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3DS

Like all 3DS games from Nintendo these days, Code Name: S.T.E.A.M. will be available both physically and digitally. Those who opt for the latter option will need to reserve 8,390 blocks of space on their SD (or microSD) card.

Code Name: S.T.E.A.M. launches tomorrow in North America. Europe is getting the game in May.

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We’re dealing with another Twitch video, so auto-play is at hand. Head past the break for all of the footage!

Update (3/11/15): Pre-orders now live on Amazon as well.


Pre-orders for Senran Kagura 2: Deep Crimson are now live on GameStop. You can gets yours in here.

As a reminder, XSEED’s “Double D” retail release for Senran Kagura 2 will be limited. The game launches this summer.

Enemy in turns in Code Name: S.T.E.A.M. can take awhile, and this has been a gripe that some folks have had with the game. You can speed up those turns just slightly by holding down the select button. It won’t make a massive difference, but it’s better than nothing!

Atlus has shared a bunch of information regarding SpotPass and StreetPass support in Devil Survivor 2: Record Breaker. All of the details are posted below, and you can find a new round of screenshots above.

Demon summoners in Devil Survivor 2 will have some wireless advantages once the game launches. Thanks to the Nintendo 3DS system’s SpotPass and StreetPass features, players will be able to unlock and advance their demons in new ways!

SpotPass
We’ll have several waves of SpotPass content rolling out once the game launches (schedule still TBD), but the immediate advantage will be a whole ton of new demons for players to fuse. So if you were looking for your precious Tyrant Lucifer Frost or Wilder Catoblepas, they’ll be rolling out to players via SpotPass. Another bonus going out via SpotPass will be some skill add-ons. One of the hallmarks of the Devil Summoner series is cracking skills that are assigned from a communal skill pool, meaning players can’t use the same skill on more than one character. Via SpotPass, players will be able to get a helpful magic skill, a powerful normal skill, and a recommended physical skill added to their skill pool. But that’s all we’re telling you about them!

Theatrhythm Dragon Quest’s demo is out now in Japan, and we’ve been hearing that it doesn’t support stereoscopic 3D. This will apply to the final game as well, according to Nintendo’s website.

This is the first Theatrhythm to not make use of 3D. Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call both had support for the feature.

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Code Name S.T.E.A.M. box art

Reviews for Code Name: S.T.E.A.M. are starting to come in, and the critical reception appears to be a bit mixed thus far. Here’s a look at the early verdicts:

IGN – 7.9 / 10
Game Informer – 8 / 10
GameSpot – 4 / 10
NintendoWorldReport – N/A
Nintendo Life – 8 / 10
Shacknews – 8 / 10
Destructoid – 6.5 / 10
GamesRadar – 8 / 10
USgamer – 4 / 5
GameTrailers – 8 / 10


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