Watch Dogs footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 7 Comments
More: Ubisoft, Watch Dogs
Dragon Quest’s next entry won’t be for smartphones
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Square Enix has been keen on putting Dragon Quest games on smartphones as of late. But with the series’ next entry, fans can rest easy knowing that it won’t be going the mobile route again.
Creator Yuji Horii, speaking with V Jump, confirmed that he wants to be “more aggressive” in making the next Dragon Quest and it’s not intended for smartphones. Given the franchise’s recent history, it might be safe to say that we’ll be seeing it on a Nintendo platform.
More: Dragon Quest, Square Enix, Yuji Horii
Comcept on using Wii U and 3DS’ two screens in Mighty No. 9, DLC, sequels, working with Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 8 Comments
Always Nintendo recently caught up with Comcept producer Nick Yu and game director Koji Imaeda to talk all things Mighty No. 9. The two commented on interest in taking advantage of the two screens offered on Wii U and 3DS, DLC, sequels, working with Nintendo, and more.
Check out those interview excerpts below:
On the Wii U/3DS’ dual screens and Miiverse…
Imaeda: Compared to other systems, the 3DS or Wii U run on two screens rather than one, and that is something I’d like us to make good use of. As for Miiverse, weeeell… I haven’t thought that one through yet. I’m sure we’ll think up a few ways of linking it with the game…
Nick: The project has only just made it out of the alpha stage, so we haven’t started working on the ports to each platform yet. That’s one of the steps we’ll be looking at from here on out. If we can get support for this from Nintendo it’s not out of the question, but for now we don’t have any plans.
On DLC plans…
Imaeda: Of course! We are crafting the game with the possibility of future DLC in mind. As for the type of DLC, we’re still trying to figure that out.
Nick: The cold reality you have to face as a producer is that Kickstarted projects come with a built-in ceiling where the budget is concerned. In other words, the amount of pledges you get during the KS campaign itself is all the budget you’re going to get. We don’t have the wiggle room to make any additional content that wasn’t promised during the campaign. However, we can get that wiggle room if the game ends up being a hit, and that’ll be a whole different story…
On possible Mighty No. 9 sequels…
Imaeda: Let’s not get ahead of ourselves! (laugh) First and foremost, we need to devote all of our time and energy into making the first game a success, so we don’t have the spare time to think about sequels! Although… the idea “if we do this in the first game, how about this or that for the second or third!” often comes up in discussions with the dev team. Everyone on the team definitely has what it takes, so I’d like to make sequels happen.
Nick: I’ve yet to meet a creator who doesn’t think about sequels! (laugh) Our Mighty No. 9 team is no exception. Depending on how well the game does, you might not only see sequels, but maybe spin-offs as well! Let’s do it, everyone!
On Comcept’s experience working with Nintendo…
Nick: It’s a little nerve-wrecking, but at the same time it’s quite an honor. I do think Nintendo has a knack for making hardware that offers unique ways to enjoy games. Making games for such systems is the ultimate creative challenge for creators, and a fun one at that. Given the opportunity, we’d love to make more games for them.
More: Comcept, interview, Koji Imaeda, Mighty No. 9, Nick Yu
Latest Theatrhythm Final Fantasy: Curtain Call DLC footage (5/21/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
PDP planning “Wired Fight Pad” for Wii U and Wii
Posted on 10 years ago by Brian(@NE_Brian) in GameCube, News, Wii, Wii U | 2 Comments
Performance Designed Products – in partnership with Nintendo – is developing the “Wired Fight Pad”, a new line of Classic Controller that takes inspiration from the GameCube controller.
The Wired Fight Pad is compatible with the Wii U as well as the original Wii. It plugs directly into the Wiimote’s extension connector and can be used with games that support the Classic Controller, the Classic Controller Pro, and some Virtual Console games. Mario, Yoshi, and Princess Peach are among the fan-favorite characters featured by the Wired Fight Pad.
PDP will release its product this holiday season for $24.99.
Source: PDP PR
Yowamushi Pedal 3DS teaser site open
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The official teaser site for Yowamushi Pedal is now live. Access it here. We still don’t have any information about the game, but we do know that Bandai Namco is bringing it out in Japan.
More: Bandai Namco, Japan, Yowamushi Pedal
Hyrule Warriors scans reveal additional screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 9 Comments
These screenshots will probably pop up online at a later date. When they do, we’ll post them on the site!
More: Hyrule Warriors, Team Ninja, Tecmo Koei, top
Street Fighter Alpha 2 hitting the North American Wii U Virtual Console tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
A listing on Nintendo’s website confirms tomorrow’s Virtual Console release for Wii U. As revealed on the official game page, Capcom plans to bring out Street Fighter Alpha 2. Pricing is set at $7.99.
Chubbins out on June 5th
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Dahku Creations has nailed down a final release date for Chubbins. The game is due out on June 5th, the developer confirmed on Twitter.
Dahku said earlier today:
The wait is finally over: Chubbins has been approved by Nintendo! Chubbins will be bouncing to the Wii U eShop on June 5th!
— Dahku Creations (@dahkucreations) May 21, 2014