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Zelda producer Eiji Aonuma shared an official message about Majora’s Mask 3D over on Miiverse earlier today. There was one piece of information that was very noteworthy.

According to Aonuma, work on Majora’s Mask 3D began “almost immediately” after the completion of Ocarina of Time 3D. That means this project has been in development for a few years. Aonuma said “we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time.”

Later in his Miiverse post, Aonuma also reiterated what Nintendo president Satoru Iwata said during this week’s Nintendo Direct. The gameplay experience will be “smoother” than the original title, though the team is staying true to the original world.

Head past the break for Aonuma’s full message about Majora’s Mask 3D.

Woah Dave! has a secret unlockable character that most players may not have been aware of. First, pause the game. You’ll then simply need to press right, down, right, and jump. Once completed, you’ll be able to unlock CommandgirlVideo.

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I don’t want to keep the site clogged up with a bunch of individual Smash Bros. Wii U clips, so we’ll be collecting all footage in this post for the rest of the day!

Everything we’ve seen thus far of amiibo has been limited to first-party content. However, Nintendo is now looking into ways its third-party partners can integrate figures into their games.

Nintendo of America licensing manager Damon Baker told IGN:

“We’re having those conversations and we’re still early on because amiibo isn’t even going to launch until later this month. We’re excited to see how that pans out but there’s a ton of interest from our third-party partners and we’re looking at what makes sense in terms of business models and levels of integration. There are really creative ideas that are coming through and we are working towards some opportunities for next year.”

Marketing director David Wharton also said:

“Think about our implementation for our products, it’s really developer-centric. It’s really about opening up new capabilities and new ways of extending the value of games and bringing the functionality into games. As a company we’re interested in as many different creative explorations of that functionality. Exactly what that’s going to be in the future, not only for third-party but first-party, that story has yet to be written. We’ve got a couple of examples of how it’s going to look today — but imagine the future, the sky is the limit.”

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