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An internal notice from GameStop confirms that the retailer will not be taking pre-orders for the Mario – Silver Edition amiibo. Supply at the retailer is expected to be “limited”, and there will not be “any replenishments.”

If other retailers take pre-orders for the Mario – Silver Edition amiibo, we’ll be sure to let you know.

Source

Bandai Namco prepared a heap of screenshots and art from Princess PreCure: Sugar Kingdom and the Six Princesses. Check out the latest images below.

Surprise! Puzzle game Stretchmo – otherwise known as Fullblox in Europe and Pushmo: Hippa Land in Japan – has arrived on the North American 3DS eShop.

Stretchmo is free to download, though players can purchase DLC for new content and features.

Here’s a breakdown of the pricing structure:

– Mallo’s Playtime Plaza ($4.99): 100 progressively challenging levels that introduce the basics of the game.
– Poppy’s Sculpture Square ($2.99): 50 puzzle levels shaped like animals and objects.
– Corin’s Fortress of Fun ($2.99): 50 levels featuring new gizmo obstacles and enemies.
– Papa Blox’s NES Expo ($2.99): A treat for retro fans that features 50 levels based on classic NES characters.

Additionally, the following attraction pack bundles are available:

– Bundle featuring all four attractions ($9.99).
– Bundle containing “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” and “Papa Blox’s NES Expo” after “Mallo’s Playtime Plaza” has already been purchased ($6.99).
– Bundle of the remaining three attractions after purchasing either “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” or “Papa Blox’s NES Expo” ($8.99).

As for the game itself, here’s a brief overview:

In addition to pushing and pulling colorful blocks, the active verb in Stretchmo is right there in the game’s name: stretching. Players make their way through multiple puzzling levels by moving around blocks to reach the goal – even stretching certain blocks to extend them from every side. Players can even stretch the limits of their own imaginations and create levels in Stretchmo Studio, save them and share via a QR Code with friends and family members who also own the game! Stretchmo Studio is unlocked by purchasing any attraction pass. Additionally, different features are unlocked as players complete more levels throughout the attractions.

Source: Nintendo PR

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SEGA uploaded a launch trailer for 3D Thunder Blade. We’ve posted it below.

Xavier Orion Games has prepared a new trailer for Booty Diver, which is hitting the Wii U eShop this summer. Watch it below.

Satoru Iwata closed out the Q&A portion of Nintendo’s latest financial results briefing by further discussing the company’s smart device software strategy. Iwata was asked about how often titles will be released, and how long service will be obtained.

Here’s the full question from one of the investors:

In my mind, I already have a clear-cut image as to what will happen in a year or two from today, but I hope to be able to correctly understand your mid-term smart device software strategy. Although you emphasize that the aspect of “service” is stronger with smart device games (as they, unlike packaged software for dedicated game systems, require constant content updates after release), we often see that some of them have shown temporarily good results immediately after their releases by climbing to the top of the download chart. On the other hand, as I hear what Mr. Iwata has said so far, I feel as if the company is willing to increase the relevant revenue gradually over a long time. Does your strategy involve constantly releasing three or four titles every year or will you limit the total number of titles to be released to around at least five at the start and maintain the service operations for such limited number of software for five or even 10 years in order to steadily increase the revenue?

Iwata’s complete response – covering Nintendo’s smart device plans and related benefits, plus IP strategy – is posted below.

At Nintendo’s financial results briefing last week, one investor mentioned how it seems as though the company isn’t “conservative” as it used to be. That’s in large part due to the quick succession of announcements regarding Nintendo’s partnerships with DeNA and Universal Parks & Resorts.

The investor wondered whether the passing of Hiroshi Yamauchi has something to do with Nintendo’s change, or if president Satoru Iwata’s poor health last year was a factor. Iwata shrugged those suggestions off, but clarified: “our specific plans to change started when I talked about our new efforts to maximize the value of Nintendo IP and to make use of smart devices in January last year.”

If you’re interested in taking a look at Iwata’s full comments about Nintendo’s partnerships, head past the break.

Footage has now come in of the Wii U version of Nihilumbra. You’ll find it in the video below.

Thanks to Nintendo’s translation of its financial results briefing Q&A sessions from last week, we now have president Satoru Iwata’s official comments on region locking when it comes to NX. View his response below.

My understanding is that it is not realistic on the existing video game systems because unlocking them after they are already on the market poses a number of hurdles. On the other hand, regarding NX, we understand that many consumers hold such opinions and such suggestions exist in the market, and although we have nothing concrete at the moment, we are internally analyzing what hurdles exist to lifting region locks. That is the situation right now. We acknowledge your request, and I personally want to give it positive consideration.

Source

Fullblox footage

Posted on 8 years ago by (@NE_Brian) in 3DS eShop, Videos | 0 comments

Nintendo released Fullblox on the European 3DS eShop today. Take a look at some footage from the title below.


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