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About a year ago, we reported that Spanish developers MercurySteam once pitched a prototype for a new first-person Metroid game to Nintendo. This info came from Liam Robertson, who has uncovered tons of info on cancelled or never released games in the past.

Today, Eurogamer published an extensive interview with Enric Alvarez from MercurySteam and producer Dave Cox, who is working with them on their current project. The supposed Metroid prototype game is also briefly discussed – and dismissed by Alvarez:

Eurogamer: Is the rumour that you created a Metroid prototype for Wii U and 3DS also bullshit?

This week’s European Nintendo Downloads are as follows:

Wii U Download

Severed – Launch Offer: €13.49 / £10.79 / CHF 13.41 until 29/09/2016 22:59 UTC; Cross-buy offer: Users who downloaded the Wii U (Nintendo 3DS) version can download the Nintendo 3DS (Wii U) version for free using the same Nintendo Network ID. Regular price: €14.99 / £11.99 / CHF 14.90

Noitu Love: Devolution – Launch Offer: €7.99 / £6.99 / CHF 10.99 until 29/09/2016, 22:59 UTC. Cross-buy offer: Users who downloaded the Wii U (Nintendo 3DS) version, can purchase the Nintendo 3DS (Wii U) version for just €4.49 / £3.99 / CHF 6.49 using the same Nintendo Network ID. Regular price: €8.99 / £7.99 / CHF 12.99

Double Breakout – €7.00 / £6.00 / CHF 8.00

Laser Blaster – €1.99 / £1.79 / CHF 2.80

TITANS TOWER – €1.49 / £1.39 / CHF 2.10

Mahjong – €4.99 / £4.49 / CHF 7.00

Dreamals: Dream Quest – €9.99 / £8.99 / CHF 14.00

Wii U DLC

Minecraft: Wii U Edition: Minecon 2016 Skin Pack –  free

3DS Download

Severed – Launch Offer: €13.49 / £10.79 / CHF 13.41 until 29/09/2016 22:59 UTC; Cross-buy offer: Users who downloaded the Wii U (Nintendo 3DS) version can download the Nintendo 3DS (Wii U) version for free using the same Nintendo Network ID. Regular price: €14.99 / £11.99 / CHF 14.90

Noitu Love: Devolution – Launch Offer: €7.99 / £6.99 / CHF 10.99 until 29/09/2016, 22:59 UTC. Cross-buy offer: Users who downloaded the Wii U (Nintendo 3DS) version, can purchase the Nintendo 3DS (Wii U) version for just €4.49 / £3.99 / CHF 6.49 using the same Nintendo Network ID. Regular price: €8.99 / £7.99 / CHF 12.99

Polara – €5.00 / £4.99 / CHF 6.50

3DS DLC

Phoenix Wright: Ace Attorney Spirit of Justice: Apollo Justice: Asinine Attorney – €3.99 / £3.59 / CHF 5.60

3DS Themes

Ashley’s Recipe – €1.99 / £1.79 / CHF 2.80

This week’s Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Minecraft Wii U Edition – Nintendo
2. Mario Kart 8 – Nintendo
3. New Super Mario Bros. U + New Super Luigi U – Nintendo
4. Mario & Sonic: Rio 2016 Olympic Games – Nintendo
5. Pokken Tournament – Nintendo
6. Splatoon – Nintendo
7. Donkey Kong Country: Tropical Freeze – Nintendo
8. Super Smash Bros. for Wii U – Nintendo
9. The Legend of Zelda: Wind Waker HD – Nintendo
10. Super Mario Maker – Nintendo

3DS

1. Dragon Quest VII: Fragments of the Forgotten Past – Nintendo
2. New Super Mario Bros. 2 – Nintendo
3. Pokemon Omega Ruby- Nintendo
4. Pokemon Alpha Sapphire – Nintendo
5. Tomodachi Life – Nintendo
6. Pokemon X – Nintendo
7. Mario Kart 7 – Nintendo
8. Pokemon Y – Nintendo
9. Yo-Kai Watch – Nintendo
10. Monster Hunter Generations – Capcom

Source: Chart-Track

This week’s UK software sales are as follows:

Individual formats

individual-formats-september-19th-2016

All formats

all-format-september-19th-2016

Source 1 Source 2

The latest 3DS firmware update just went live. You might not believe it, but version 11.1.0-34U makes your 3DS even more stable! Here are the updates notes in full:

  • Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

Via

At gamescom last month, Nintendo of Europe conducted an interview with Dan Adelman, a former employee of Nintendo of America and currently the business partner of Thomas Happ, who created the Metroid-like game Axiom Verge, which is out now on Wii U. The full interview can be found here – below are a couple of interesting excerpts from the interview:

Nintendo of Europe: It sounds like Tom had a very strong vision of what he wanted the game to be from the start. For example, the heads-up display in the game is very minimalist in a similar way to Metroid and other retro games. Is that kind of aesthetic part of the design philosophy for this game?

Dan Adelman: Yeah, I think a lot of Tom’s philosophy in terms of game development is about not overloading the player with information. So, for example, when you start out in Axiom Verge, you start off in the middle of a room, and you can try to go either right or left, and this actually takes inspiration from Metroid. You try to go to the right, and you’re blocked, so you have no choice but to go to the left and then, instead of having a tutorial that says, “Go here. Press this button to jump,” you’re basically in a place where you need to jump and you try all the buttons and you figure it out.

I know he put a lot of effort into teaching the player how to play without making it a tutorial, or writing up a lot of text, and so there were only like one or two places where I remember he struggled. When we brought the game to PAX East, we observed people playing the game. There’s one button – the L Button – that you can hold down in order to lock your position and aim in any direction, and at different events there were a lot of people who just didn’t get it. They didn’t pick it up on their own, so that was one instance where Tom actually had to add in a line explaining how to do it.

NoE: Was it tricky to get the difficulty just right? Did you ever find people saying the game was too tough?

DA: Not too many. I think, at shows when people just pick the game up cold and they don’t know anything about it, they’ll fail a lot and give up too easily. I think when people play at home, and they sit down and try to digest it, they’ll learn pretty quickly.

NoE: It’s got a learning curve like all those classic games.

DA: Yeah, like anything else. One thing I actually really like about the game is that, if you take your time as you’re playing it, there’s usually a way to destroy the enemy in a way that means you’re still safe, or just avoid the enemy entirely.

So if you tried to run right through everything and just keep blasting like in Contra, you’ll probably get taken out pretty quickly, but if you think, “Alright, there’s an enemy up ahead. I’m going to climb up on this platform and shoot down on him. He can’t reach me up here!” If you notice those environmental cues, you can actually make things a bit easier on yourself. It’s only later in the game where you have to fight creatures at close-quarters.

NoE: Does Axiom Verge take advantage of Wii U’s unique hardware features in any way?

DA: Yeah, there are a couple of really important ways. My favourite is the fact that the map is on the Wii U GamePad touch screen at all times. I know that the first time I played Axiom Verge, I had to keep pausing the game to see where I needed to go next. A lot of modern games in this genre will just draw an arrow and say, “Go here next, and then go here next,” and it holds your hand. This game doesn’t do that. You figure out where you need to go next by looking at the map and saying, “Oh, where have I not explored yet? Let’s try to get there”. I was constantly going back and forth, and back and forth. Having the map always available makes it very user-friendly. The other feature, of course, is off-TV play, which is very convenient for people who have to share a TV – they’ll still be able to play!

 

Source

EnjoyUp Games’ racing game Grand Prix Rock ‘N Racing will be available via the Wii U eShop in both North America and Europe this Thursday. If you need some help deciding whether or not to buy it, why not check out this new trailer for the game:

If you thought the deluge of Pokemon Sun & Moon info was going to stop anytime soon after the several new trailers we got this week, you’re sorely mistaken. The official Japanese website revealed that the next wave of new information will be released on Wednesday, September 14th, at 10 PM JST / 3 PM CEST / 9 AM EDT / 6 AM PDT. This new info will likely come in the form of a new trailer.

That’s not all, though – the next issue of CoroCoro magazine is set to be released next week as well. The magazine has previously teased that it would reveal Rockruff’s evolution, among other things, in this issue. Historically, we should get leaked scans of the issue a couple of days ahead of its official release, possibly as early as this weekend. We will keep you updated.

Source Via

Pokemon GO Plus is finally launching next week – but will you actually be able to use it with your device? Nintendo just sent out a press release which offers some further technical details. Here’s what it says about the iPhone and Android-compatible devices and operating systems:

iOS

Compatible OS versions: iOS 8 – 9

Compatible with: iPhone® 5/5c/5s/SE/6/6s/6 Plus/6s Plus

Android

Compatible OS versions: Android 4.4 – 6.0

Compatible with: Android 4.4 or higher that have Bluetooth® Smart?Bluetooth v4.0 or higher) capability and RAM2GB or more.

Source: Nintendo PR

Polara trailer

Posted on 7 years ago by (@OnePunchMaz) in 3DS eShop, Videos | 0 comments

Circle Entertainment just released a new trailer for their upcoming action platformer Polara, which will be released on the 3DS eShop on September 15th. Give it a watch:


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