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This information comes from Nintendo UK marketing manager Dawn Paine…

“We’re really relishing one of those big landmark moments. As you can imagine, we are deep in the planning and it is going to be another once-in-a-cycle launch. The difference is that there are other brands operating in that space – and we’re really excited about the positioning of the product and what it can achieve. It’s the world’s first mass-market, portable, 3D device, without glasses. Buried within that one sentence are some huge factors that will bring about big changes. It’s a great opportunity to explode 3D onto the wider marketplace.”

It’ll be very interesting to see how the 3DS is received compared to the DS. The situation is quite different this time around. Whereas there was much doubt about the DS when it was released to market, everyone is expecting the 3DS to be hugely successful.



New action puzzler that offers brand new missions challenges as you rescue the Dodo eggs and guide them to safety

PARIS, FRANCE – December 21st, 2010 – Neko Entertainment a leading independent video game developer and publisher today announced, in co-production with Alien After All the launch of DodoGo! Challenge developed exclusively for the Nintendo DSiWare™ will be available in North America from the Nintendo DSi™ Shop on December 27th. DodoGo! Challenge is a sequel to the 2010 adventure puzzle game hit DodoGo!

“Designed exclusively for the Nintendo DSi™ DodoGo! Challenge is full of surprises where you’re a casual or hardcore player”, said Laurent Lichnewsky, Managing Director of Neko Entertainment, “With over 100 missions DodoGo Challenge will keep you entertained for hours on end”.

01. [PSP] Monster Hunter Portable 3rd – 581,543 / 3,161,801
02. [PS3] Dynasty Warriors Gundam 3 – 185,908
03. [NDS] Inazuma Eleven 3: Ogre Edition – 175,604
04. [WII] Donkey Kong Country Returns – 152,990 / 316,300
05. [NDS] Pokemon: Black/White – 115,438 / 4,744,211
06. [PSP] Shining Hearts – 106,733
07. [WII] Wii Party – 92,949 / 1,411,824
08. [WII] Mario Sports Mix – 87,114 / 299,534
09. [NDS] Ninokuni: The Other World – 74,329 / 244,877
10. [NDS] Mario vs. Donkey Kong: Mini-land Mayhem – 54,628 / 163,929
11. [WII] Kirby’s Epic Yarn – 46,392 / 304,600
12. [NDS] Fossil Fighters 2 – 41,103 / 161,748
13. [NDS] Tongari Boushi to Mahou no Otana – 38,140 / 175,195
14. [WII] Wii Sports Resort with Wii Remote Plus – 37,239 / 123,348
15. [WII] Super Mario Collection Special Pack – 29,872 / 742,861
16. [WII] New Super Mario Bros. Wii – 27,543 / 4,106,019
17. [PS3] Castlevania: Lords of Shadow – 27,155 / NEW
18. [WII] Taiko no Tatsujin Wii: Minna de Party * 3-Yome! – 26,970 / 77,509
19. [PS3] Call of Duty: Black Ops (Dubbed Edition) – 23,253 / NEW
20. [WII] Mario Kart Wii – 22,579 / 3,044,425

PSP 162,558
Wii 99,681
DSi LL 72,146
DSi 71,804

PS3 49,515
DS Lite 4,227
Xbox 360 3,726
PS2 2,188
PSP go 1,949

For comparison’s sake, here are the hardware numbers from last week.

PSP – 158,029
Wii – 79,424
DSi LL – 59,709
DSi – 55,993

PS3 – 41,882
Xbox 360 – 3,695
DS Lite – 3,309
PS2 – 2,054
PSP go – 1,904

1. [PSP] Monster Hunter Portable 3rd
2. [PS3] Dynasty Warriors: Gundam 3
3. [DS] Inazuma Eleven 3: World Challenge!! The Ogre
4. [Wii] Donkey Kong Country Returns
5. [DS] Pokemon Black/White
6. [PSP] Shining Hearts
7. [Wii] Wii Party
8. [Wii] Mario Sports Mix
9. [DS] Ni no Kuni
10. [Wii] Mario Sports Mix

At E3, Shigeru Miyamoto said that The Legend of Zelda: Skyward Sword was nearly complete. In fact, at a roundtable discussion following Nintendo’s press conference, Miyamoto explained that the game would have already been released had Twilight Princess’ art style been used. It seemed as though only the game’s dungeons and bosses needed to be worked on before the title could ship to stores.

But perhaps Skyward Sword isn’t as far along as we thought. In an interview with Pocket-lint, Miyamoto stated that the game is “over half complete.” Based on the wording used, I wouldn’t be so sure that Skyward Sword will be released in early 2011, as was originally promised. Miyamoto went on to discuss his interest in making the game “very dense.”

“What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it.”