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This week’s expanded Japanese software sales are as follows:

01./01. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 57.645 / 2.104.844 (-43%)
02./02. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 27.182 / 2.842.890 (-8%)
03./03. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 24.509 / 1.701.465 (-17%)
04./04. [PS3] Jikkyou Powerful Pro Baseball 2014 (Konami) {2014.10.23} (¥7.538) – 9.070 / 111.037 (-55%)
05./06. [PSV] Jikkyou Powerful Pro Baseball 2014
(Konami) {2014.10.23} (¥7.538) – 7.661 / 71.073 (-39%)
06./05. [PS3] The Evil Within (Bethesda Softworks) {2014.10.23} (¥6.264) – 7.562 / 82.932 (-53%)
07./09. [3DS] Tales of the World: Reve Unitia (Bandai Namco Games) {2014.10.23} (¥5.627) – 5.280 / 62.120 (-46%)
08./00. [3DS] The LEGO Movie Videogame (Warner Entertainment Japan) {2014.11.06} (¥5.076) – 4.180 / NEW
09./00. [WIU] The LEGO Movie Videogame
(Warner Entertainment Japan) {2014.11.06} (¥6.156) – 3.574 / NEW
10./17. [WIU] Mario Kart 8 # (Nintendo) {2014.05.29} (¥6.156) – 3.210 / 699.588 (+1%)
11./23. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 2.844 / 3.805.306 (+26%)
12./07. [PS3] Borderlands: The Pre-Sequel! (Take-Two Interactive Japan) {2014.10.30} (¥6.804) – 2.676 / 15.062 (-78%)
13./11. [PS4] Metro: Redux (Spike Chunsoft) {2014.10.30} (¥6.264) – 2.624 / 8.782 (-57%)
14./22. [3DS] Dragon Quest X Online (Square Enix) {2014.09.04} (¥4.104) – 2.501 / 116.252 (+1%)
15./12. [PS4] The Evil Within (Bethesda Softworks) {2014.10.23} (¥7.884) – 2.359 / 66.956 (-56%)
16./15. [PS3] Kingdom Hearts HD II.5 ReMIX # (Square Enix) {2014.10.02} (¥7.179) – 2.258 / 129.660 (-41%)
17./08. [PS4] Onechanbara Z2: Chaos (D3 Publisher) {2014.10.30} (¥7.344) – 2.245 / 12.719 (-79%)
18./24. [3DS] Dragon Ball Heroes: Ultimate Mission 2 (Bandai Namco Games) {2014.08.07} (¥6.145) – 2.158 / 154.098
19./26. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 2.033 / 1.293.939 (+5%)

Update: Winners are in! We’ll be emailing codes shortly. Take a look at the winning entries below! And thanks to all who entered!

North America

“me”:

my childhood has 5 stages: NES, SNES, N64, PS1, and PS2 because my family got them hand-me-down each one after another each about a year apart. My first games were mario 1 2 and 3, duck tales 2, duck hunt, TMNT, and some other crap NES games. Then came the super nintendo and the glory of Donkey Kong Country and Super Mario World. Saving in a game was amazing to us.
Then we got the N64 and put in Mario 64 and it was like…3d…what even is this?
After messing around with mario i dug into the bin of games (must have been 4-5 at the time, preschool) and pulled out the one with a sword on it. So we put that game in and it had cut scenes (totally un heard of for us). Navi flying through Kokiri forest….wow.
We spent like 2 years trying to beat the deku tree until i finally did one day by myself (must have been first grade because my friend had windwaker on game cube and he told me about it and it confused me because i thought ocarina would be about a boat and stuff)
a year later we got the ps1 as a hand me down as well and i got spyro. loved that game so much. then we got a ps2 from charity cuz we were poor. I experienced almost 20 years of gaming in 5 years because of this, and i have an appreciation for older games because thats what i grew up on.
And I’ll never find anything to replace ocarina of time in my heart, because to someone who couldn’t read the game was limitless. i didnt know what i was supposed to do so i did whatever i wanted and when i did something that triggered the story to progress i was so happy

“Tylos”:

Castlevania: Cirlcle of the Moon.

I’ve played many of the classics: OOT, Mario 64, F-Zero, etc.

But I think my most memorable childhood game and my favorite old game overall is Castlevania: Circle of the Moon on GBA. Where’s was born and lived a major part of my life we didn’t have much money: my GBA was sent to me from my uncle who lived in Canada and My Father couldn’t use up much of his money for gifts so I had few games. I had a Spider Man game, Super Mario Advance and Castlevania. It was apparently a PAL version of the game as it didn’t have the full name.

But Castlevania was the game I’d play the most. It was fun, and at the time challenging as I was quite young. It was my most valuable game: we would have small trade offs amongst friends in which we’d lend games to each other in exchange for another game. That was the only way I could play more games like Mario Kart, Super Mario World, Fire Emblem and Zelda.

I didn’t have a pokemon game till Emerald and those two games ended up being my most cherished.

They were the two games I wouldn’t lend to anyone but my closest friends.

“LinkFloyd”:

In 1990 my favorite uncle left the country. That same year he sent my brother and I a Teenage Mutant Ninja Turtles toy. In 1993 he sent us a SNES and in 1994 he sent us Teenage Mutant Ninja Turtles IV Turtles in Time, and thus, my short, young, little life was complete. There were videogames and there were Teenage Mutant Ninja Turtles, what more could I ever want? The real world be damned, I wanted out of it. We lived the Teenage Mutant Ninja Turtles, they were our lives, mine, my brother’s and my cousin’s. My brother’s nickname in middle and high school was Turtle and people who knew him back then still call him that to this day. We had toys, posters, underwear, backpacks, fannypacks, we watched the movies and cartoons on VHS with an almost religious fervor, pretended that we were the Turtles and, at least on one occasion, dressed up as them (there’s a picture of this, my only attempt at “cosplay” thus far, but let me try to keep one last sliver of dignity, please). But above all that, first and foremost, we played Turtles in Time. Over and over, without rest, in Normal, in Hard, in Animation, in Comic. We’d get to the credits, reset, pass the controller and start all over again without rest. I was Michelangelo, my brother was Leonardo, my cousin was Raphael, always. We know all the music by heart, we know all the sounds by heart, all the voices, pixels, backgrounds, sprites. We know this game.

In 4th grade I met someone who seemed to know what I was talking about for the first time. We played with He-Man toys (he had the old one, I had the new one), we played Game Boy together, and, most of all, we played Turtles in Time on an almost infinite loop. By the time we were in 6th grade he’d turned from best friend into bully and tried to make my life worse than I wanted it to be. After that we went to different schools and didn’t see each other as much until he left the country for Germany, although we sort of made our peace with each other somehow before that, helped by time and infrequency.

There were a lot of things going on in my country and my family back then, and there still are to some degree. In 1994 my other uncle, my cousin’s father, was sent to prison for political and ideological reasons, and no one knew where he was for sure. We didn’t think much about any of this when we were children but these couldn’t have been particularly fun times for adults in my family, even though they did a marvelous job of keeping us children out of it, specially my cousin. The real world was a scary place and my brother, my cousin and I would much rather be in Big Apple, 3 AM.

My cousin died of cancer almost a decade ago. Politics, life, decisions made by complete strangers to us, and 90 miles of shark infested waters kept us apart for the last 10 years of his life. Last I heard about my friend he had spent seven years in a prison in Germany; I don’t know what for and I can’t and don’t want to think about what he must have gone through. He’s got the right ingredients for a being a good person and I hope the hole in him hasn’t gotten any bigger. At some point I made the mistake of exchanging Turtles in Time for another game but I’ve since managed to find another copy. It’s not the same cartridge and not everyone is here, but the game is the same and my brother and I still play it. It doesn’t do much discernable harm and it certainly makes everything a bit more tolerable.

Europe

“Beta”:

Hmmm… That’s a toughie, tbh. Between Minish Cap. Fire Red, the Battle Network series, Kirby… I think I’ll go with Fire Red. The revelation of actually finding out there was Pokemon games when I was a little kid after watching the anime every day in the afternoon after school was just.. epic! I can remember to this days my first minutes and entering Oak’s lab and hearing that music and picking my soon to was lifelong companion, Charizard… It gives me goosebumps to this very day!

“Simo”:

Metroid II: return of Samus.
First time I saw the cartridge, it was already inserted in my beautiful emerald green “Play it Loud!” Game Boy model, which made me suspect that my father secretly tried to play it before me. For me as a little child, nothing was more charming than the dephts of planet Zebes. I just wanted to explore every narrow passage, bomb every wall, blow up every door. Shooting doors was actually one of the best things I could think of: why couldn’t it be that way in the real world? Written text was almost totally missing, and so everyting was up my imagination. I fancied the story as I proceeded deeper into the planet. I was a glorious robot killing Metroids, the most horrible creatures on earth. Even if Zebes was not Earth. Then I got curious and even bothered to read the instruction booklet. All of a sudden I turned into a bounty hunter, and a female one. Who cared, Samus was still the best of both worlds. I told my father: did you know? That robot is a girl. And girls had just got cooler. When I’ll have a girlfriend, we’ll go metroid hunting together.
(Signed: an European Bounty Hunter)

“timZ117”:

Well since we’re talking about storybooks here, i feel that yoshi’s story on n64 needs to be mentioned.

Sure it wasnt the best game ever made, but i had a ton of fun with that game back in the day, and it’s still beautiful today. I can still remember the song of the yoshi’s on the title screen, and will never forget it.


Tengami is out today on the Wii U eShop. To celebrate, we’re holding a giveaway for both North American and European fans.  

The rules are simple. We want you to leave a comment below about a favorite game you played as a child, given Tengami’s whimsical storybook quality. Also be sure to specify which region you’re entering for.

We’ll let the giveaway run for three days, though this may vary slightly depending on the amount of entries. Winners will likely be announced on Sunday.

We have a total of six codes to hand out – three for North America and three for Europe. To sweeten the deal, all North American winners will also receive a code for Tengami’s soundtrack on Bandcamp.

Get those comments in! And huge thanks to Max Criden for working with us on this!

New messages continue to hit the Japanese Splatoon Twitter account on a regular basis. Over the past few days, another round of details and tidbits landed on the page. There’s some rehash here, but it’s nice to brush up on some previously-revealed information in any case.

On with the latest content:

– Inklings can climb walls when in squid form
– Walls don’t count toward the result of Turf Battles
– As previously mentioned, you can touch the icon of a team member on the map, and be flown in the air
– The Inklings can move freely while inside their own ink
– However, in enemy ink they move slower and can’t become a squid
– Inklings move faster than their human forms when swimming in ink
– If they don’t move, they can hide from enemies

Source

Bayonetta 2 has been out for a few weeks, but PlatinumGames is still updating its website with blog posts about the game. The latest update comes from designer Hirono Sato, who has discussed the “Climax Situations”.

Here’s a few excerpts:

The first Climax Situation I worked on in Bayonetta 2 was the fight with the giant dragon angel boss Glamor.

I was asked to take this boss and think of a way to fight it that would really blow people away.

When I was assigned to this boss fight, there were actually two versions of it already. The problem was, the director wasn’t a terribly big fan of either of them and was asking me to rework some of what wasn’t interesting about it. You usually get problems like this in development; I always deal with them with the following mindset—

You can’t make something lackluster fun with just a little fix.

Sometimes, you have to look over the entire problem from another angle.

I know that the team tries their best. But if something is boring, it needs to be given a complete facelift.

Head on over to the PlatinumGames website for the full post.

Hullbreach Studios has promised long-term support for SDK Paint. The application’s first update has already been submitted to Nintendo and should be out soon.

Here’s a quick overview as to what will be added to SDK Paint:

New footage released today:

-Improved GUI
-Grids & Guidelines integrated directly into toolbar
– Zoom (All 5 layer, 4Xs magnification)
-Gallery Effects
-Double Memory
-Expanded Galleries
-Smudge Tool
-Spray Tool
-Sharing preview Off TV for posting
-New procedurally generated and scalable pattern fills
-Double size Color Pallete
-Camera functionality enabling self portraits -Layer Clear
-Layer Swap
-Layer Shift Left/Right
-Undo now backs up to 10 times
-Mirror and Flip loading times diminished
-An in game description for each tool if you hold it with stylus

View the video above for a look at the upcoming SDK Paint update.

Source: Hullbreach Studios PR

German website Nintendo-Online published a new article today with speculation about a potential third team over at Nintendo EAD Tokyo. Super Mario Galaxy 2 and Super Mario 3D Land Koichi Hayashida director is said to be leading the new division. Assuming a third team exists, Nintendo-Online believes that Captain Toad: Treasure Tracker was the first project.

The speculation stems from Captain Toad’s credits. EAD Tokyo 2 producer Yoshiaki Koizumi is not mentioned, pointing towards a new group. This is further supported by a Japanese interview with Hayashida earlier this year in which he implied that he had received a promotion to producer.

Source


Captain Toad: Treasure Tracker launched in Japan a couple of days ago. Some players have already completed the game and accessed the game’s credits.

According to those very credits, roughly 75 people worked on Captain Toad. Most of the employees were also involved with Super Mario 3D World.

Mahito Yokota, who was the composer of the Mario Galaxy games, worked on Treasure Tracker’s soundtrack.

We also learn that Captain Toad: Treasure Tracker was co-developed by 1-UP Studio, which also helped develop Super Mario 3D Land/World.

Staff positions are sadly not listed in Captain Toad’s credits. However, we do know that Shinya Hiratake directed the title. Kenta Motokura may have also been a co-director. It’s also very possible that Koichi Hayashida acted as producer.

Source


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