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Kevin Pereira, who is perhaps best known for his time on the G4 television program Attack of the Show, may be hosting the Nintendo World Championships 2015.

Pereira wrote the following on his Twitter account earlier today:


Assuming I’m not reading into this too much, Pereira could be hosting the Nintendo World Championships. Geoff Keighley was thought to be a potential host since he led the way on last year’s Smash Bros. Invitational, though he could be too preoccupied with YouTube’s new Live at E3 initiative. I suppose we’ll find out soon enough!

Thanks to Antonio E for the tip.

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Shigeru Miyamoto will be appearing at this year’s Japan Expo, the event’s organizers announced today. He’ll be present as the “Video Game Guest of Honor”.

On July 3, Miyamoto will be welcomed for a special masterclass – a presentation of some sort. This will take place on the IchigĂ´ stage at 1:30 PM local time.

The 2015 Japan Expo will take place in Paris between July 2 and July 5.

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Nintendo announced today that its 75th annual shareholder’s meeting will be held on June 26th at 10 AM JST at the company’s Kyoto headquarter.

Other than a report on Nintendo’s past fiscal year (April 1, 2014 – March 31, 2015), the main point of interest at the meeting will be a vote to (re)instate ten Directors at the company, as the terms of office of ten of them will expire at that time. However, every single one of them (Satoru Iwata, Genyo Takeda, Shigeru Miyamoto, Tatsumi Kimishima, Shigeyuki Takahashi, Satoshi Yamato, Susumu Tanaka, Shinya Takahashi, Hirokazu Shinshi and Naoki Mizutani) is running for those offices again and there are no other candidates, so there should be no surprises as all of them will likely be re-elected.

The distribution of the company’s shares will also be a focus at the meeting. Some recent updates on the current state of shares:

  • The Master Trust Bank of Japan, Ltd. (Trust Account) has climbed from 1.98% to 2.54%
  • Katsuhito Yamauchi (the son of the late Hiroshi Yamauchi) has climbed from 1.98% to 2.37%
  • Banjo Yamauchi (unknown relation to Hiroshi Yamauchi) is gone from the list of major shareholders
  • Northern Trust Co. (AVFC) Sub A/C Non Treaty is gone from the list of major shareholders

You can find some more granular information about the meeting and the current state of the company in the official shareholder’s meeting notice and this information disclosure about the notice.

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“PixelCollie” has created a new, custom amiibo based on Link’s appearance from Zelda Wii U’s E3 2014 teaser trailer. The figure features Link blue tunic, ponytail, and special bow.

PixelCollie explained how the project came together over on DeviantArt:

Modifying the figure itself was simple enough, all I had to do was remove his sword, shield and sheath, bend his arms into place and paint his tunic. I also removed his cap and sculpted his hair plus his little ponytail. The bow is where I had the most trouble. I can’t even tell you how many times I reglued and reglued it to try to make it stay in place… After like a week of tweaking it a million times, I FINALLY got it secure enough and set in place. I have to say though, the stress was totally worth it. The fun I had making this definetely outweights the difficulty. The bow itself is made from two master swords that were bent to make the base, and then I used clay to sculpt the details (the clay I used was Super Sculpey if anyone is wondering). The arrow is also made from clay + a piece of copper wire. I also removed the yellow pole thingy and replaced it with some rocks on the stand to hold him up. Oh, and I used some beige sewing thread for the drawstring and on the arrow.

This has to be right up there as one of the more impressive custom amiibo. A lot of work certainly went into this one!

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Bandai Namco narrowed down Pokken Tournament’s release date today. In Japan, the game will be rolling out to arcades in July. Here’s hoping a Wii U version happens down the line!

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Shulk has received a reprint, and so the amiibo is starting to reappear at some GameStop locations. You can try your luck with the store locator here. If you don’t see any nearby areas with Shulk available, I’d suggest keeping track of that link for the next few days.

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Nintendo Life recently had the opportunity to speak with John Graham, the co-founder of Humble. Graham was asked all about the Humble Nindie Bundle, including the lineup, region-locking issue, and more.

Head past the break from some excerpts from the interview. You’ll find the full discussion here.

On whether he was surprised Nintendo came through…

You know, I wasn’t sure how things would play out, but I think with anything like this it needs somebody that believes in the promotion idea on the other side. We’ve been working with great guys at Nintendo that figured out what this opportunity was, and I’m very proud of its performance so far.

We try to be the friendly guys that talk to everyone and we strongly believe that, where there’s valuable digital content, Humble Bundle can be very useful.

On the Humble Nindie Bundle performance thus far…

I’m a little superstitious so I try not to make too many hard bets in advance. It gets interesting because this is a promotion only for people in the Americas, and we weren’t quite sure ahead of time exactly who in our existing audience is in the Nintendo community. So there are a couple of X factors here, but I’m very proud of the performance of this promotion; it’s doing really well, and I think it’s meeting my expectations if not exceeding them.

On the Humble Nindie Bundle lineup…

Certainly. We’ve got a great set of Indie games here, so it’s in line with our Humble tradition of promoting amazing Indie games, and when we saw the intersection of that with what’s on the eShop, we realised we probably had something and should go for the promotion.

On any challenges with the Wii U/3DS eShop platforms…

Since Humble Indie Bundle 1, when customers asked whether we could include Steam keys, we’ve had some infrastructure for just administering keys that unlock digital content. Nintendo just generated a batch of keys on their side and that’s all it takes.

The key component is on the curation side – have we got a batch of content that people are going to value and get excited about? That’s always the more interesting challenge, the game key part was easy and Nintendo was easy to work with.

On whether he foresees a future where something like eShop products are sold through Humble in different ways…

I don’t want to speak for Nintendo directly, but if we take the Steam example, that’s pretty progressive-minded in that a if a developer wants to produce and distribute keys, Steam is pretty awesome about getting them into developer’s hands to use as they see fit. I think an open-door policy can only strengthen your platform long term, instead of building a walled garden to keep people out you can do things to bring people in.

As crowded and noisy as the internet and online connected world is, it’s critical to be thinking about that long term strategy instead of just “oh, we do things this way, and this is how we wall the garden”. So kudos to Nintendo for even trying this experiment with us, and I do hope it leads to other things and that it’s smart business to be open to the world instead of trying to close yourself off.

On the region issue…

Of course we always try to be as inclusive as we can be, and region-locking is not ideal. This is a case where we – and Nintendo – pushed as hard as we could to be inclusive, we got as far as we got for this promotion. I sincerely believe it was the right call to run the promotion, and help as many gamers as we could in getting this initial experiment out of the door. I do hope it leads to big things in the future. I have seen blog posts around in the news where Nintendo execs have been considering whether they want region-locking to be a thing in future iterations of consoles. The way things are currently designed it just wasn’t possible for this promotion, but we’re nevertheless really excited to be doing it.

On the average purchase price ($9 or so) in comparison to other current bundles or PC promotions…

I think this is a higher average than many, and we tend to see that when we’ve struck a chord with a vigorous community that can galvanise in one direction. I think we saw that, for example, with the Sid Meier bundle – if you’re really into Civilisation games you’re really into the promotion, and you don’t want to just get a small piece, you want the whole thing. I think that’s what we’re seeing with the Nindie bundle.

On the choice of Code.org as the charity…

It’s always collaborative, but Nintendo gets credit for pushing to have that awesome organisation as part of its promotion.

Overall thoughts…

This is a big deal, a new frontier, and we’re really excited not only to have this initial experiment out of the door and being successful, but to look into the future and see what doors it may open next.

On the definitive factor driving buzz for the Nindie Bundle…

Well, we’re doing something new, as I said it’s a new frontier. But also the content is awesome. These are fantastic Indie games, and I guess we have a platformer theme going on here, but if you look at it each game is different and emphasizing a different aspect. We’ve got puzzle platformers, some stealth platformers, world crafting platformers, skateboarding platforming. Whoever you are as a gamer, there’s at least one or two – or maybe all – of the games that can get you excited.

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The folks over on the amiibo subreddit have posted rumored information about the performance of the Jigglypuff figure – supposedly from a verified source – as well as a tease for the future.

Regarding Jigglypuff, the amiibo’s product page on Target.com apparently received a million views when pre-orders went live. The second-highest viewed item in the site’s history only has 20,000 views.

It’s also being said that Jigglypuff pre-orders sold at 500 per minute, which makes it the fastest-selling item in Target.com history.

Last but not least, the same source claims that Target will have yet another exclusive amiibo for wave 5. This has not been revealed to members of the Target team at present.

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Nintendo is stocking several amiibo in both Australia and New Zealand. Earlier today, the company confirmed plans to bring back figures such as Little Mac, Captain Falcon, and the Wii Fit Trainer.

Nintendo wrote on Twitter a few hours ago:


We really need a restock here in North America. There are a whole bunch of figures that are practically impossible to purchase at the moment!

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The Art of Grasshopper Manufacture is coming west, it’s been announced today.

You’ll find plenty of content within the 224-page art book. No More Heroes, Killer 7, and other titles from Grasshopper Manufacture are featured.

Here’s the full overview:

The Art of Grasshopper Manufacture is a highly specialized title showcasing the design work and artistry of the video-game developing company Grasshopper Manufacture. Director-designer-CEO of Grasshopper, Suda51 is known internationally for his original, imaginative style. Most major Grasshopper games are covered within this book including Lollipop Chainsaw, Killer 7, No More Heroes and more. The main visuals for each game are covered, along with package designs, sketches, model sheets and greeting card designs. A must have for fans of high quality Japanese video games!

Featured animations and video games include:
Shadows of the DAMNED Sine Mora LOLLIPOP CHAINSAW KILLER IS DEAD NO MORE HEROES Diabolical Pitch Fatal Frame – Project Zero Flower, Sun, and Rain Evangelion: 3.0 You Can (Not) Redo BLOOD+ ONE NIGHT KISS michigan SAMURAI CHAMPLOO killer7 The Silver Case Shining Soul II FROG MINUTES
and more…!

You can pre-order Art of Grasshopper Manufacture here. Note that it says “Japanese Edition”, but Grasshopper confirmed on Twitter that it’s in English and Japanese. There’s only one version of the art book (in both languages) for all regions.

no-more-heroes-art

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