[Interview] Nintendo and Paladin Studios on Good Job! – origins, art style, partnership, cut ideas, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Nintendo has made it a habit of teaming up with smaller studios on different Switch games over the past few years. Snipperclips got the ball rolling for the system’s launch, followed by The Stretchers in late 2019. Good Job!, the latest instance of these partnerships, just released a few months ago.
Nintendo partnered with Paladin Studios on Good Job!, which features a slew of objectives and puzzles to complete across a slew of office-themed levels. Many players have been enamored with the game and we’ve been quite curious about how the project happened, so we caught up with both companies to learn more. Producer Takao Nakano from Nintendo of America, director Masataka Takemoto from Nintendo Co., Ltd., as well as lead producer Robert Abercrombie and game director Coen Neessen from Paladin Studios all shared more about the title’s origins, its art style, how the two sides ended up working together, ideas that were ultimately scrapped, and more.
Here’s our full discussion:
More: Good Job!, highlight, Paladin Studios, top
[Let’s Talk] What are you playing? – July 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in earlier this week. Now that we’re in July, we want to know what you’ve been playing.
Have you been giving the new free-to-play game Ninjala a shot? How about some of the other recent releases like Burnout Paradise Remastered? No matter the case, let us know in the comments below.
[Review] Catherine: Full Body
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: July 7, 2020
Developer: Atlus
Publisher: Atlus
Atlus is one of the most consistent developers and publishers when it comes to providing unique and quality content thanks to its RPGs that have some of the best storytelling in gaming. Interestingly, even though the company is well-known within the industry and avid RPG fans, it still has a fair share of niche titles that always felt like they deserved more attention such as Trauma Center, Growlanser, and Etrian Odyssey – just to name a few. Even though it’s been re-released before, there’s a surprising amount of people I’ve spoken to that have never heard of or played the game, but now Catherine: Full Body on Switch gives the game another spot in the limelight. Fortunately, Catherine looks and feels better than ever before on Nintendo’s console in a way that feels like a perfect fit.
More: Atlus, Catherine: Full Body, highlight, SEGA, top
[Nintendo Everything Podcast] – episode #86 – Tencent x Pokemon MOBA, Min Min in Smash
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, it’s a celebration of China with Pokemon Unite and Min Min in Smash. It’s a news-focused episode with game announcements, debuts, updates, and a controversy. Suda51’s pixelated face mimics Andross in the No More Heroes 3 gameplay teaser, but we’re not deterred. We’re also just as unsure as Suda if it’ll release this year. We also celebrate the consumer-positive Final Fantasy Crystal Chronicles Remastered’s lite version. Have any other games done something this generous before?
Check out links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Let’s Talk] Min Min in Super Smash Bros. Ultimate
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
This week’s Super Smash Bros. Ultimate presentation delivered on what was originally promised. In a 35-minute presentation, director Masahiro Sakurai unveiled the game’s newest DLC character. Min Min, coming from ARMS, goes live on June 29.
Sakurai went over Min Min’s moveset in-depth and also showcased the new Spring Stadium stage. Other than that, we also got a first look at the Joker and Hero amiibo. Oh, and Vault Boy is joining the game as a new Mii Fighter costume. Who could have predicted that?
Now that the broadcast has ended, how are you feeling about Min Min’s inclusion in Smash Bros. Ultimate? Were you happy with the choice, or did you want to see a different ARMS character make the cut? Are you planning on picking up the Vault Boy Mii Fighter outfit? Let us know in the comments below.
More: highlight, Super Smash Bros. Ultimate, top
[Review] Mr. Driller DrillLand
Posted on 4 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch (eShop)
Release date: June 25, 2020
Developer: Bandai Namco
Publisher: Bandai Namco
Mr. Driller DrillLand is a relic of a lost time. Initially released in 2002 on the GameCube in Japan, this classic entry in the Mr. Driller series is finally arriving in the rest of the world for the first time through this remastered release on Switch. It feels like a swansong to the classic arcade puzzle game formula – it has all the simplicity, penny-pinching difficulty, and endless addictive qualities that have made arcade games so memorable for decades, all polished up to perfection thanks to its immaculate audio-visual presentation and excellent gameplay variety. And with new HD visuals and a few modern adjustments in the Switch version, there’s never been a better time to dig in.
More: Bandai Namco, highlight, Mr. Driller DrillLand, top
[Interview] SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated dev on restoring cut content, multiplayer, speedrunning, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
SpongeBob SquarePants: Battle for Bikini Bottom has gone on to become a fan favorite since its original debut on GameCube back in 2003. Now THQ Nordic and Purple Lamp have brought the game back with a new “Rehydrated” release on Switch, which gives the 3D platformer a fresh coat of paint and more.
Ahead of tomorrow’s release, Nintendo Everything spoke with THQ Nordic producer Martin Kreuch. We spoke about restoring cut content from the original, the new multiplayer mode, working with the speedrunning community, and more.
Here’s our full discussion:
[Review] Spongebob: Battle for Bikini Bottom – Rehydrated
Posted on 4 years ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
System: Switch
Release date: June 23, 2020
Developer: Purple Lamp
Publisher: THQ Nordic
SpongeBob SquarePants: Battle for Bikini Bottom would seem like an unlikely candidate for a remastering (or a rehydration) considering that – to the credit of the original – it’s merely an above average licensed 3D platformer of the GameCube generation. These games have almost completely vanished, but for its time these games were everywhere. I have an especially vague sense of nostalgia with this game: I actually can’t remember if I played Battle for Bikini Bottom specifically or if it was any of the other countless similar SpongeBob games that were released in the half decade following it. To further complicate this nostalgia, Battle for Bikini Bottom doesn’t just evoke the other SpongeBob games of its generation, but games like the now-forgotten Tak and the Power of Juju (which, as an aside, one might say was a trailblazer in the modern video-game-to-failed-TV-series pipeline.) Put aside the modern visual overhaul of Rehydrated in the Unreal Engine, which is competent but less than optimal on the Switch, and the game seems frozen in time. Rehydrated still feels like a game from 2003, but with the relative rarity of its kind in 2020, it’s hardly worse for it.
[Nintendo Everything Podcast] – episode #85 – Snap some Pokemon and brush your teeth
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, pigs are flying because New Pokemon Snap got announced. That’s not all the Pokemon Presents video graced us with—brushing our teeth is finally solved with Pokemon Smile. In other news, Kingdom Hearts continues to be an embarrassing nightmare with Memory of Melody. And finally, Oni Dino and Galen lay down some EA games predictions and ARMS character predictions for Super Smash Bros. Ultimate’s Fighter Pass volume 2. In our game analysis segment, we cover a great and overlooked indie game called Bloodroots, and some extra tidbits on Xenoblade, One Step From Eden, and even Fitness Boxing.
Check out links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Ninjala dev reveals project’s origins, talks focus on reduced network delay, post-launch plans, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Two years after its initial announcement, Ninjala is about to make its debut on Switch. The action battle game will be launching on June 24.
Ahead of the upcoming release, we were able to speak with game designer Kazuki Morishita, who also worked on the original story. Morishita shared some interesting origins about Ninjala, spoke about some of the game’s inspirations, wanting to focus on reduced network delay, what’s in store after launch, and more.
Our full interview can be read below.