[Giveaway] Thomas Was Alone
Posted on 10 years ago by Brian(@NE_Brian) in Site updates | 65 Comments
Update: Max has now sent along the winners!
For North America, we have…
MadCrain
Kody B.
HigiCura
And Europe:
Beta
Giovanni “Frulla” Moglia
MrLip
We’ll be in touch with the codes shortly. As always, thanks to those who entered!
It’s time for another giveaway! With the launch of Thomas Was Alone on the Wii U eShop this week, we’re ready to hand out six codes (thanks Max Criden and Curve Studios!). We have three codes for North America and three for Europe.
To enter, leave a comment below about a game whose story emotionally affected you (note: please specify your region in your comment!). We’ll give more consideration to those who put some effort into their post, as it’s only fair! That being said, we’re not expecting you to write a novel or anything – far from that!
We’ll let this latest giveaway run through Saturday. Good luck to everyone!
Video: Smash Bros. Wii U glitch in Smash Tour
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
This is a rather interesting glitch. One Smash Bros. player, who was trying out the Smash Tour mode, was presented with a game-breaking bug.
As shown in the video above, after Zelda was defeated, Mario was supposed to come in as the third CPU’s final fighter. That didn’t happen for some strange reason, and the match became impossible to complete. You’ll even see that the “battle” continues after the announcer says “Game!”
Thanks to yollych for the tip.
Aonuma says Zelda Wii U’s visuals were inspired by Japanese animation
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
The last Zelda game, Skyward Sword, featured visuals inspired by impressionistic paintings. The new Zelda game for Wii U also takes inspiration from another source.
Producer Eiji Aonuma told Famitsu in an interview earlier this month:
“Everyone has been imitating this (snaps fingers) (laughs). I was told by many people that it was ‘beautiful.’ I thought about various ways to make the graphical style fit the vast new Zelda world; imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”
We’ll next be seeing Zelda Wii U at next year’s E3. The game itself is expected to launch sometime in 2015.
More: Eiji Aonuma, interview, top, Zelda Wii U
Breath of Fire Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: Breath of Fire, Virtual Console
Sakurai on expanding the Smash roster with each release – “I throw my body and soul into every project with the mindset that this is the last one”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 13 Comments
Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.
One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”
Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”
Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.
All in all, Sakurai calls the entire process “relentless.”
If you’re interested in checking out Sakurai’s full comments, head past the break.
More footage of the Pikmin and Shovel Knight 3DS themes
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: 3DS themes, Pikmin, Shovel Knight
Video: How to win at Smash episode 2
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
GetClose file size
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
GetClose was one of the new games to have launched on the North American Wii U eShop this week. If you plan on purchasing the game, perhaps you’ll be interested to know that it takes up 106.3 MB. That’s pretty small!
More: GetClose, indie, Wombat Source
More Rodea: The Sky Soldier information covering the plot, characters, gameplay
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Yesterday, Kadokawa Games shared a whole bunch of additional information about Rodea: The Sky Soldier. Gematsu posted a translated of the details, which cover the plot, characters, and gameplay.
Head on below for the full overview. And if you missed them, you’ll find a batch of new screenshots here.
More: Japan, Kadokawa Games, Prope, Rodea: The Sky Soldier
Update: Doesn’t actually open – Samus amiibo manages to open Moscow Metro ticket gate
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 32 Comments
Update: The dream is dead! It’s true that the amiibo interacts with the gate’s locking mechanism and changes its light to green, but the gate itself will still close on when trying to pass through.
Eurogamer was provided with the following explanation from one of its readers:
“The confusion here is that the gates in Moscow metro seem to be opened all the time, but in fact they’re actually closed. You need to place your card on the reader to ‘unlock’ it and go past them. If you don’t, the gates quickly shuts right before you, possibly injuring your private parts. You can see that green light disappear really quickly – it’s supposed to stay green until you’re past the gates.”
amiibos aren’t just for games, guys. They hold some extra abilities as well. Take the Samus amiibo, for instance, which apparently opens the Moscow Metro ticket gate.
I’m playing around a bit here, but it does in fact look like the Samus amiibo worked in this situation. Reddit user “edkisin” posted the photo above and just posted the Vine clip below an hour or so ago to back up his claim. Looks pretty legitimate to me!