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General Nintendo

A few more comments from Satoru Iwata’s news conference held in Japan earlier today have come in.

As reported by The Wall Street Journal, the Nintendo president said:

“The way people use their time, their lifestyles, who they are have changed. If we stay in one place, we will become outdated.”

Iwata also acknowledged that Nintendo misread the markets and hadn’t issued “the appropriate instructions.” He understands that the company must change and “propose something that surprises our customers.”

Source, Via

David Jaffe has been known for having some strong opinions of Nintendo, such as when he suggested that the company should be sold to Disney. Earlier today, Jaffe published a copious amount of tweets surrounding Nintendo’s latest financial news and commented on those calling for Satoru Iwata’s resignation. Head past the break for a full roundup of Jaffe’s tweets.

During a press conference held earlier today in Osaka, Japan, Nintendo president Satoru Iwata said that the company is “thinking about a new business structure.”

Iwata’s comments seemed to come in response to the rise of the mobile/tablet space. In light of the expansion of smart devices, Iwata mentioned that Nintendo is “naturally studying how smart devices can be used to grow the game-player business.”

His comments in full:

“We cannot continue a business without winning. We must take a skeptical approach whether we can still simply make game players, offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each.

“We are thinking about a new business structure. Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

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Satoru Iwata

Despite significant cuts made to Wii U and 3DS forecasts, Nintendo president Satoru Iwata won’t be resigning from his position, according to a report from Nikkei. The Japanese outlet states that Iwata has pledged to stay in office.

Iwata did take responsibility for the company’s disappointing business performance and apologized to shareholders today. He also mentioned that Nintendo must first restore momentum as soon as possible, and he will remain as president to see this through.

Things should get even more interesting come January 30, when Nintendo’s official financial results come in.

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Earlier today, Nintendo announced some major forecast changes with regard to its upcoming financial results. President Satoru Iwata weighed in with a lengthy statement following today’s news, which you can find below.

We would like to explain the modifications of the full-year financial and dividend forecasts announced today.

We revised our full-year consolidated financial forecasts for the fiscal year ending March 31, 2014 that we announced at the beginning of the fiscal year by estimating new net sales of 590 billion yen against the initially projected net sales of 920 billion yen, new operating loss of 35 billion yen against the initially projected operating profit of 100 billion yen, new ordinary income of five billion yen against the initially projected ordinary income of 90 billion yen, and new net loss of 25 billion yen against the initially projected net income of 55 billion yen. Foreign currency assumptions for the end of the fiscal year have been revised from 90 yen to 100 yen per U.S. dollar and from 120 yen to 140 yen per euro.

Revised consolidated unit sales projections are, as outlined in “Notice of Full-Year Financial Forecast and Dividend Forecast Modifications,” 13.5 million units of the Nintendo 3DS hardware and 66.0 million units of the Nintendo 3DS software, 1.2 million units of the Wii hardware and 26.0 million units of the Wii software, and 2.8 million units of the Wii U hardware and 19.0 million units of the Wii U software. There are no modifications to our initial projections for the Nintendo DS hardware and software.

As for the estimated annual dividend, if the actual consolidated financial results are in line with our modified financial forecasts, there will be no annual dividend per share. However, on the basis of our dividends paid in the last two years, we have set a minimum of 100 yen for the year-end and annual dividend per share for this fiscal year.

As year-end sales constitute an extremely high proportion of the annual sales volume in the video game industry and the annual financial performance of a video game company rests heavily on its performance in the year-end sales season, we put in place various promotional activities in order to promote sales and expand our audience in the year-end sales season of the previous calendar year. However, it is now expected that our sales will fail to meet our previous forecast by a large margin.

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.

We therefore modified our unit sales estimates in accordance with our performance in the year-end sales season and after the turn of the year, and the drop in software sales had the largest negative effect on our profit forecasts.

Also, yen appreciation against the U.S. dollar and euro, which on one hand affects dollar-based and euro-based sales positively, also increases costs incurred in foreign currencies when they are converted to Japanese yen. While the yen remained very strong for a sustained period of time, Nintendo made a concerted effort to pay more of its manufacturing costs in U.S. dollars in order to minimize its impact. However, as the era of the exceedingly strong yen concluded, our domestic business, which had been progressing at a relatively strong pace, has seen an increase in manufacturing costs, while our overseas business, which is yet to reach its full potential, has not fully benefited from the weaker yen yet. In terms of our profitability in the current fiscal year, therefore, we were unable to sufficiently take advantage of the weaker yen.

As for advertising expenses, and research and development expense forecasts, we made revisions to increase them by eight billion yen and 15 billion yen respectively from their forecasts made at the beginning of this fiscal year. We expect advertising expenses to increase due to the effect of the expenses incurred in foreign currencies to be converted into Japanese yen by using weaker yen rates. The estimated increase of research and development expenses is based on reflecting our ongoing enhancement of the development structure, and new research and development activities. These increases contributed to lowered estimated profit forecasts.

We expect that we will post ordinary income despite the operating loss situation. This is because we now assume that the yen will be weaker than our original assumptions at the beginning of the fiscal year, and re-evaluation of assets and liabilities denominated in foreign currencies owned by Nintendo Co., Ltd. at the end of the fiscal year as well as foreign exchange gains at the time of cash receipts and conversions of foreign funds into yen, among other factors, are expected to exceed the projected operating loss.

On the other hand, we expect to post a net loss despite expecting ordinary income mainly because we need to reverse deferred tax assets in relation to the losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our financial performance to recover in the current fiscal year.

We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.

These are all of the explanations about modifications of our full-year financial and dividend forecasts.

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Club Nintendo members in Australia have a new reward to choose from starting today. Nintendo has added in a Mario hat, priced at 3,200 star points.

Nintendo says the reward “is a true-to-life replica of the iconic red hat worn by Mario.” For those curious, it’s made out of polyester and cotton.

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Nintendo, Game Freak and Creatures Inc. have filed a Japanese trademark for “Poketouch”. It’s anyone’s guess what the name is about. As always, there’s also the possibility that the name won’t end up being used.

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Namco Bandai has picked up a new trademark for “Little Tail Story” in Japan. The company also nabbed a trademark for “dog and cat in an RPG”. Could either of these two be connected to Solatorobo and/or Tail Concerto?

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splinter cell blacklist


Splinter Cell is a series that has had its ups and downs, with the latter coming primarily more recently for the franchise. Splinter Cell: Blacklist wasn’t the most well-received game in the world and it didn’t meet sales expectations, so Ubisoft might be thinking a bit about where to go with the games going forward:


“[With Splinter Cell,] we haven’t got the luxury of Assassin’s Creed where we know our formula; we’re still evolving. If you look at them, there’s no two Splinter Cells that are the same. They’ve all evolved and adapted. That, to me, is what makes it really exciting. We’re getting closer to what that game is, and maybe it isn’t necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it’s just about it being the best Splinter Cell that it can be.”

– Splinter Cell animation director Kristjan Zadziuk


Via OXM


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