The Great Ace Attorney – fourth promo
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Japan, The Great Ace Attorney
Skylanders: SuperChargers Donkey Kong gameplay
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
12 minutes of FAST Racing Neo footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 7 Comments
More: E3 2015, FAST Racing Neo, indie, Shin'en
Various European Wii U/3DS boxarts
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
Disney Magical World 2 site open
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Access it here.
More: Bandai Namco, Disney Magical World 2, Japan
Star Fox Zero devs thinking about co-op, more controller options
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 9 Comments
This information comes from Shigeru Miyamoto…
On whether Nintendo would consider one-versus-one local ship battles for Star Fox Zero…
“It’s difficult to have two people playing when you need two screens to play for one person, so it’s definitely something that we’re thinking about. We basically created this game as one you need the GamePad to play, but there is a secret There is another option.”
Star Fox Zero co-director Yugo Hayashi also said:
“As one kind of variation, we were thinking about a co-op control scheme. Basically one person would control flying the Arwing and the other person would be aiming and shooting. This is something maybe parents and children could be doing together.”
– Hayashi said, in this case, you could have a skillful player piloting the Arwing
– The less skilled player would be targeting and shooting
– The main pilot would use a Wii remote and Nunchuck attachment to steer
– The team was also trying to support the Pro Controller
Reggie: Iwata didn’t apologize for the Nintendo Digital Event
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 30 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“It was not an apology. It was not a statement about the content we’re showing, essentially it was an ‘I hear you’ message.”
“Mr. Iwata is in Japan and what he’s trying to do is help explain to consumers in Japan what’s going on at E3. The correct translation of his message was: ‘Thank you for your feedback. We hear you and we are committed to continuing to meet your expectations,’ was essentially his message.”
“One of the things I find interesting is that if you look at E3 historically for Nintendo, typically what happens is a press briefing happens or our digital event happens, and then over the course of the next couple of days people see the games get to play the games and the appreciation and understanding of what we’re doing increases over those three days and continues to build into the holidays.”