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General Nintendo

Update (2/9): Play-Asia is now taking pre-orders here.


Original (2/2): Hyrule Encyclopedia was revealed as the second entry in the Zelda 30th anniversary book series last month. Now Amazon Japan has shared the cover, attached above.

The book has 320 pages. It covers 50 keywords in-depth, over 2,000 items, enemy characters, and more, plus explanatory notes and storylines of each game.

Amazon Japan lists Hyrule Encyclopedia for March 1. However, we can confirm that this is an error, and it’s actually due on February 28.

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Pokken Tournament was one of several titles nominated for the final spot at Evo 2017. Had it won, it would have been featured alongside the likes of Smash Bros. Melee and Smash Bros. for Wii U at the tournament. Unfortunately, Pokken Tournament just missed out to Ultimate Marvel vs. Capcom 3 in the end.

It’s definitely not all bad though. With the vote tying into charities, Pokken Tournament raised nearly $67,000 (Ultimate Marvel vs. Capcom 3 generated the most with over $71,000). Evo is also pledging $10,000 to support Pokken Tournament with individual tournaments throughout the year.

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Update: Here’s the official blurb:

“Inspired by the classic video game series, “Castlevania” is a dark medieval fantasy following the last surviving member of the disgraced Belmont clan, trying to save Eastern Europe from extinction at the hand of Vlad Dracula Tepe himself. The animated series is from Frederator Studios, a Wow! Unlimited Media company, written by best-selling author and comic book icon Warren Ellis and executive produced by Warren Ellis, Kevin Kolde, Fred Seibert, and Adi Shankar.”


Original: Believe it or not, a new show based on Castlevania is coming to Netflix. Not much is known at present, as it was buried in a press release about Netflix’s upcoming programming slate.

The one thing we can say is that the show will premiere sometime in 2017. Other than that, there’s literally nothing to go on. Hopefully we’ll have some more information and a look at it soon.

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Update: Bumped to the top. All of the amiibo are now up. Visit this page.


Original: Amazon Canada is beginning to take pre-orders for the new Zelda: Breath of the Wild amiibo. Currently, both Link figures and the Zelda one are up. You can reserve each one here.

The Entertainment Software Association is making a big change to E3 this year. For the first time ever, the expo will be open to the public.

15,000 tickets will be available to all when tickets go on sale next Monday. Tickets will be priced at $250, though an early bird discount will bring it down to $150. Attendees will have access to the show floor, panel discussions, and other events from Tuesday through Thursday of E3 week. Geoff Keighley will be involved, and will offer access to special benefits associated with Keighley’s own E3 programming, such as developer interviews among other things.

E3 2017 will take place between June 13 and June 15.

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Just before Fire Emblem Heroes’ launch, Nintendo held a special vote on the game’s website. Fans were tasked with voting on characters they’d like to see in the game. If you participated and logged in as a My Nintendo member, you would be entitled to some free points.

Those points are now starting to go out. Nintendo is sending out emails confirming that 200 Platinum Points are being sent to users’ accounts. If you visit this page, you can verify that they’ve been properly added.

Thanks to Anthony for the tip.

Update: Now out of stock.


If you’re looking to get your hands on the NES Classic Edition, you may want to give Best Buy a shot. It’s currently in stock at the retailer here. The only question is how long it’ll last.

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Engadget published a piece today about developer aeiowu bringing TumbleSeed to Switch. As part of that, the site received a comment from Nintendo about indies in general.

“Nintendo greatly values its collaborations with indie developers across the world, and is working closely with them on a wide range of content,” a representative told the site. The same statement adds, “We look forward to discussing more as we approach GDC 2017.”

GDC is just around the corner – the event begins on February 27.

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We picked out some highlights from Nintendo’s Corporate Management Policy Briefing / financial results briefing earlier today. If you’d like to read the full English transcript, that’s now available. You can check it out for yourself here.


At the Q&A session at Nintendo’s latest Corporate Management Policy Briefing, one of the questions was about Nintendo’s internal development structure, the development team that handles the smart device games and Nintendo’s hiring process. The question was answered by company president Tatsumi Kimishima, Shigeru Miyamoto (Director, Creative Fellow) and Genyo Takeda (Director, Technology Fellow).

Q: I would like to hear more about the current and future direction of your development structure, which is widely considered to be your greatest competitive strength. Do you plan to maintain the current scale for the mid- to long-term, or will you expand it? How will you expand the smart-device team within the larger development structure? My assumption is that there are currently fewer than 100 people on this team, do you think that is sufficient? Also, what sort of employees are needed to help Nintendo grow and evolve in the future, and how do you plan to develop these employees?

A: Kimishima:

Our overall development staff has increased over the past year, but that does not mean it will necessarily continue to increase. In the entertainment industry, it is very common to take the approach of hiring employees who already have experience and technical knowledge in needed areas, in addition to developing new technology and ideas within the company. Going forward, we would like to increase the number of employees who already have some technical ability and who have fun ideas that can inspire new game experiences. These are the kind of people we see as necessary in our field of development. For smart devices, we have been developing using one of our most important IPs, Mario, so instead of using a team that had no prior experience with Mario, we had developers who worked on past Mario games join the development of Super Mario Run. The scale of the team we currently have working on apps is not as large as you
surmise. In the future, while we will plan the course of development, we may not necessarily allocate exclusively internal development resources. We would like to continue cooperating with external partners who understand Nintendo well when the situation calls for it.

Head past the break for Miyamoto’s and Takeda’s take on the subject:


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