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Nintendo published a new version of the Star Fox Zero trailer from E3 2015. The actual content is the same, but it can now be seen at 60 frames per second. View the updated trailer below.

Since The Legend of Zelda: Tri Force Heroes’ announcement last week, the question has been raised about where the game falls within the overall Zelda timeline. Hiromasa Shikata, director of the project, seemed unsure about it when asked by Game Informer. If Nintendo of Canada’s Julie Gagnon is to be believed, Tri Force Heroes “is completely different and not in the timeline of Zelda.”

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Image & Form has gone live with a new SteamWorld Heist video that features a Q&A from some of the artists. Check it out below.

Nintendo had made it known last week that Super Mario Maker would come with a number of pre-made courses. Now we know just how much. According to an official UK website for Super Mario Maker, Nintendo is including 100 courses that can be played without an internet connection.

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A new Never Alone video interview has come through Nintendo UK’s YouTube account. Those who are interested in the Wii U eShop title can view the talk below.

Nintendo has published the North American launch trailer for Art Academy: Home Studio. Watch it below.

SEGA has initiated a new sale on its 3D Classics over on the North American 3DS eShop. Consumers can save 50 percent on the following games until 8:59 a.m. PT on July 2:

3D Streets of Rage
3D Space Harrier
3D Sonic the Hedgehog
3D Shinobi III: Return of the Ninja Master
3D Galaxy Force II
3D Ecco the Dolphin
3D Altered Beast
3D Super Hang-On

Each one of the titles listed above is currently available for only $2.99 as opposed to $5.99.

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The first Splatfest in North America and Europe now has a new date. In both regions, it’ll be hosted on July 4.

The North American Splatfest pits dogs against cats. In Europe, meanwhile, it’s pop against rock music.


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At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.

Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.

Here’s a look at Gagnon’s comments in full:

“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”

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Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.

Here’s what he said at the time:

“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”

Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.

“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”

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