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Three new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:

Salamander (Famicom, 514 yen)
Mega Man X3 (Super Famicom, 823 yen)
Tsuppari Oozumou (Famicom, 514 yen)

The games above are hitting the Japanese eShop on October 8.

Source

In a Kickstarter email sent out to backers, Pencil Test Studios confirmed that Armikrog is slated for an early 2015 release on Wii U.

The developer noted that this version will offer “some cool features specific to this platform”, though “some extra time” is required to add them in. Specifics have not been shared at this time.

Pencil Test Studios’ full message states:

A quick update to let you all know that we’re still knee-deep in clay, working towards getting the game done. Things are moving quickly here, and while there’s still a lot to do, we’ve decided that we can all sleep AFTER the game is released. We’re still targeting the release of the PC, Mac and Linux versions for the end of this year–but we’ve also started to nail down our release schedule for the WiiU version as well (hoo-ray!). The WiiU will have some cool features specific to this platform that we’ll need some extra time to complete–so the official word is that Armikrog for the WiiU will be released in early 2015.

Source

Square Enix shared more details about Final Fantasy Explorers during a live stream session last week. Check out the information below, as reported by Siliconera.

– Ramuh’s theme is in the game
– 20 battle themes or so
– This is the majority of music tracks in Final Fantasy Extreme, according to composer Tsuyoshi Sekito
– Tsuyoshi said most were easy, but he struggled with the main theme
– 4 jobs in Final Fantasy Explorers as previously mentioned
– Tanks handle monsters and face bosses head-on
– Attackers are the main damage dealers
– Healers (like White Mage) are in charge of healing but can attack
– You can’t be a great healer unless you also participate in attacking or go with some additional support
– Buffers (Time Mage and Geomancer) support the party with spells like Haste
– Buffers can also attack, though this depends on one’s play style
– Customization will play a bigger role on how you get to play your jobs
– Trance system: going Trance is split into two “powers”
– One lets you use the power from Summoned Beasts, and the other that lets you borrow power from Final Fantasy characters
– Both transformations will give your character a different appearance as well as a boost in parameters
– More details on the Trance system/powers coming soon
– Ramuh is a Summoned Beast fight
– The Dragoon’s Jump will go to whatever you’re locked onto, but if you’re not, it’ll go a fixed distance ahead of you
– Geomancers can set up traps like landmines, and use area-of-effect buffing abilities that cover a wide range around them
– Cura ability costs more and isn’t as effective when used by non-healer jobs
– Ramuh can teleport
– Yellow crystals on the map can be broken to stop Ramuh from teleporting
– The crystals will respawn
– The Paladin uses Ifrit’s Summon power in Trance mode

Source

RCMADIAX has already released a few titles on the Wii U eShop, and the indie developer’s output isn’t slowing down anytime soon. A handful of games are due out before July 1, 2015.

Here’s the full release schedule:

As far as the future beyond the end of June is concerned, RCMADIAX said:


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