Luigi 3DS pouch back in stock on Club Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Nintendo has restocked the Luigi 3DS pouch over at Club Nintendo. For 500 coins, the reward can be yours. Check out the pouch over on Club Nintendo here.
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Video: A look at the Luigi’s Mansion Club Nintendo figurine
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
Thanks to Jake for the tip.
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Video: Donkey Kong Country: Tropical Freeze’s Metroid Easter egg
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 4 Comments
Photos of the Japanese Super Mario 3D World soundtrack
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images, Wii U | 4 Comments
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Video: King Hippo from Punch-Out!! recreated as 3D chalk art
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Feudal Japan is a possible setting for Assassin’s Creed, Ubisoft says
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Ubisoft is open to exploring a Feudal Japan setting for the Assassin’s Creed series, according to Assassin’s Creed IV: Black Flag creative director Jean Guesdon.
In an interview with VG247, Guesdon said:
“Feudal Japan remains – like numerous other time periods and locations – a possible future setting for the franchise because thanks to the Animus. The entire human history is our playground.”
Feudal Japan is just one of a few locations Ubisoft seems to be interested in. Assassin’s Creed IV: Black Flag director Ashraf Ismail mentioned in October how he’d like to explore Egypt.
More: Assassin's Creed, Jean Guesdon, Ubisoft
Square Enix files trademark for “The Seeds of Salvation” in the US
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Last November, Square Enix trademarked “The Seeds of Salvation” (and “Luminaries of the Legendary Line”) in Japan. And just last week, Square Enix filed a trademark for the same name in the US. Is this another sign of a potential Dragon Quest 3DS game localization for the states?
Iwata: “The spread of smart devices does not spell the end of game consoles”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 13 Comments
Nintendo is facing some tough times at the moment. Wii U isn’t selling like the company had hoped, forecasts have been slashed, and its shares are falling.
In light of these circumstances, analysts and others will continue to say that Nintendo should put its IPs on smart devices. Nintendo, though, is sticking to its guns.
During a news conference last Friday, Nintendo president Satoru Iwata reaffirmed the hardware manufacturer’s commitment to consoles, and indicated that we won’t be seeing Mario on smartphones anytime soon.
“The spread of smart devices does not spell the end of game consoles. It’s not that simple. It doesn’t mean that we should put Mario on smartphones.”
Iwata added that Nintendo must determine how to best use smartphones so that consumers become aware of its games.
More: Mario, Satoru Iwata, top
Zelda: A Link Between Worlds – Aonuma’s production team made special request to include Majora’s Mask in Link’s house
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
Zelda: A Link Between Worlds has a few references to Majora’s Mask. One of these, as many fans are aware, is the inclusion of the mask in Link’s house.
Game director Hiromasa Shikata told Game Informer this month that the reference “was a special request from Aonuma’s production team.” He also teased, “Now why would they ask us to do that?”
60 FPS not necessarily a standard for all future Zelda games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
For The Legend of Zelda: A Link Between Worlds, Nintendo managed to implement silky smooth 60 frames per second. This begs the question: could future Zelda titles incorporate the same rate as well?
Well… no. Zelda: A Link Between Worlds director Hiromasa Shikata says 60 FPS isn’t necessarily a standard for additional entries in the series. In the case of the 3DS game, the team wanted to ensure a “smooth” look for the 3D visuals, “allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games.” Having said that, “This doesn’t mean that all future Zelda titles will run at 60 frames per second.”
Shikata told Game Informer:
It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second. We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.