Salamander, Mega Man X3, Tsuppari Oozumou hitting the Japanese Wii U Virtual Console next week
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Three new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:
Salamander (Famicom, 514 yen)
Mega Man X3 (Super Famicom, 823 yen)
Tsuppari Oozumou (Famicom, 514 yen)
The games above are hitting the Japanese eShop on October 8.
More: Mega Man X3, Salamander, Tsuppari Oozumou
Nyannyan Neko Mario Time episode 21
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Japan, Nyannyan Neko Mario Time
Japanese F-Zero: GP Legend, Super Chinese World, Mach Rider Wii U Virtual Console trailers
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Skylanders Trap Team Spry trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 1 Comment
Armikrog due out for Wii U in early 2015
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
In a Kickstarter email sent out to backers, Pencil Test Studios confirmed that Armikrog is slated for an early 2015 release on Wii U.
The developer noted that this version will offer “some cool features specific to this platform”, though “some extra time” is required to add them in. Specifics have not been shared at this time.
Pencil Test Studios’ full message states:
A quick update to let you all know that we’re still knee-deep in clay, working towards getting the game done. Things are moving quickly here, and while there’s still a lot to do, we’ve decided that we can all sleep AFTER the game is released. We’re still targeting the release of the PC, Mac and Linux versions for the end of this year–but we’ve also started to nail down our release schedule for the WiiU version as well (hoo-ray!). The WiiU will have some cool features specific to this platform that we’ll need some extra time to complete–so the official word is that Armikrog for the WiiU will be released in early 2015.
More: Armikrog, indie, Pencil Test Studios
Another look at Hyrule Warriors concept art
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 13 Comments
More: Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja
Another round of Final Fantasy Explorers details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Square Enix shared more details about Final Fantasy Explorers during a live stream session last week. Check out the information below, as reported by Siliconera.
– Ramuh’s theme is in the game
– 20 battle themes or so
– This is the majority of music tracks in Final Fantasy Extreme, according to composer Tsuyoshi Sekito
– Tsuyoshi said most were easy, but he struggled with the main theme
– 4 jobs in Final Fantasy Explorers as previously mentioned
– Tanks handle monsters and face bosses head-on
– Attackers are the main damage dealers
– Healers (like White Mage) are in charge of healing but can attack
– You can’t be a great healer unless you also participate in attacking or go with some additional support
– Buffers (Time Mage and Geomancer) support the party with spells like Haste
– Buffers can also attack, though this depends on one’s play style
– Customization will play a bigger role on how you get to play your jobs
– Trance system: going Trance is split into two “powers”
– One lets you use the power from Summoned Beasts, and the other that lets you borrow power from Final Fantasy characters
– Both transformations will give your character a different appearance as well as a boost in parameters
– More details on the Trance system/powers coming soon
– Ramuh is a Summoned Beast fight
– The Dragoon’s Jump will go to whatever you’re locked onto, but if you’re not, it’ll go a fixed distance ahead of you
– Geomancers can set up traps like landmines, and use area-of-effect buffing abilities that cover a wide range around them
– Cura ability costs more and isn’t as effective when used by non-healer jobs
– Ramuh can teleport
– Yellow crystals on the map can be broken to stop Ramuh from teleporting
– The crystals will respawn
– The Paladin uses Ifrit’s Summon power in Trance mode
CheeseCake Cool Conrad trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
RCMADIAX release schedule
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
RCMADIAX has already released a few titles on the Wii U eShop, and the indie developer’s output isn’t slowing down anytime soon. A handful of games are due out before July 1, 2015.
Here’s the full release schedule:
So here is how things are looking for 2014-2105 as of today: pic.twitter.com/KZ55Cc1xZH
— RCMADIAX (@rcmadiax) September 30, 2014
As far as the future beyond the end of June is concerned, RCMADIAX said:
No releases from July 1, 2015 to March 31, 2016 currently planned. Will resume publishing using new technologies effective April 2016.
— RCMADIAX (@rcmadiax) September 30, 2014
Starting in April 2016, moving to a one title per year business model to work on larger projects.
— RCMADIAX (@rcmadiax) September 30, 2014