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The latest Japanese hardware sales from Media Create are as follows:

3DS LL – 38,822
3DS – 18,949
Vita – 17,639
PS3 – 12,228
Wii U – 9,950
PSP – 6,303
Wii – 1,373
Xbox 360 – 275

For comparison’s sake, here are the hardware numbers from last week:

3DS LL – 57,940
3DS – 17,747
Vita – 17,702
PS3 – 11,743
Wii U – 10,038
PSP – 6,314
Wii – 1,327
Xbox 360 – 288


doreamon_3ds_xl_nintendo_korea

Nintendo of Taiwan is producing a very special and very limited 3DS. Only be entering a certain contest can fans get their hands on the unique system. Nintendo will be producing just five units, so it will be pretty much impossible to find.

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Capcom producer Andrew Szymanski has weighed in on the possibility of localizing E.X. Troopers for a second time.

As he said last week, it all comes down to fan demand. Szymanski thinks it’d be best for people “to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it.”

Right now, Szymanski feel those who are asking for E.X. Troopers to be localized comes from a vocal minority. That’s not enough to outset the costs of localization and distribution. Szymanski said, “There has to be some way to gauge the desire for the game above and beyond that.”

The best thing to do is to contact your local distributors and e-mail Capcom, because if there’s a demand for it, that will increase our ability to localize it. That game was designed to be a domestic title and there was no direct connection between the game and Lost Planet 3 in terms of narrative and the world. It all comes down to portfolio decisions in the end.

[In terms of overseas demand], it’s only from a vocal minority. You have a lot of people who say they want it, but how many copies do you think we’re going to get out there? Don’t get me wrong, it’s great to have hundreds and thousands of people who want to play the game. But just hundred or a few thousand isn’t enough to justify localization and outside distribution. There has to be some way to gauge the desire for the game above and beyond that.


Famitsu published a new report on the 3DS version of Sonic Lost World, covering a trio of confirmed Wisps found in the game. We’ve translated the details below. You can also check out new screenshots in the included gallery.

Ivory Lightening

– New Color Power
– Ivory Whisp helps you transform
– Ram quickly into enemies and obstacles with this power
– Destroy the areas surrounding as well
– Can attack enemies while simply skipping through the line of electricity
– Can also serve as a conductor by connecting the coils charged with electricity
– Useful for battling on the move

Grey Quake

– Another new Color Power
– Grey Wisp provides this power
– Turn into an iron ball
– Tilt left or right with the 3DS to manipulate the direction of the rolling, iron ball
– Speed becomes very slow when Sonic is in the iron ball state
– Things like quicksand or areas with slimy floors make it even harder to move around freely
– Can go up any wall
– In the case of a problem, if you use the iron ball form while jumping, you can destroy all the enemies and obstacles at once with a devastating impact drop
– Move huge switches, which isn’t normally possible for Sonic

Red Burst

– Transform into a burning flame thanks to the red whisp
– Bounce freely through the air by the power of flame
– Destroy surrounding obstacles
– Deal great damage to enemies
– A big blast increases speed and jump distance


The Wii U version of Batman: Arkham Origins is currently available on Amazon for $49.99. That’s $10 less than other retailers, such as Best Buy and GameStop. You’ll also be getting a $10 credit on top of your purchase, essentially making the game $40 instead of $60.

Walmart also has an Origins Wii U pre-order for $49.99. You won’t be getting the additional $10 credit, though.



Platinum Games has updated its Wonderful 101 blog with a fourteenth post. You can find it here. Today’s update covers the various power-ups in the game.


In an interview with IGN, AlphaDream producer Yoshihiko Maekawa spoke about the possibility of revisiting Super Mario RPG. As we’ve mentioned previously, Maekawa was co-director on the classic title.

Maekawa shared an interesting response about revisiting two of Super Mario RPG’s well-known characters: Geno and Mallow. He said:

“I was wondering if that might be some way to approach using Geno and Mallow in a future game, so that we’d still be able to look for fun new ideas like Mr. Ohtani was talking about. We wouldn’t get bogged down, but we could still provide a view of these characters for fans who really want to see one.”

Geno and Mallow haven’t reappeared since Super Mario RPG’s release. It’d be neat to see how Nintendo and AlphaDream imagine the two characters in a new game, wouldn’t it?

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