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Reggie Fils-Aime

Don’t expect Nintendo to pursue 4K gaming anytime soon. While that’s something other console manufacturers are starting to focus on, Nintendo of America president Reggie Fils-Aime believes that the audience is currently “a bit too limited.”

That’s what Reggie shared with The Verge during an interview last week. He stressed the importance of Nintendo reaching as many people as possible and having them engage and enjoy the company’s various games.

Reggie’s full comments:

“The Nintendo mission is to reach as many consumers as possible and to have them engage and have fun with our [intellectual property]. That’s what we try and do. So inherently, we go for a more mainstream audience. Inherently, we want our products to be affordable. We want our products to be easy to pick up and experience, low learning curve. We want our IP to shine as we deliver these experiences.

Yet another interview with Nintendo of America president Reggie Fils-Aime was posted today. This time, Waypoint published its own conversation with the executive. While the two sides were speaking, Reggie touched on Switch’s lineup and somewhat teased future announcements, Animal Crossing for mobile, why indies weren’t showcased at E3, shutting down AM2R, and more.

We’ve shared some of the comments from Reggie below. Waypoint has the full interview here.

Nintendo of America president Reggie Fils-Aime has a great deal of admiration within the Nintendo community. Between his initial appearance when he joined the company in 2004 to his famous “My body is ready” quote, fans have really become attached to him.

CBC recently asked Reggie about what it’s like having his fans and becoming a meme in a way. Regarding this, he noted:

“I was a fan and a player before I was an executive with the company. I grew up playing the Super Nintendo. My favourite game is The Legend of Zelda: Link to the Past. And for me, it was serendipity.

I think what our fans see is someone who loves the content, who loves the company. I’m passionate about what I do. I’m fortunate that some very creative things come out of my mouth, and then the fan base just takes it and runs with it. It’s been a fantastic journey, now coming up on almost 14 years.”

Mashable was able to speak with Nintendo of America president Reggie Fils-Aime at this year’s E3. At the show, Reggie was pressed further about the lack of save management on Switch. One of the things brought up is how it’s crucial Nintendo avoids piracy on the system as well as modding and hacking.

Read up on what Reggie had to say below. You can find Mashable’s original piece here as well.

During a recent tournament, Juan “Hungrybox” Debiedma called Nintendo out with the following message:

“A certain company that acknowledges us but refuses to push us—I hope you’re listening right now, because I want you to hear this. I want you to hear the amount of people who support this league, the amount of people who want this to be a lifestyle for people. This is not just a video game. This is a lifestyle! All right?”

At E3, Kotaku showed Nintendo of America president Reggie Fils-Aime this speech. Here’s what he had to say in response:

There’s been some talk with Far Cry 5 that Ubisoft’s game is being political based on its setting. The National approached Nintendo of America president Reggie Fils-Aime about the situation, and his response was hardly surprising.

“Making political statements are for other people to do,” he said. “We want people to smile and have fun when they play our games.”


Source

This information comes from Nintendo of America president Reggie Fils-Aime…

“The way we continue to make Nintendo 3DS vibrant as a platform is first we continue to innovate from form factor standpoint. So the New 2DS XL is just the latest for us in having form factor innovation. We know colors are a key differentiator, consumers love the variety of different colors. And also the larger screen and the different form factor in the 2DS family, we think is a going to drive and continue to drive the 3DS platform.”

“We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.”

“We say that it’s (Switch) a home console that you take with you and play with anyone, anywhere, anytime. It really is meant to deliver that great home console performance, you just happen to be able to undock it and take it with you, which is a key innovation. But look, in the end, what we want is we want the consumer to call it their device, right? Their preferred gaming device that they can play fantastic Zelda, Mario, third-party content, all of their favorite franchises brought to life on the platform. That’s what we want. And we’re greedy and we want Nintendo 3DS right alongside it.”

Source

This information comes from Nintendo of America president Reggie Fils-Aime…

Reggie on Metroid: Samus Returns…

“We wanted to make it clear that Metroid is an important franchise for us. As we think about how to satisfy the needs to the Metroid fans, we needed to make sure they understood there was a great console experience coming, in addition to Metroid: Samus Returns coming on Nintendo 3DS. That’s what we wanted to make sure it was clear that it wasn’t one or the other, that we were going to support both of our platforms with a great new Metroid experience.”

– Metroid: Samus Returns wasn’t included in the pre-recorded presentation for two reasons
– One of those being the the company has learned people seem more interested in learning about Switch (and other console experiences) first, at least at E3

This information comes from Nintendo of America president Reggie Fils-Aime…

On how Nintendo has more developers now than ever before…

Fils-Aime … we have many more developers today working on our content than we did five years ago or even 10 years ago. Internal, right. Exactly. We’ve got that new development building in Kyoto that’s full of hardware and software developers. So we have a lot more development staff than we did at the beginning of the Wii U generation and certainly throughout the Wii generation.

On why Switch requires a phone for voice chat…

Fils-Aime: We actually think that the phone is going to deliver a better, more robust execution. In terms of the APIs that we can build into an app, the fact that phones are ubiquitous, the fact that it allows us to do much more rapid improvements and updates to the service, that’s why we think a phone execution—and specifically a mobile app execution—is going to be better for the consumer.

So let’s be clear. What you’ve seen is the execution by one particular supplier. That is not going to be the only solution.

It’s going to require a phone. It’s going to require a mobile device and be delivered by an app.

This information comes from Nintendo of America president Reggie Fils-Aime…

“The internal conversations we have is that on one hand, the development teams would love to showcase their content to a wider base, and certainly in short order the install base on Nintendo Switch will be larger than the install base we ended with Wii U.

“So there is that opportunity. What also drives the discussion, though is ‘what more will there be?’ Meaning, let’s take Mario Kart 8 Deluxe as an example. It needed to be the definitive version of that software for the consumer to be as excited as they are. Pokken Tournament DX with the additional fighters, the additional Pokemon, that was important for it to be an element of the game. What we are internally resisting is just a pure port, versus thinking about how not only do we showcase a game to a wider audience, but how do we make sure that there’s something more? So it’s an active discussion.”

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