TGS 2013 live-stream schedule
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Gematsu has compiled an in-depth streaming schedule for this year’s Tokyo Game Show. Namco Bandai, SEGA, and plenty of others plan on showing content over the Internet.
It’s worth mentioning that Capcom has a surprise in store. On September 22, the company will reveal an unannounced title. Director Itsuno Hideaki will be on hand for the event.
For the full streaming schedule, read on below.
Circle Pad Pro sales see strong increase in Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
For the week ending September 8, 3DS sales were once again strong in Japan. Total sales of the 3DS XL have now topped 60,000 since the second week of February (about seven months).
What’s even more interesting is how well the Circle Pad Pro performed. According to data provided by Media Create, for the 3DS and 3DS XL versions combined, sales of the accessory rose from roughly 7,000 units to 15,000 in the latest week. It is thought that the Circle Pad Pro sales increase was due to the anticipation of Monster Hunter 4’s launch.
More Media Create data is expected tomorrow. It should be interesting to say the least, thanks to the arrival of Monster Hunter 4.
Andrew Wilson becomes new EA CEO
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Andrew Wilson has been named CEO of Electronic Arts, the company announced today.
He’ll be following in the footsteps of former executive John Riccitiello. Riccitiello resigned as CEO this past March.
Wilson has been with EA for well over a decade. His previous position was executive vice president of EA Sports.
In an announcement message, Wilson pointed to three main points as his goals going forward:
1. Continued transformation for our digital future;
2. Delivering amazing games and services across platforms; and
3. Instilling a culture of execution that will drive profitable growth.
You can find Wilson’s introductory announcement in full on EA’s blog.
Inti Creates working on Shantae: Half-Genie Hero
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments

WayForward has announced that Inti Creates is working on Shantae: Half-Genie Hero. The studio is involved with art-related assets, such as key artwork, concepts, and character illustrations.
Inti Creates was initially signed on for Shantae and the Pirate’s Curse. Since then, the company has simply continued on and has assisted WayForward with Half-Genie Hero.
Inti Creates’ previous work includes Mega Man 9 and 10. Additionally, the studio is developing Mighty No. 9 (hence the image above).
An overview of Toki Tori 1’s Wii U features
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
The original Toki Tori is coming soon to the Wii U eShop. Two Tribes confirmed on Twitter today that the game has been submitted to Nintendo for testing, and gave a rundown of features.
Off-TV play will be supported. Players will additionally be able to use touch/stick controls. Portal 2 ARG content is included as well.
Toki Tori 1 Wii U is headed to Nintendo for testing tomorrow! What to expect? - Off-TV play - Touch / stick control - Portal 2 ARG content
— Two Tribes (@TwoTribesGames) September 17, 2013
Phoenix Wright: Ace Attorney – Dual Destiny hits North American/European eShops on October 24
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Phoenix Wright: Ace Attorney – Dual Destiny will release in North America and Europe on October 24, Capcom has announced. The game will be available digitally on the eShop. As was previously announced, pricing is set at $29.99 / €24.99.
Details regarding the costume pack and Turnabout Return episode will be shared “soon”.
View the gallery above for new English screenshots. The official announcement can be found after the break.
Zelda: Wind Waker HD – GamePad vs. Pro Controller comparison video
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Aonuma: Zelda: A Link Between World has “gameplay that never existed on previous Zelda games”
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories | 5 Comments
Zelda producer Eiji Aonuma hopes players will be surprised with the series’ newest game, A Link Between Worlds. He’s already teased a change for the main shop. There will also be “gameplay that never existed on previous Zelda games,” as he told ONM this month.
Aonuma said:
“Using the 3D effect on Nintendo 3DS and making the two-dimensional A Link To The Past playable in 3D was kind of an assignment that Mr Miyamoto had given me after the release of Nintendo 3DS. However, I wanted to do more than just that. My main reason for wanting to do it was because this game is perfect for the part where Link turns into a drawing and moves along the walls.”
“The 3D effects are this title’s biggest addition in terms of the hardware’s performance and features. However, we have also introduced gameplay that never existed on previous Zelda games. Players who have become used to the series and who are expecting things to work a certain way will probably be very surprised, so I hope that they look forward to this.”
Forgotten Memories – “Alternate Realities” teaser
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Iizuka on why Sonic Lost World 3DS is a 3D game instead of a side-scroller
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
For a number of years, all of Sonic’s handheld outings were comprised of side-scrolling gameplay. This is changing with Sonic Lost World, which is the first 3D Sonic title on a Nintendo portable.
Sonic Team boss Takashi Iizuka explained ton ONM that a side-scroller “didn’t make sense” because Sonic Lost World’s main idea is a cylindrical world. Because of the 3DS’ added power, 3D worlds are now more possible than before.
“In Colours and Generations the focus was a side-scrolling game. If you look at Lost World, the main concept is a cylindrical world, so it didn’t make sense to do a side view. The 3DS’s extra power makes it the sort of place 3D can be used really well.”
“Even though it’s power powerful than a DS, it still has its limits. It wasn’t easy to get the same levels, but we kept cutting things back until we could get it so that if you looked at it – in a trailer, say – you couldn’t tell which was which. We tried to get the same feel for Wii U and 3DS.”