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A couple of weeks ago, YouTube user PtoPOnline shared a report on the cancelled WiiWare game Bonk: Brink of Extinction. He has since uploaded a ton of pure gameplay. In the video below, you’ll find 35 minutes of footage.

Star Sky 2 is coming to Europe this week, with the North American release to follow. You can watch a few minutes of footage below.

Another batch of footage is in for Kemco’s Wii U RPG Asdivine Hearts. Check out the newest video below.

Last week, we shared a bunch of footage from Star Fox Zero. We now have plenty of gameplay from the companion game, Star Fox Guard. Several videos are attached below.

A pair of Pokken Tournament videos have landed on Nintendo UK’s YouTube page. Below you’ll find all of the matches from Hypespotting V – Scotland’s biggest fighting game tournament – along with some fan reactions.

The sequel to Star Sky hits the European Wii U eShop on Thursday (with North America to follow). Take a look at a trailer for the game below.

Yoshi’s Story previously released in North America as a Wii U Virtual Console download, and now it’s coming to Europe on Thursday. Watch the official trailer below.

Bandai Namco has come out with two more My Hero Academia: Battle for All character trailers. Check out videos for Tenya Iida and Ochako Uraraka below.

Capcom uploaded another Japanese commercial today for Ace Attorney 6. Take a look at the video below.

If you missed the previous Ace Attorney 6 commercials, you can find them here.

With Star Fox Zero, Nintendo and PlatinumGames were targeting 60 frames per second. Digital Foundry takes a look at the game in its latest piece, and sees if this goal was achieved.

Based on the analysis, Star Fox Zero doesn’t always manage to stay at 60 FPS. Digital Foundry tested two stages: Corneria and Sector Alpha. In Corneria, the game dips to around 50 FPS. And in Sector Alpha, it can go as low as 40 FPS at times.

The reason behind the dips can almost certainly be attributed to the fact that Star Fox Zero renders two different viewpoints – one for the TV (1280×720), and another for the GamePad (854×480). When combined, the overall pixel output is higher than the average Wii U game.

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