the January event was held in Japan. Again, there is a lot here.

We’ve now readied a pretty complete translation of the interview. Continue on below for the extensive discussion featuring Takahashi and Koizumi.

Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.


Game Informer now has its own interview up with Nintendo’s Yoshiaki Koizumi. The two sides chatted about Switch with a few questions and answers. Koizumi talked about the initial vision for the system and how long it’s been since the plan was put in place, the technical side of things, and Joy-Con colors.

We’ve picked out these excerpts below. You can read the full interview on Game Informer.

IGN just uploaded a video about how Nintendo made the Switch. There are a lot of interesting statements from both Yoshiaki Koizumi and Shinya Takahashi.

Check it out below:

Nintendo has a notable goal in mind with Switch: bringing people together. In an interview with The Independent, general producer Yoshiaki Koizumi spoke about wanting to create an experience similar to cards. With cards, people are able to play together and “play eye to eye”. That’s where Switch’s portability aspect comes into play, including the Joy-Con.

Koizumi explained:

“When you have a deck of cards, you can get family and friends together and play games that everyone knows the rules to. It’s very accessible, everyone can sit down and play together, and that became kind of a root for us as we thought about this. For generations, people would play eye to eye as they thought about strategy. We wanted to recreate some of that experience using technology.”

“You need a certain kind of hardware to make that social situation possible. And in the past we’ve had that experience with NES and SNES of having two controllers and it definitely felt like the social experience where your friend would come over to your house and play with you, and so we wanted to make that situation not only more possible, but more visible outside the house, to see people playing together like that. It’s the addition of two controllers from the start that makes creating those things possible.

Of course you could go online and play video games with strangers that you’ve never met before, but something a little bit different is possible here, where you can take the system outside of your house and run into someone you’ve never met before, hand them a controller and start playing right there, and that’s the sort of thing that, when you experience it, makes the other person and yourself very happy.”

French outlet Melty recently had the chance to interview Yoshiaki Koizumi and Shinya Takahashi, who provided them with quite a few new details on the Switch.

First of all, while we already knew for a while that the Switch uses Bluetooth in some way, Koizumi now confirmed that the Switch is compatible with Bluetooth headsets – and that’s not all, as they (and regular wired headsets) can be used even when the Switch is in docked mode.

Several important Nintendo figures were spotted at the Nintendo New York store recently, likely attending the private event that has been occurring since yesterday. Among those attending are Yoshiaki Koizumi, Shinya Takahashi and Bill Trinen.  You can view some footage from the event below, along with the various Twitter and Instagram posts that the gang appeared in.


The Telegraph has put up a pretty lengthy interview with Nintendo’s Yoshiaki Koizumi and Shinya Takahashi all about Switch. Topics include third-parties, talk of the system’s price and power, paid online service, and more. Additionally, we hear some comments that Nintendo is planning 3DS games for 2018.

Notable excerpts from the interview can be found below. For the full interview, head on over to The Telegraph.

TIME has posted a lengthy interview with Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi about the company’s brand new console. There were lots of interesting comments here, such as how it can be a means of bridging portables / consoles and striking a balance between fun and graphics. The two also spoke about how they personally met with third-parties and showed off 1-2-Switch, Snipperclips, and more.

Read on below for a rundown of Takahashi and Koizumi’s comments. TIME’s piece can be found here for a few more remarks.

The Wall Street Journal has conducted an interview with Yoshiaki Koizumi, the General Producer of the Nintendo Switch, at the console’s big event last weekend in Tokyo. Make sure to read the full article here; below are a few interesting excerpts:

On the difference between previous handheld devices and the Switch:

“You could go out with a hand-held game device, but you can’t play with others if they don’t have the same device. We wanted to provide people with more options to play games.”

On when he would call the Switch a success:

“I want people to share the fun of playing games not just over social media but also on street corners. When we see people playing the Switch at various places and with different styles, then we would call the Switch a success.”

On how the Switch offers a different way to play games:

“When you play cards, you look opponents in the eye to read their strategy, and that is fun. And we realized no videogame devices have been able to offer that kind of entertainment.”