Super Mario Maker comes with 100 pre-made courses on disc
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
Nintendo had made it known last week that Super Mario Maker would come with a number of pre-made courses. Now we know just how much. According to an official UK website for Super Mario Maker, Nintendo is including 100 courses that can be played without an internet connection.
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Video: Never Alone – Nintendo developer interview
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
A new Never Alone video interview has come through Nintendo UK’s YouTube account. Those who are interested in the Wii U eShop title can view the talk below.
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Art Academy: Home Studio launch trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Nintendo has published the North American launch trailer for Art Academy: Home Studio. Watch it below.
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SEGA 3D Classics discounted by 50% on the North American 3DS eShop
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
SEGA has initiated a new sale on its 3D Classics over on the North American 3DS eShop. Consumers can save 50 percent on the following games until 8:59 a.m. PT on July 2:
3D Streets of Rage
3D Space Harrier
3D Sonic the Hedgehog
3D Shinobi III: Return of the Ninja Master
3D Galaxy Force II
3D Ecco the Dolphin
3D Altered Beast
3D Super Hang-On
Each one of the titles listed above is currently available for only $2.99 as opposed to $5.99.
Splatoon’s first Splatfest in North America and Europe rescheduled for July 4
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
The first Splatfest in North America and Europe now has a new date. In both regions, it’ll be hosted on July 4.
The North American Splatfest pits dogs against cats. In Europe, meanwhile, it’s pop against rock music.
The CATS vs. DOGS Splatfest is back on! Join us on 7/4 for patriotic splattitude! Details: http://t.co/hTvGoCD74S pic.twitter.com/L7Bo4bvPnY
— Nintendo of America (@NintendoAmerica) June 25, 2015
The first European Splatfest is now happening on 4th July at 19:00 CEST! #Splatoon #WiiU pic.twitter.com/IZGKBvLdEl
— Nintendo of Europe (@NintendoEurope) June 25, 2015
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Nintendo on the annualization of franchises
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.
Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.
Here’s a look at Gagnon’s comments in full:
“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”
More: interview, Julie Gagnon
Reggie: Nintendo’s mobile games can offer “a positive experience”, drive people back to core systems
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 7 Comments
Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.
Here’s what he said at the time:
“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”
Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.
“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”
More: DeNA, interview, Reggie Fils-Aime
Langrisser Re:Incarnation Tensei gameplay details, screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The official Langrisser Re:Incarnation Tensei website has been updated with more details about the 3DS game. Information has been rounded up below, and you can view some new screenshots as well.
– Stages begin with players taking control of the commander
– Work towards the objective requirement in order to clear the stage
– Doing so lets you progress to the next stage
– Once you start out, it’ll show you the order in which your characters will take their turns
– You can check out the order to keep track of when characters will attack
– Healer classes have higher action order, but cavaliers with higher mobility will be later, although they can travel further
– Mercenaries are faster, which means that their turns will have the same time as healers
– Different information on the parameter menu
– Attack, defense, ranger can all be found on the menu
– Also check how they do against other classes, topography effects, and information on support
– Before attacking enemies, you’ll get to double check the opponent’s information to get an idea on how well your attack will do, or whether the opponent is stronger or not
– After defeating an enemy, you earn experience points and money
– There’s also a chance you can acquire an item if they’re equipped with one
– Your characters will level up after getting enough experience points
– Can change classes after hitting level 10
– Head to the result screen after beating a stage
– If you lose, you’ll be taken back to the title screen
– Units that survived the fight will add to your cash bonus
– Earn double the money if all units survive
Details from Sakurai’s new Famitsu column, only “several more” Smash Bros. Wii U/3DS DLC characters planned
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 72 Comments
Masahiro Sakurai once again published a new column in the latest issue of Famitsu. In his piece, Sakurai writes about the new downloadable content that came to Super Smash Bros. for Wii U/3DS.
Details from the column can be found below. If you’d like a full translation, head on over to Source Gaming.
– Sakurai mentions that the 3DS “isn’t suited for successive downloads, and there are people who don’t have Wi-Fi in their homes and go to convenience stores to connect, so we made sure to put a lot of forethought into the process.”
– He’s amazed that Ryu is in Smash, and was excited to work on him
– Sakurai put a bunch of effort into the small details
– When putting Ryu in Smash, there are limits based on the number of buttons and the control scheme
– Composer Yoko Shimomura and illustrator AKIMAN each played a little bit of Ryu in Smash
– Shimomura exclaimed “Even I can do a Shoryuken!”
– AKIMAN was shocked, saying “are you sure it’s okay to make performing a Shoryuken so easy?”
– The thing that left an impression on Sakurai when making Roy was recording his lines
– Same actor from Melee (Fukuyama) was used
– Fukuyama remembered details from the recording session for Melee extremely well like the names for characters, and even the other actors
– Sakurai was happy about this since he’s an actor who’s done a ton of projects since Melee
– Lucas, Roy, and Ryu were made before the ballot was created
– Sakurai “had a grasp on their popularity and demand, though”
– “From now until the end, it is going to be fan service”
– Since Sakurai can’t keep the team together forever, there will only be several more characters
– Sakurai asks for fans’ patience in making more content
Nintendo on AC: Happy Home Designer, amiibo, always thinking about the series’ future
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 6 Comments
GamesBeat caught up with Animal Crossing director Aya Kyogoku at E3 2015 last week. While much of the discussion was focused on Happy Home Designer, Kyogoku also shared some comments about amiibo Festival, the series’ future, and even Smash Bros.
You can read up on some of Kyogoku’s comments below. The full interview is located over on GamesBeat.