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General Nintendo

A new Yo-kai Watch comic series is on the way from IDW Publishing. In April, the series will kick off from writer Eric M. Esquivel, illustrator Tina Franscisco, and colorist Dono Sanchez Almara.

Here’s a brief description of the comic:

“The hit anime, manga and toy sensation from Japan comes to North American comics! Join Nate and his Yo-Kai, Whisper, as they battle against ill-intentioned Yo-Kai causing terrible trouble in their hometown!”

Yo-kai Watch’s new comic will have 32 full-color pages for its first issue. It’ll retail for $3.99.

Thanks to Lars for the tip.

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Nintendo Network

A few hundred Nintendo Network IDs were recently thought to have been affected by some sort of hack. Squish Turtle obtained a statement from Nintendo, which states that “login information was taken from a third-party website”. This data was compromised, and unfortunately some users had the same login information for their Nintendo Network ID.

Affected accounts have now been suspended to avoid any further issues. Users will need to contact Nintendo to have their information updated and account restored.

An official message from Nintendo of Australia reads:


This month’s issue of Retro Gamer is starting to make the rounds. In it, an interview is published with Suda51, the developer of games such as No More Heroes and Killer7.

Some of the Nintendo-related excerpts have now been transcribed online, courtesy of Japanese Nintendo. Suda51 spoke about Super Fire Pro Wrestling Special, making Killer7 as intended for a global audience, and developing for Wii.

Continue on below for those comments.

Last year, Nintendo of America president Reggie Fils-Aime appeared on DeadLock from The Game Theorists to argue about motion controls. He’s back again, and this time he’s presenting a case for Nintendo to continue making consoles rather than just focusing on software alone. Check out the full video below. 

This week’s episode of Nintendo Minute has gone live. In today’s episode, Kit and Krysta surprise a few friends with Switch. Watch the full video below.

Yacht Club Games is committed to starting work on something entirely new this year. The studio will finally be moving on from the original Shovel Knight, which released way back in June 2014.

Shovel Knight could still be in Yacht Club Games’ future though. Yacht Club Games programmer David D’Angelo informed GamesIndustry that the team is trying to decide between creating something new within the Shovel Knight franchise and a new IP.

D’Angelo explained:

“We’ve talked about wanting to extend the Shovel Knight franchise. How about we make Shovel Knight 2, or Super Shovel Knight, or Shovel Knight 64? Maybe we could take Shovel Knight through the ages, that is something that is very appealing to us. But also, we are all very burned out on Shovel Knight for sure, so we thought: ‘What if we made a new IP? What would that look like?’

“The true reason we made Shovel Knight a 1980s-style game is because we wanted to cram as much fun gameplay into it as possible. And to us, if we could limit the burden on the art style, then we could iterate and really put in loads of enemies, objects, bosses, and everything you can imagine. I think that idea will remain pretty central to our studio, no matter what. You won’t see us making The Last of Us anytime soon.”

Also worth noting, we have an update on the performance of the Azure Striker Gunvolt: Striker Pack that Yacht Club Games published in North America. Although it apparently wasn’t as successful as the company had hoped, the firm’s distributors as well as GameStop say it exceeded expectations.

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Pokemon Bank was finally updated this week to include functionality for Pokemon Sun/Moon. To celebrate, Nintendo of Europe presented a challenge to Game Freak’s Junichi Masuda to name as many Pokemon as he can in 20 seconds. See how he did below.

Just like GameStop, Best Buy is now taking pre-orders for the standalone Wolf Link amiibo. You can reserve it here. Wolf Link comes out next Friday in North America.

Eiji Aonuma

Aside from asking Zelda producer Eiji Aonuma about his thoughts on VR, French site Gameblog posed two more questions that were more about Nintendo in general.

First, Aonuma was asked about what makes Nintendo games recognizable. He (roughly) said the following:

“I do not know if it fits perfectly, but I will say that … it’s difficult to answer, because I never created video games other than Nintendo. On the other hand, I play a lot of other games, other than Nintendo. The specificity (essence) of Nintendo, although it is not valid for 100% of our games, but compared to other games, we go directly into the heart of the matter … It is true that our games do not take long to start, not full of cinematic intros, explanations that drag on and that we are told ‘well, we play when?’ And which give us rather want to turn off the console.”

Aonuma next commented on the gaming industry and how it’s changed. He (roughly) shared the following on that subject:


Gameblog was recently given the opportunity to interview Eiji Aonuma, the producer of Zelda. At one point, Aonuma was asked about his thoughts regarding Zelda and virtual reality.

At least for the time being, the two aren’t a match. VR allows the player to see the world from their own point of view. With Zelda, however, the purpose is to watch Link grow.

Aonuma’s words are roughly translated as follows.

“You know, one of the interests of the Zelda games is to evolve Link and therefore see him grow. In VR, you would no longer see Link, you would see the world from your personal point of view, so I think it would not be very ‘Zelda'”.

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