Image & Form teases big announcement
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
SteamWorld Dig developer Image & Form has some kind of announcement in the pipeline. And it will be big, apparently. We don’t know what Image & Form has planned, though we’ll be hearing about it “soon.”
The company posted the following message on Twitter a few hours ago:
And there it is – exactly 1,000 followers. And Monday hasn't started yet. Thanks guys, we'll keep posting. Big announcement soon. 😀
— Image & Form (@ImageForm) September 2, 2013
Rayman Legends comparisons, Wii U version analyzed
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Digital Foundry has put up a new piece analyzing the performance and visuals put into each version of Rayman Legends.
All versions of the game were deemed very similar from a technical perspective. The main differences come down to how Legends plays on Wii U as opposed to other platforms.
You can get a better idea about how the Wii U version of Rayman Legends by checking out Digital Foundry’s piece. You can find a few comparison videos below.
Bravely Default: For the Sequel details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
With Square Enix opening the official Bravely Default: For the Sequel website, new details on the updated 3DS title have emerged. You can find a new batch of information below.
– Over 100 improvements
– Game is equipped with a new battle system from the sequel currently in development
– UI overhaul
– Ex: Compatibility between jobs and equipped items can be seen on the equip screen
– Enhanced battle tempo
– Small adjustments to the battle’s motion and effect
– Therefore, speed of battles has increased
– Replay available at up to four times normal speed
– Enable the auto input function and commands that you entered during your previous turn will repeat automatically
– Event Viewer lets players replay scenes that have already taken place
– Players can import data from the original game
– Bring over your level, jobs, job level, money, items, Genome abilities, and D-Notebook
– 3 save slots reconfirmed
– More options such as difficulty settings and enemy counter rate
– Redrawn top maps
– Characters who lacked variety in the original game now have facial expressions
– Designed to match the flow of conversation, characters will reveal their emotions
– Chapter 7/8 revisions
– The episodes and battle events about the Asterisk holders have been expanded.
Makai Ouji: Devils and Realist – Treasure of the Substitute King trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Super Smash Bros. for Wii U screenshot (9/2/13)
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Square Enix trademarks “Theatrhythm Final Fantasy Curtain Call”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Square Enix doesn’t appear to be done with Theatrhythm Final Fantasy. A few days ago, the company registered a new trademark relating to the 3DS game.
Last Friday, Square Enix picked up “Theatrhythm Final Fantasy Curtain Call” in the US – a name that hints at a re-release of some kind. Might the title be coming out once more with extra content?
UK software sales (Week ending 8/31) – Rayman Legends sells the most on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Podcast Stories, Wii, Wii U | 2 Comments
First week sales for Rayman Legends are in. The game isn’t lightning the charts on fire, but it did outsell origins by around 20%. Legends also sold the most on Wii U – 45% of total sales came from Nintendo’s console.
Below are the full charts for the week ending August 31:
Individual formats
LW | TW | Title | Format | Label | Publisher | |||
1 | 1 | SAINTS ROW IV | XB360 | DEEP SILVER | KOCH MEDIA | |||
2 | 2 | SAINTS ROW IV | PS3 | DEEP SILVER | KOCH MEDIA | |||
3 | 3 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | XB360 | UBISOFT | UBISOFT | |||
– | 4 | FINAL FANTASY XIV: A REALM REBORN | PS3 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
5 | 5 | MINECRAFT: XBOX 360 EDITION | XB360 | MICROSOFT | MICROSOFT | |||
4 | 6 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | PS3 | UBISOFT | UBISOFT | |||
– | 7 | FINAL FANTASY XIV: A REALM REBORN | PC | SQUARE ENIX | SQUARE ENIX EUROPE | |||
6 | 8 | DISNEY INFINITY | XB360 | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 9 | PAYDAY 2 | XB360 | 505 GAMES | 505 GAMES | |||
7 | 10 | ANIMAL CROSSING: NEW LEAF | 3DS | NINTENDO | NINTENDO | |||
8 | 11 | THE LAST OF US | PS3 | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
10 | 12 | CALL OF DUTY: BLACK OPS II | XB360 | ACTIVISION | ACTIVISION BLIZZARD | |||
11 | 13 | DISNEY INFINITY | WII | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 14 | RAYMAN LEGENDS | WII U | UBISOFT | UBISOFT | |||
9 | 15 | DISNEY INFINITY | PS3 | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
– | 16 | MADDEN NFL 25 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
– | 17 | MADDEN NFL 25 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
– | 18 | RAYMAN LEGENDS | XB360 | UBISOFT | UBISOFT | |||
12 | 19 | FIFA 13 | XB360 | EA SPORTS | ELECTRONIC ARTS | |||
– | 20 | RAYMAN LEGENDS | PS3 | UBISOFT | UBISOFT | |||
23 | 21 | MAX PAYNE 3 | XB360 | ROCKSTAR | TAKE 2 | |||
16 | 22 | CALL OF DUTY: BLACK OPS II | PS3 | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 23 | MAX PAYNE 3 | PS3 | ROCKSTAR | TAKE 2 | |||
34 | 24 | TOMB RAIDER | PS3 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
26 | 25 | MARIO KART 7 | 3DS | NINTENDO | NINTENDO | |||
17 | 26 | GRAND THEFT AUTO IV | XB360 | XBOX 360 CLASSICS | TAKE 2 | |||
25 | 27 | LUIGI’S MANSION 2 | 3DS | NINTENDO | NINTENDO | |||
19 | 28 | TOMB RAIDER | XB360 | SQUARE ENIX | SQUARE ENIX EUROPE | |||
22 | 29 | ASSASSIN’S CREED III | XB360 | XBOX 360 CLASSICS | UBISOFT | |||
36 | 30 | LEGO THE LORD OF THE RINGS | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
32 | 31 | LEGO BATMAN 2: DC SUPER HEROES | XB360 | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
35 | 32 | SKYLANDERS GIANTS | WII | SKYLANDERS | ACTIVISION BLIZZARD | |||
15 | 33 | THE BUREAU: XCOM DECLASSIFIED | XB360 | 2K GAMES | TAKE 2 | |||
21 | 34 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | XB360 | ROCKSTAR | TAKE 2 | |||
28 | 35 | FIFA 13 | PS3 | EA SPORTS | ELECTRONIC ARTS | |||
33 | 36 | BATTLEFIELD 3 | XB360 | EA GAMES | ELECTRONIC ARTS | |||
30 | 37 | MARIO AND LUIGI: DREAM TEAM BROS. | 3DS | NINTENDO | NINTENDO | |||
– | 38 | LOST PLANET 3 | XB360 | CAPCOM | CAPCOM | |||
– | 39 | RED DEAD REDEMPTION: GOTY | XB360 | ROCKSTAR | TAKE 2 | |||
29 | 40 | FAR CRY 3 | XB360 | XBOX 360 CLASSICS | UBISOFT |
All formats
LW | TW | Title | Developer | Label | Publisher | |||
1 | 1 | SAINTS ROW IV | VOLITION | DEEP SILVER | KOCH MEDIA | |||
2 | 2 | TOM CLANCY’S SPLINTER CELL: BLACKLIST | UBISOFT (TORONTO) | UBISOFT | UBISOFT | |||
– | 3 | FINAL FANTASY XIV: A REALM REBORN | SQUARE ENIX | SQUARE ENIX | SQUARE ENIX EUROPE | |||
3 | 4 | DISNEY INFINITY | AVALANCHE SOFTWARE | DISNEY INFINITY | DISNEY INTERACTIVE STUDIOS | |||
4 | 5 | MINECRAFT: XBOX 360 EDITION | 4J STUDIOS | MICROSOFT | MICROSOFT | |||
– | 6 | RAYMAN LEGENDS | UBISOFT (FRANCE) | UBISOFT | UBISOFT | |||
– | 7 | MADDEN NFL 25 | EA TIBURON | EA SPORTS | ELECTRONIC ARTS | |||
5 | 8 | CALL OF DUTY: BLACK OPS II | TREYARCH | ACTIVISION | ACTIVISION BLIZZARD | |||
18 | 9 | PAYDAY 2 | OVERKILL SOFTWARE | 505 GAMES | 505 GAMES | |||
6 | 10 | FIFA 13 | EA CANADA | EA SPORTS | ELECTRONIC ARTS | |||
7 | 11 | ANIMAL CROSSING: NEW LEAF | NINTENDO | NINTENDO | NINTENDO | |||
8 | 12 | LEGO BATMAN 2: DC SUPER HEROES | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
9 | 13 | THE LAST OF US | NAUGHTY DOG | SONY COMPUTER ENT. | SONY COMPUTER ENT. | |||
12 | 14 | MAX PAYNE 3 | ROCKSTAR VANCOUVER | ROCKSTAR | TAKE 2 | |||
13 | 15 | LEGO THE LORD OF THE RINGS | TRAVELLER’S TALES | WARNER BROS. INTERACTIVE | WARNER BROS. INTERACTIVE | |||
15 | 16 | TOMB RAIDER | CRYSTAL DYNAMICS | SQUARE ENIX | SQUARE ENIX EUROPE | |||
16 | 17 | SKYLANDERS GIANTS | TOYS FOR BOB | SKYLANDERS | ACTIVISION BLIZZARD | |||
11 | 18 | ASSASSIN’S CREED III | UBISOFT (MONTREAL) | XBOX 360 CLASSICS | UBISOFT | |||
17 | 19 | GRAND THEFT AUTO IV | ROCKSTAR NORTH | XBOX 360 CLASSICS | TAKE 2 | |||
21 | 20 | NEED FOR SPEED MOST WANTED | CRITERION GAMES | EA GAMES | ELECTRONIC ARTS | |||
19 | 21 | THE SMURFS 2 | UBISOFT SF/WAYFORWARD | UBISOFT | UBISOFT | |||
14 | 22 | FAR CRY 3 | UBISOFT (MONTREAL) | UBISOFT | UBISOFT | |||
10 | 23 | THE BUREAU: XCOM DECLASSIFIED | 2K MARIN | 2K GAMES | TAKE 2 | |||
20 | 24 | THE ELDER SCROLLS V: SKYRIM – LEGENDARY | BETHESDA | BETHESDA SOFTWORKS | BETHESDA SOFTWORKS | |||
23 | 25 | GRAND THEFT AUTO EPISODES – LIBERTY CITY | ROCKSTAR NORTH | ROCKSTAR | TAKE 2 | |||
– | 26 | LOST PLANET 3 | SPARK UNLIMITED | CAPCOM | CAPCOM | |||
24 | 27 | BATTLEFIELD 3 | DIGITAL ILLUSIONS | EA GAMES | ELECTRONIC ARTS | |||
– | 28 | KILLER IS DEAD | GRASSHOPPER MANUFACTURE | DEEP SILVER | KOCH MEDIA | |||
27 | 29 | RED DEAD REDEMPTION: GOTY | ROCKSTAR SAN DIEGO | ROCKSTAR | TAKE 2 | |||
30 | 30 | MARIO KART 7 | RETRO STUDIOS / NINTENDO | NINTENDO | NINTENDO | |||
26 | 31 | BIOSHOCK INFINITE | IRRATIONAL GAMES | 2K GAMES | TAKE 2 | |||
25 | 32 | HITMAN ABSOLUTION | IO INTERACTIVE | SQUARE ENIX | SQUARE ENIX EUROPE | |||
29 | 33 | LUIGI’S MANSION 2 | NEXT LEVEL GAMES | NINTENDO | NINTENDO | |||
31 | 34 | THE SIMS 3 | THE SIMS STUDIO | EA GAMES | ELECTRONIC ARTS | |||
34 | 35 | MARIO AND LUIGI: DREAM TEAM BROS. | ALPHADREAM | NINTENDO | NINTENDO | |||
33 | 36 | THE ELDER SCROLLS V: SKYRIM | BETHESDA | XBOX 360 CLASSICS | BETHESDA SOFTWORKS | |||
35 | 37 | CALL OF DUTY: MODERN WARFARE 3 | INFINITY WARD/SLEDGEHAMMER | ACTIVISION | ACTIVISION BLIZZARD | |||
37 | 38 | PLANES | BEHAVIOUR INTERACTIVE | DISNEY INTERACTIVE STUDIOS | DISNEY INTERACTIVE STUDIOS | |||
32 | 39 | GRID 2 | CODEMASTERS | CODEMASTERS | CODEMASTERS | |||
– | 40 | FOOTBALL MANAGER 2013 | SPORTS INTERACTIVE | SEGA | SEGA |
Devil Survivor 2 confirmed for Europe after reaching pre-order target
Posted on 11 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Good news for European RPG gamers out there: Devil Survivor 2 is in fact coming to Europe.
Publisher Ghostlight wanted to hit a pre-order target of 1,800 in order to bring the game over. Thankfully, the final result ended up meeting their expectations.
Those who pre-ordered will have their name featured in the manual. Anyone reserving Devil Survivor 2 going forward will not be offered a similar benefit, but will receive the “Gold Edition”.
[Interview] Nifflas Games talks Knytt Underground, teases KnapNok collaboration
Posted on 11 years ago by Brian(@NE_Brian) in Features, Interviews, Wii U eShop | 0 comments
The Wonderful 101 – details from Kamiya’s PAX Prime 2013 panel
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
A whole slew of details from Hideki Kamiya’s Wonderful 101 panel at PAX Prime 2013 are now available. You can find a summary of what was shared below.
Main panel
– Kamiya goes over what the game is
– Says: “don’t be worried, it’s a 100% pure action game”
– Unite Morph was inspired by a picture book he saw when he was a kid, “Swimmy”
– Swimmy has lots of little fishies coming together to form a big strong fish
– Nintendo wasn’t too fond of the original all-star idea
– A year later thought about it, liked it too much and went original
– Kamiya’s design philosophy is “Crash and Build”
– This involves making the fun idea right away, break what isn’t until it is fun
– Kamiya can’t make a game “by blueprint” hence lots of crashing and building as it inspires him
– Kamiya next showed concept art for the game
– Originally had a much darker style
– Didn’t like the original prototype character designs at first but eventually settled on iterating the second one, an early Wonder Red
– Heroes that didn’t make it into the final game include Wonder-Giant, one of his personal favorites
– Kamiya created posters during early development to inspire the team working on The Wonderful 101
– Prototype version shown, looks visually rougher but similar in concept
– Portion where characters unite to form a bridge is why the game got shelved
– Nintendo was shown concept art of Peach, Luigi, Yoshi as bridge with Mario walking over them
– Nintendo went “eh, we can’t make that”
– Prototype with original art style had a much heavier inky look
– The Unite Morph was not originally a drawing a mechanic, but triggered by something else
– A conversation system was introduced in the second prototype
– The trigger for Unite Morph was originally based on selecting icons. However selecting icons was not fun and the drawing mechanic replaces it.
– Finished character designs were put on a board shared among the developers to keep track of them
– Kamiya didn’t want a typical protagonist vs. antagonist plot
– Wanted the protagonists to face their own personal problems in the story too
– 13 script revisions
– Seeing how scripts were matched with visuals to block out the story details in The Wonderful 101
– The script helped to determine elements of the game that needed to be created. Also determined the schedule
– Character slides where created containing details about each character for voice acting
– For voices, wasn’t keeping track of popular voice actors in the west but went with submissions sent and decided on what they liked
– The casting matrix was how they kept track of the auditions for voices
– “What makes The Wonderful 101 Platinum?” Kamiya: We view everything as teamwork, everyone has a say.
– Teamwork and open communication are signature elements of Platinum; is the core of their game development process
– They can create something amazing that way, and that’s what they feel happened with The Wonderful 101
Audience questions
– Kamiya first met Miyamoto while he was complaining to Nintendo about releasing Donkey Kong or Mario Bros. on the Virtual Console
– Kamiya asked for ideas for The Wonderful 102 in case they ever get to make it
– Kamiya would love to make Viewtiful Joe 3 and Okami 2 if Capcom gave him permission