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General Nintendo

The Pokemon series has continued to grow, including the amount of creatures. There have been over 700 Pokemon created thus far.

Game Freak naturally has a daunting task in keeping all of the Pokemon’s strength balanced in each one of their games. How do they go about that?

Battle director Shigeki Morimoto explained:

We start off with an idea in mind, like “How would this little fellow have to be used to be able to beat that guy when it’s about this strong?” Keeping that in mind, we assign stats to each Pokémon. After that, we do all kinds of playtesting among ourselves and adjust areas where the balance seems off as we go along. Even so, after the games are released, we find that they are still sometimes used in ways that we never imagined. There is still room for customization by deciding moves and Abilities, and so it’s really interesting to see what trends develop on the battle scene after the games’ release.

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At the company’s Annual Shareholders Meeting, Nintendo president Satoru Iwata was once again re-elected to the board of directors. That means he’ll retain his position within the company.

It’s unclear what sort of approval rating Iwata earned. In 2011, Iwata’s rating came in at 92.9 percent, but dropped to 77.3 percent last year.

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Super Mario Bros. player “Blubber” has managed to set a new world record for completing the game. The speedrunner’s time comes in at an incredible 4:57.69. Previously, the record was set at 4:58:09.

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Shigeru Miyamoto

Shigeru Miyamoto is confirmed to be appearing at the 2014 Japan Expo next week in Paris.

Miyamoto will be attending the event on Friday, July 4. Those who show up that day will be treated to “an exceptional masterclass, from 2.45 pm to 4.15 pm on the video game stage.”

Full details are below:

Intelligent Systems’ staff count has been on the rise over the years. As a prominent Nintendo developer, that certainly makes sense.

81 employees were working at Intelligent Systems in 2003. That number increased steadily over the years, rising to 130 as of 2013.

Siliconera put together a graph showing the rise in Intelligent Systems’ employee count since 2003. You can find it above.

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Miiverse

Another update was applied to Miiverse today, which brings about a few changes/additions.

First, the amount of Yeahs have been reduced in the activity feed. You’ll also now see the full post for each Yeah as opposed to just a few words. Also for “Yeahs”, you can prevent them from appearing in the activity feed by applying an option in the Miiverse Settings.

Miiverse now allows users to embed posts as well. Click on “Embed this post” on the web version of Miiverse, and you’ll then be presented with HTML code to add it to a web page.

Last but not least, the web version’s User Page has been updated so that it matches the Wii U and 3DS versions, and includes your favorite handwritten post.

You can find the official update notes from Miiverse’s Marty below.

More:

These days, it may not seem like Marvelous is investing in as many new IPs as it did just a few years ago. Whereas titles such as No More Heroes, Little King’s Story, and even Senran Kagura came out of the company in recent years, Marvelous now doesn’t appear to be taking as many risks.

Senran Kagura producer Kenichiro Takaki told Siliconera that producers at the company “get a lot of freedom” to make the games they desire. Back in the day, Marvelous was creating new IPs to find a hit title, which just so happened with Senran Kagura. Now that attention has been given to the series, Takaki is “thinking of new ideas and I would like to try some of those out.”

“It’s not that orders are coming down from above that we have to make franchise titles. I feel that the producers get a lot of freedom to do what they want to inside Marvelous. When we were experimenting with a lot of little titles, the goal was always to find that IP that hit and can be developed into a series. That happened with Senran Kagura, which is why I’ve been focused on that now. I am thinking of new ideas and I would like to try some of those out.”

“The Kagura series really comes from me trying to make a worldwide hit in the past. I wasn’t able to find success that way, so I decided to focus on what I know by a Japanese person for Japanese people. That was the starting concept for Senran Kagura. I don’t want to lose sight of that, but I do want to listen to feedback from Western users. It’s kind of a difficult situation, things like gameplay systems or how the game plays would be easier to adjust.”

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