Mega Man Legacy Collection retail listing pops up on Amazon
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Check out the listing here.
Metroid Prime: Federation Force footage (Blast Ball)
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Video: Sanzaru talks Sonic Boom: Fire & Ice
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
More: Sanzaru Games, SEGA, Sonic Boom: Fire & Ice
Nintendo Treehouse @ E3 2015 – Zelda: Tri Force Heroes (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Animal Crossing: Happy Home Designer features skin tone options
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
wait, does Happy Home actually give you skin tone options? pic.twitter.com/ujzrxdq14M
— megmar (@ran_num) June 17, 2015
@Sabriality @ran_num @Gliitchy Good eye! It does. ๐
— Alison Rapp (@mnemosynekurai) June 17, 2015
Mario & Luigi: Paper Jam – Papercraft boss fight (direct-feed)
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More: Mario & Luigi: Paper Jam
Chibi-Robo: Zip Lash – “Hit the Waves” gameplay (off-screen)
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Nintendo considered voice chat for Zelda: Tri Force Heroes, multiplayer talk
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
This information comes from director Hiromasa Shikata…
In a lot of multiplayer games there are a lot of people, but they’re not really playing together, That was the main focus โ building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.
On how you can use the touch screen to send pre-selected Link messages with emotions…
It’s actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you’re able to do it successfully there’s a level of satisfaction that you don’t find in other games.
On voice chat…
Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they’re being told what to do.
Zelda: Tri Force Heroes – details about the dungeon with the Gust Jar
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In the demo I tried, two players had the Gust Jar, an item that shoots a blast of wind, while one player had bombs.
– 2 players have the Gust Jar
– 1 player has bombs
– Gust Jar shoots wind
– Trio of Links split up
– One player needs to use the Gust Jar to send two of the Links over a pit
– Link with the other Gust Jam can send the player carrying bombs over another gap
– With all three players separated by bottomless pits, the player with bombs can use their item to hit a switch which eventually opens paths for the two other players to move forward
– Later on, the 3 Links need to step on a platform that moves when a Link used the Gust Jar like a rocket engine
– Each time the Gust Jar was used, the platform would go forward a little bit
– Links with the Gust Jar need to move the platform in a spot for the bomb player to toss a bomb to hit a switch
– Still on the platform, all three Links had to trip another distant switch with a bomb
– With the second switch, need a 3 Link totem
– Bomb player goes on top
– Boss battle has players battle two bomb throwing enemies
– These monsters are protected by a pit so you canโt slash at them with your sword
– The Links with the Gust Jar need to use their item to blow bombs back to the monsters