[Feature] Returning to Moga – The many improvements of Monster Hunter 4
Posted on 9 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, Features, Game of the Month, Wii | 2 Comments
Of all the games I’ve reviewed for Nintendo Everything over the years, Monster Hunter Tri might be one of the most memorable. Stepping out of Moga Village for the first time was a wonderful moment reminiscent of Richard Attenborough welcoming everyone to Jurassic Park… mostly because there were dinosaurs there. Though the controls and sluggish swordplay took a bit of getting used to, I eventually warmed up to the actual gameplay, giving the game an respectable, yet arbitrary score of 9/10. Now I find myself returning to the hunt with the recently released Monster Hunter 4 Ultimate and it turns out that the series has actually evolved quite a bit since 2010’s Tri. While the games look similar on the surface —if anything Monster Hunter 4 looks like a downgrade, with the visuals scaled back to fit on the tiny 3DS screen— there are a of lot of things that have been changed for the better. I think it’s worth comparing these two entries to see how far the series has progressed in the last few years and some of the ways that Monster Hunter 4 Ultimate improves on the formula.
[Feature] How Monster Hunter’s community made my first hunt unforgettable
Posted on 9 years ago by Vincent Ward in 3DS, Features, Game of the Month, Wii U | 5 Comments
If I said it once, I said it a million times; complicated games are not my forte. While most would prefer to spend hours grinding in the latest MMO and cry their eyes out from life-draining games such as Dark Souls, you’ll most likely find me playing Captain Toad: Treasure Tracker alone in my room and giddying with excitement waiting for Toad to do the next adorable thing. As sad of a life choice that may seem, I honestly prefer it this way. Why slay mighty beasts when I can admire the ever-so-cute Toad all day? So, that’s why it took me forever to finally get my hands on the famous Monster Hunter series, and boy am I glad I did.
More: highlight, Monster Hunter 3 Ultimate, top
[Feature] Why We’re Crazy – A confession from a Monster Hunter convert
Posted on 9 years ago by Jarop(@gamrah) in Features, Game of the Month | 4 Comments
Author: Jonathan
When you look at it on paper, pretty much nothing about Monster Hunter seems appealing. Players need to work with a ferociously unforgiving learning curve, an emphasis on an end-game that can take literally dozens of hours to reach and a clunky or sometimes downright unfair combat system. It just doesn’t add up. I’ve tried several times over the years to get into the Monster Hunter titles and Monster Hunter 4 Ultimate is the first time the series really got its hooks in me. For the first time I ‘got’ it, and I began to appreciate the game for the journey it would eventually take me on. It’s a brutal, long, often frustrating adventure, so I wanted to explain why all of the things that are seemingly “wrong” with Monster Hunter make it so great, and why we fans are okay with that label of being just a little bit crazy.
More: Capcom, highlight, Monster Hunter 4 Ultimate, top
GAME OF THE MONTH – Monster Hunter 4 Ultimate
Posted on 9 years ago by Austin(@NE_Austin) in Features, Game of the Month | 2 Comments
Ah, is it Monday again? Well alright, I can deal with that, but only because our game of the month this March is so wonderful. I bring you: Monster Hunter March! A whole month of features dedicated to talking about Capcom’s latest series entry, the series as a whole, and plenty more. You’re bound to learn something new about it over the next few weeks as our writers provide varying perspectives and observations about the game.
This month’s articles will include an in-depth comparison between Monster Hunter 4 Ultimate on 3DS and Monster Hunter Tri on Wii, a perspective on the game from “a super beginner”, a look at how Monster Hunter 4 creates fanaticism despite how intimidating and broken it can look from the outside, and an adorable exposé on your Palico sidekicks from the latest entry on 3DS. Look forward to all of it!
As usual, if you have an article you’d like to write about Monster Hunter this month, please use the contact form to send us an email with your idea and if we like we’ll get back to you. How can you not love this game? It’s the best.
~Austin
[Feature] Will we ever see a remake of the original The Legend of Zelda?
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in Features, Game of the Month | 25 Comments
With the recent release of The Legend of Zelda: Majora’s Mask 3D, it makes me wonder: will we ever get a remake of the original The Legend of Zelda? Where did the story truly begin for our beloved Zelda and green clad hero Link? Some say although A Link to the Past was not the first in the series, it is where the story should have began. If that is your belief you might feel we already saw that remake with the previous installment in the Zelda franchise, A Link Between Worlds.
For me however, the journey truly began with that first game. Looking back now, I don’t believe that I realized how truly amazing the game was, or how after so much time had past that I would still love it to this day. Even though I remember being captivated from the moment I heard the first notes of the opening song, I never realized how epic an adventure it would turn out to be.
More: highlight, The Legend of Zelda, top
[Feature] Termina’s Secrets – The Legend of Zelda: Majora’s Mask
Posted on 9 years ago by Austin(@NE_Austin) in Features, Game of the Month, Videos | 3 Comments
Author: Scott
GAME OF THE MONTH – The Legend of Zelda: Majora’s Mask
Posted on 9 years ago by Austin(@NE_Austin) in Features, Game of the Month | 0 comments
The clock has progressed beyond the point of midnight where I live, and as far as I’m concerned that means it’s The Legend of Zelda: Majora’s Mask 3D release day! We have a special way of celebrating game releases on NintendoEverything, and this month is no different. That’s right, February’s Game of the Month is going to be Majora’s Mask itself in all its oddities and wisdom and enjoyability and all of that other stuff. It’s an excellent game, and I hope you want to learn a lot about it that you didn’t know before; that’s what Game of the Month is for.
This month’s article schedule:
“More than you ever wanted to know about Tingle,” from Patrick on February 14th.
“Termina’s Landmarks,” from Scott on February 21st
“Untitled,” from Vincent on February 22nd
“Do we want more Zelda remakes? Will we get more?,” from Kira on February 28th
As usual, if you have an article you’d like to write about Majora’s Mask this month, please use the contact form to send us an email with your idea and if we like we’ll get back to you. How can you not love this game? It’s the best. Best Zelda game. Best game. Best thing. I love it.
~Austin
[Feature] WarioWare: Origins
Posted on 9 years ago by Patrick(@Patricklous) in DS, Features, Game of the Month, GBA | 1 Comment
When it was released back in 2003, the first WarioWare title was praised by critics for its innovative manner of transforming a series of minigames into an addictive gauntlet of five-second challenges. The surprise Game Boy Advance hit introduced the world to its unique bite-sized forms of gameplay, a variety of visual styles, a new cast of characters and enka music, but some of its more “innovative” aspects actually originated from earlier Nintendo experiments. It makes sense that a weird game would have a weird history behind it, and in WarioWare’s case it comes from one of the weirdest consoles – the Nintendo 64 Disk Drive.
More: Game of the Month, highlight, Mario Artist, Nintendo 64DD, top, Wario, WarioWare
[Feature] The Microgames of WarioWare’s Cast – A look at the style that creates Orbulon, Mona, and more
Posted on 9 years ago by Scott(@UnlikelyYuusha) in Features, Game of the Month | 2 Comments
This week, Scott dives into our Game of the Month with a video about each character in the original WarioWare. Fascinatingly, he tries to pin down the style of each one and their microgames, which lead me to learn that Dr. Crygor’s are definitely my favorite. Nothing can beat that photorealism…
Here’s a question though: Which style of minigame suits you best, and which character’s games do you like the most? Did you ever really notice a difference in style between all the characters?
[Feature] Historical WarioWare: A Look Back on Wario’s Finest
Posted on 9 years ago by Vincent Ward in Features, Game of the Month | 3 Comments
Mario was always the character who got to sit in the spotlight. Wanna go karting? Sure, but only if it’s called MARIO Kart. Wanna spend a day playing tennis? Of course you can, but it has to be called MARIO Tennis. Hell, even a social gathering has to be called a Mario Party. So after years of watching his childhood best friend get all the attention while he sat there doing nothing, it didn’t take too long before Wario started thinking of ways to get his own time to shine, and what better way is there to be the star of your own video game series than to have once with your name in it!? So let’s spend today reminiscing the history of Wario’s series, and see what made them so special.