[Let’s Talk] Nintendo Direct Mini: Partner Showcase – August 2020 reactions
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Another Nintendo Direct Mini: Partner Showcase is in the books. After the first presentation of its kind in July, it only took about a month for the next one. Also, as far as actual content and new announcements are concerned, there was noticeably more this time around.
Puyo Puyo Tetris 2, Collection of SaGa Final Fantasy Legend, Taiko no Tatsujin: Rhythmic Adventure Pack, World of Tanks Blitz, Rig Rumble Boxing: Creed Champions, and Just Dance 2021 were the new announcements. Other games were shown as well, including Kingdom Hearts: Melody of Memory, which received a November release date. In case you missed it, you can find the recap announcement here.
We’re a few days removed from the Nintendo Direct Mini: Partner Showcase, and now we want to hear from you. What were your overall thoughts of the show, and how do you feel it compared to the last one? Which of the featured games are you looking forward to? Let us know in the comments below.
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[Review] No Straight Roads
Posted on 4 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: August 25, 2020
Developer: Metronomik
Publisher: Sold Out
No Straight Roads is a prime example of a game that is more than the sum of its parts. Its gameplay may be decent at best for the most part, but its constant explosion of beautiful art, vibrant colors, and glorious music make it an overall unforgettable experience that needs to be played firsthand to be fully appreciated. This makes it all the more unfortunate that its aesthetics are heavily compromised in its Switch version, sullying its single greatest selling point.
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[Nintendo Everything Podcast] – episode #93 – Nintendo Indie World and No Straight Roads (feat. Daim & Haz from Metronomik)
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, we’re joined by special guests Daim Dziauddin and Wan ‘Haz’ Hazmer, directors of No Straight Roads for Nintendo Switch. They share their experiences of working in the Japanese game industry at Capcom and Square Enix, leading them to found their own business back in their home of Malaysia. We’re very excited to highlight the important work they’re doing for the Malaysian games industry—both of them have a lot of passion and excitement for games, and it shows! Both guests bring a bunch of energy and insight as we cover all the indie goodness in Nintendo’s Indie World Showcase. Jump into today’s episode, full of Nindie goodness!
It’s another big episode—check out links and timestamps below and come hang out.
If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Our reaction to Nintendo’s August 2020 Indie World Showcase
Posted on 4 years ago by Bryce(@brodee922) in Features, Switch | 0 comments
Our video series returns with a look at the August 2020 Indie World Showcase. We give an overview of what was included, voice our reaction, and thank the developers that made it all happen!
Check out the full video feature below.
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[Interview] Burnout Paradise Remastered dev on Switch release – challenges, high performance, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch received a quality racer this summer in the form of Burnout Paradise Remastered. Developer Stellar Entertainment gave the port the proper care, as the game is mostly flawless when it comes to performance and even sports features like pinch-and-pull map control. Now players can experience Burnout Paradise on the go thanks to Switch’s portable nature.
Recently, Nintendo Everything was given the opportunity to speak with Stellar Entertainment creative director Chris Roberts. Roberts chatted about the experience of bringing Burnout Paradise Remastered to Switch, including the challenges involved and maintaining high performance.
Our full discussion can be read in full below.
[Let’s Talk] Your Indie World Showcase highlights
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Nintendo hosted one of its Indie World Showcase presentations this week. As is normally the case, we were able to check out a whole bunch of upcoming indie games for Switch. And while we usually get a few shadowdrops during these broadcasts, there were quite a few this time around – probably the most we’ve ever had. Those that missed the event can catch up on the big news in the announcement recap here.
Now that the Indie World Showcase is behind us, what were your personal highlights? Which games are you looking forward to the most? Also, if you picked up any of the new titles that released, what are your thoughts on them so far? Let us know in the comments below.
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[Review] Giraffe and Annika
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: August 25, 2020
Developer: Atelier Mimina
Publisher: NIS America
With how things are in 2020, video games have become more popular than ever, and even more so the ones that can help us escape and relax, be free from trouble, and still illicit exploration filled with joy and wonder. These kinds of titles have become somewhat of a safe haven for me. Games like Animal Crossing can personally help cope with all that’s been happening as of late, and now Giraffe and Annika adds itself to the list of releases made for escapism in the purest sense.
More: Atelier Mimina, Giraffe and Annika, highlight, NIS America, top
Our thoughts on the Zelda: Skyward Sword Switch listing and upcoming Indie World Showcase
Posted on 4 years ago by Bryce(@brodee922) in Features, Videos | 0 comments
Our video series returns with a look at the rumored The Legend of Zelda: Skyward Sword port for Switch. We delve into the details, give our thoughts, and also briefly discuss the upcoming Indie World Showcase.
Check out the full video below and look forward to an Indie Direct reaction video soon!
[Interview] Samurai Jack: Battle Through Time dev talks origins, recreating the TV show, Switch version, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Samurai Jack officially wrapped up in 2017, so it was a bit of a surprise when a brand new game based on the show was announced earlier this year. Adult Swim Games has teamed up with Japanese developer Soleil on a 3D action title that will have fans revisiting locations from the show, taking on familiar enemies, and more.
Ahead of next week’s release, we were able to speak with director Hiroaki Matsui from Soeil. We chatted about how the project happened and the studio’s involvement plus what it was like recreating the TV show. Switch was another topic of discussion as we wanted to get a better idea a to what players can expect from that version.
Here’s our full discussion:
[Let’s Talk] Metroid Prime 4 hopes and dreams
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Metroid fans have been waiting a long time for Metroid Prime 4, and it seems that the game is still pretty far out. When Nintendo made the original announcement at E3 2017, there wasn’t much to see. We were just given a logo… and that’s basically it. It’s more than likely that development hadn’t reached a point where Nintendo felt comfortable showing anything from the game itself.
The big blow concerning Metroid Prime 4 came at the start of 2019. It was never officially confirmed which developer was working on the project, but Nintendo decided to scrap everything that had been done up to that point and have Retro Studios take over. It was definitely not a bad idea to have the original Metroid Prime team lead development, but that meant fans would be forced to wait even longer for a proper look at the game, let alone the actual launch.
There’s very little that we know about Metroid Prime 4. As we wait for a proper update, now’s the time to think about what we’d like to see from the game. It should be a first-person adventure, but everything else is on the table. Is there a certain direction you’d like to see Retro take with Metroid Prime 4? Do you have any particular gameplay mechanics in mind? Let us know in the comments below.