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In these photos provided by Nintendo of America, Rico Rodriguez of Modern Family enjoys playing Donkey Kong Country: Tropical Freeze for Wii U at the Annenberg Beach House in Santa Monica, Calif., on Feb. 6, 2014, to celebrate the Feb. 21 launch of the latest installment of the beloved Donkey Kong franchise. In the new game, Donkey Kong and his friends take on a horde of icy invaders who are freezing their tropical island home. Donkey Kong Country: Tropical Freeze for Wii U features beautiful high-definition graphics as well as off-screen play using the Wii U GamePad.

We’ve got some financial news for you today, this time from the Disney corner of the market: Disney Interactive’s Disney Infinity game– the Skylanders-inspired toy-based adventure sandbox– is raking in a ton of money, taking company profits from about $9 million at this time last year to $55 million in the last three months of 2013. Here are the full details:

– Disney games division brought in $403 million in revenue
– 38% increase in sales year-over-year
Disney Infinity is the primary driver of this
– Profits are up by $46 million over this time last year
– $9 million in profit in FY3/2013 vs. $55 million in profit in FY3/2014.

Via CVG

Miiverse

A slew of new communities have been added to Miiverse. On the Zelda front, users can participate in discussions for The Legend of Zelda, Zelda II, Link’s Awakening DX, and both Oracle titles. Super Mario Bros., Super Mario Bros.: The Lost Levels, and older Game Boy releases such as Tetris, Super Mario Land, and Tennis have been added as well.

Thanks to SuperPhillip for the tip.

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Polygon has published a new feature with additional details about Sonic Boom, as well as commentary from Sonic game designer Takashi Iizuka, Sega of America producer Stephen Frost, and Big Red Button’s Bob Rafei. You can find a roundup of what was shared below. You can also find Polygon’s full piece here.

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Infinity Ward and Treyarch have acted as the two big developers behind Call of Duty. But today, Activision confirmed the addition of one more major team: Sledgehammer Games.

Starting with this year’s Call of Duty, new entries in the series will take on a three-year development cycle. Infinity Ward, Treyarch, and Sledgehammer will rotate on yearly releases. Sledgehammer will be responsible for the unannounced 2014 title.

Activision Publishing CEO Eric Hirshberg said during a financial call today:

“This will give our designers more time to envision and innovate for each title. Simultaneously, it will give our content creators more focus on DLC and micro-DLC which, as you know, have become large and high-margin opportunities and significant engagement drivers. Finally, we’ll give our teams more time to polish, helping ensure we deliver the best possible experience to our fans – each and every time.”

(Activision) needed a third studio capable of delivering the level of excellence required for the West’s biggest interactive entertainment franchise (and that Sledgehammer Games fits the bill.) They demonstrated their skill on Call of Duty: Modern Warfare 3 and on their past highly-rated games.”

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Update: New image has surfaced (attached below).

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Original: SEGA’s Sonic press event is taking place as we speak, and one member of the press was kind enough to share a few tidbits from the presentation.

As expected, Sonic Boom – the upcoming animated show – is intended to act as the next-generation of SEGA’s vision for the franchise. The television show will lead to a new game on dedicated gaming systems as well as mobile platforms.

Sonic, Knuckles, Tails, and Amy are all getting new looks. Sonic and Knuckles, shown above, feature sports tape. Tails possesses a tool belt.

We’re waiting on more details and clarification on a few things, so stay tuned for further updates.

Source, Via

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“2014 will mark a renaissance for Sonic the Hedgehog,” a press invitation from SEGA reads. The company will be hosting an event tomorrow so that announcements and future plans for Sonic can be shared.

Based on the art above Sonic Boom will be one of the highlights of the press gathering. A logical assumption would be that a game or two will be appearing as well.

Just don’t expect news out of the gate – there’s a good chance information will be embargoed.

Source

After losing his hearing in the last 90s and being hailed as the “Japanese Beethoven”, it turns out that composer Mamoru Samuragochi didn’t actually directly compose a good chunk of the songs he’s most famous for, including the soundtrack to 2001’s Onimushu: Warlords and the critically acclaimed “Hiroshima Symphony No. 1”, a piece dedicated to the victims of the atomic bombings of 1945. Instead, Samuragochi-san paid someone else to do the actually writing process while he fed them vague musical ideas.

It’s not quite clear how involved or disassociated he was with the actual writing, but the details we have do make it seem as though he primarily gave a vague interpretation of what he wanted and let the other person do most of the raw composition work. A statement from Samuragochi-san’s solicitor read as follows: “He knows he could not possibly make any excuse for what he has done. He is mentally distressed and not in a condition to properly express his own thoughts.”

Japan Times via EuroGamer


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