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Let’s Talk #36: Do you want to see more of Linkle?

After Hyrule Warriors came out, we learned that the developers toyed around with an idea for a character named “Linkle”. To put it simply, she was intended to be Link’s female equivalent. Concept art of Linkle eventually made the rounds, and for the most part, she was well-received. That’s what motivated Koei Tecmo to revisit the character and include her in Hyrule Warriors Legends.

Hyrule Warriors Legends will debut in Japan next week. Players will finally be able to use the character and see how she plays. But what role does she have beyond this game? Zelda series producer Eiji Aonuma has already mentioned wanting to keep her in mind for future entries in the franchise.

Do you guys want to see more of her though? Would you be open to having Linkle (or something else in the spirit of her character) in a mainline Zelda? Or would you prefer for Linkle to remain only in Hyrule Warriors Legends? Regardless of how you feel, definitely let us know below!

Highlights from last week’s topic: What are you playing? – January 2016

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Let’s Talk #35: What are you playing? – January 2016

A new month is here! And a new year as well. So that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!


Highlights from last week’s topic: Impressions of Xenoblade Chronicles X

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Let’s Talk #34: Impressions of Xenoblade Chronicles X

Xenoblade Chronicles X has been out in the west for almost a month now. For those that have been playing it, what do you think of the game thus far? Are you enjoying it? Has it not met your expectations? If you’ve played the original Xenoblade, how do you think this one stacks up? Let us know in the comments below.

I’ve actually had Xenoblade Chronicles X since launch, but haven’t had a chance to really play it yet. Sickness, business, and a terrible backlog make for a bad combination. I hope to change that soon though!


Highlights from last week’s topic: What do you want to see from next week’s Smash Bros. presentation?

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Update: The winners are in! Congratulations to gab, Lord Drieg, and Doug (Patreon). Codes have been sent via email.


The fantastic SteamWorld Heist launched on the 3DS eShop earlier this month. In celebration of the game’s arrival, we have three North American codes up for grabs (thanks Max Criden!).

In the comments below, tell us about your favorite steampunk settings or unusual turn-based games. All entries submitted through December 25 will be eligible for the random giveaway. Also, all of our $5+ Patreon members are automatically eligible – no comment is required.

Our three winners will be announced soon after the submission period ends. Best of luck to everyone!

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Let’s Talk #33: What do you want to see from next week’s Smash Bros. presentation?

On Tuesday, Nintendo will be holding another Smash Bros. Wii U/3DS presentation. We know that this will be the final broadcast for these Smash Bros. titles, and we’ll be hearing more about Cloud. Nintendo has teased other information for the event, and we’ll almost certainly hear about the Smash Ballot. It should be pretty big given that this is the final Smash Bros. presentation!

So what are your last minute hopes for the stream? Is there any character you’re particularly pulling for? Is there a new stage you’d like to be added? Sound off in the comments below!


Highlights from last week’s topic: What are you playing? – December 2015

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Let’s Talk #32: What are you playing? – December 2015

It’s the first weekend of a new month. Specifically, December has now rolled on in! So we want to know: what are you playing? Tell us in the comments below!

As for me, I’ve been a bit quiet with gaming as of late. I did start up Fantasy Life, but I’m just a few hours in. I like what I’ve played thus far though!


Highlights from last week’s topic: Have you tried out Nintendo Badge Arcade?

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System: Wii U
Release date: December 4, 2015
Developer: Monolith Soft
Publisher Nintendo


As a JRPG fanatic that’s been craving a first-party AAA open-world experience on the Wii U since its initial launch in 2012, I’m happy to say that the wait is finally over as we’ve been graced with Monolith Soft’s ambitious Xenoblade Chronicles X, the spiritual successor to Wii’s equally ambitious and captivating Xenoblade Chronicles which was recently brought over to the New Nintendo 3DS in an updated fashion. Xenoblade Chronicles X puts players in a rich, vibrant world filled with a myriad of monsters, locations, and a deep story that tells the tale of civilization starting over, but bringing all these great things together in a cohesive way doesn’t go without fault.

System: 3DS
Release date: November 20, 2015
Developer: Spike Chunsoft
Publisher Nintendo


In a world where the characters typically can only just speak their own name, having a game that features 720 different Pokemon with their own personalities and jobs is a feat in and of itself. But once you mix in the addictive dungeon crawling mechanics of the Mystery Dungeon series and all the other elements that make Pokemon titles the iconic series it is, you are given the definitive Mystery Dungeon title and one fun RPG.

System: Wii U
Release date: November 13, 2015
Developer: Nintendo / Nd Cube
Publisher Nintendo


With Animal Crossing: amiibo Festival, I find myself having trouble translating my opinion into words. From a party game standpoint it has everything with fun multiplayer games and some single-player content sprinkled in. For an Animal Crossing spin-off title, it still has a lot to offer, too. It feels like an Animal Crossing title focused around being a party game instead of vice-versa, which is exactly how it should be. But I can’t help but get the impression that there’s something missing from the overall experience that is leaving the picture unfinished, and with a source material as large as Animal Crossing, I have to admit it ends up leaving a sour taste in my mouth.

Let’s Talk #31: Have you tried out Nintendo Badge Arcade?

Nintendo Badge Arcade hit the Japanese 3DS eShop in December 2014. It wasn’t until last week though that the app came out in the west. Now that it’s here, have you given it a shot? Do you believe it was worth the wait?

I admit I’ve been checking in on Nintendo Badge Arcade daily since its release. What’s funny about that is how I’m interested in the collective aspect more than anything else. I’m not really a creative person, and I don’t intend to load up my home menu with badges. There’s something there though that I keep coming back to. I boot up the app, visit the practice catcher, and usually use my free play. It’s easy and quick enough to get the job done! I can’t say I’m inclined to spend any cash on Nintendo Badge Arcade, however.

Now share your thoughts with us in the comments below! What do you think of Nintendo Badge Arcade?


Highlights from last week’s topic: What did you think of this week’s Nintendo Direct?


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