SEGA can take Sonic in different directions, but don’t expect “Call of Sonic”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Sonic will always be known for his platforming gameplay, but the series has dabbled in other areas. We’ve seen Sonic in racing, sports, and pinball titles, the Olympics, and even education experiences.
There are no limitations as to where SEGA can take Sonic. Well, except for the shooter genre.
SEGA global Sonic brand director David Corless said in a Nintendo of Europe interview that “there are different directions we can take Sonic” – just don’t expect anything like “Call of Sonic”.
Corless stated:
What, Call of Sonic? The Deadly Edition? (laughs) No, of course there are different directions we can take Sonic. The Sonic Racing series has been a huge success and I think those two titles have really shown what we can do with Sonic outside of platforming. You have to be careful though, you have to make sure you’re complementing the core Sonic experience and you’re staying true to the character. So no Call of Sonic, no…!
Aonuma on HD development for Zelda, fan feedback, connecting with other users while adventuring alone, more
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 5 Comments
CVG has published an extensive interview with Zelda producer Eiji Aonuma. In the discussion, Aonuma commented on the impact of HD development for the series, fan feedback (including the “Zelda cycle”), online connectivity, and a bunch more.
You can find CVG’s full piece here. We’ve also posted the Q&A after the break.
More Zelda: A Link Between Worlds details; Aonuma felt fans may have started to get bored with traditional Zelda games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 2 Comments
IGN has put up a new feature on Zelda: A Link Between Worlds. The article has more details about the upcoming 3DS game, plus a few more comments from Eiji Aonuma.
Head past the break for the latest on A Link Between Worlds.
Smash Bros. Wii U is a possibility for Major League Gaming next year, Nintendo interested
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Super Smash Bros. will be launching on Wii U (and 3DS) next year. That presents the perfect opportunity for the game to make its first appearances at various events and tournaments in 2014.
MLG is one such venue where Super Smash Bros. for Wii U could be appearing. Major League Gaming CEO Sundance DiGiovanni has said on Twitter that Nintendo has interest, as does he.
The message reads:
@proxywolf @MLG @MrAdamAp it may. Nintendo is interested. So am I.
— Sundance DiGiovanni (@MLGSundance) October 16, 2013
Four top Japanese devs choose their top 3 games of all time
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In this week’s Famitsu, four notable Japanese developers revealed their top 3 games of all time. Puzzle & Dragons creator Daisuke Yamamoto, Monster Hunter producer Kaname Fujioka, Siren and Gravity Rush producer Keiichiro Toyama, and Ogre Battle designer Yasumi Matsuno shared their choices.
Polygon translated selections and comments for all four developers. You can find the results below.
Ubisoft share price falls up to 32% amidst game delays
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, General Nintendo, News, Platforms, Wii U | 2 Comments
Understandably, Ubisoft’s stock took a hit this week after they announced the delay of two of their biggest titles this holiday season: Watch_Dogs and The Crew. Both games were pushed into 2014, and shortly thereafter the company’s shares fell by the biggest margin they’ve seen since they debuted on the stock exchange all the way back in 1996. On top of that, we recently reported that the company said Rayman Legends and Splinter Cell: Blacklist sold below expectations, which probably contributed to their troubles.
Aonuma explains why Nintendo doesn’t take an annualization approach with Zelda
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Big franchises like Call of Duty tend to see new releases each year. But in the case of Zelda, it usually takes Nintendo quite a long time to develop a new entry.
Majora’s Mask was intended to be the original exception. Following Ocarina of Time in November 1998, Nintendo had wanted to get the N64 sequel out the door just a year later.
Zelda producer Eiji Aonuma told Shacknews that Miyamoto came up with the idea:
Aonuma answers fan questions about Zelda: A Link Between Worlds, again teases Majora’s Mask connection
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories | 1 Comment
Zelda fans have asked series producer Eiji Aonuma a few things about A Link Between Worlds. You can find his full responses below.
Ubisoft revises financial forecast in light of game delays
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ubisoft announced delays for two of its biggest upcoming games today: Watch_Dogs and The Crew. As a result, the company has revised its financial forecast, with a loss now expected for the 2013-14 fiscal year.
According to Ubisoft:
“Watch Dogs and The Crew, previously planned for release in fiscal year 2013-14, are now scheduled for 2014-15. The revision of targets for 2013-14 is principally a reflection of these changes. The Company now targets sales of between €995 million and €1,045 million and a non-IFRS operating loss of between €(70) million and €(40) million. Prior targets were sales of between €1,420 million and €1,450 million and non-IFRS operating income of between €110 million and €125 million.”
Wondering what the above is in USD? Here’s the breakdown: total sales of around $580 million USD lower and an operating loss between $54 million and $94.5 million.
Games analyst speculates that uninformed retail staff are partially to blame for poor Wii U sales
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Platforms, Wii U | 4 Comments

“There should have been a Wii Sports-type game that let everybody get it. Those huge franchises would have gotten the loyal Nintendo person, but it was Wii Sports that got all the people outside the Nintendo world to look and say, ‘This is a really, really neat, fun thing to do.’
“I think there was something really special about the Wii and the way that whole thing happened that they didn’t even know was going to happen. I don’t think there was the possibility that the Wii U was ever going to repeat that. I’m not sure they expected that [either].”
– IHS Electronics & Media’s Senior Games Analyst Christine Arrington
Arrington does not give any details on her research, and the only concrete evidence she brings to the table is anecdotal. This appears to be purely speculative.