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Two new games have been confirmed for the Japanese 3DS Virtual Console. Puyo Puyo 2 (Game Gear) and Mega Man IV (Game Boy) will be out on October 30. Pricing is set at 300 yen and 400 yen respectively.

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Wondering just how big Wii Sports Club is? According to a listing on the Japanese eShop, you’ll need 1.3GB of free space.

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Ubisoft announced delays for two of its biggest upcoming games today: Watch_Dogs and The Crew. As a result, the company has revised its financial forecast, with a loss now expected for the 2013-14 fiscal year.

According to Ubisoft:

“Watch Dogs and The Crew, previously planned for release in fiscal year 2013-14, are now scheduled for 2014-15. The revision of targets for 2013-14 is principally a reflection of these changes. The Company now targets sales of between €995 million and €1,045 million and a non-IFRS operating loss of between €(70) million and €(40) million. Prior targets were sales of between €1,420 million and €1,450 million and non-IFRS operating income of between €110 million and €125 million.”

Wondering what the above is in USD? Here’s the breakdown: total sales of around $580 million USD lower and an operating loss between $54 million and $94.5 million.

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Nintendo has launched the North American teaser site for The Legend of Zelda: A Link Between Worlds. Access it here. There isn’t too much to see on the site currently, but keep it bookmarked for future updates.

Thanks to Tytygh for the tip.


Players will be able to download and install a small update for the Wii U version of Sonic Lost World when the game launches. Nintendo Life reports that the patch clocks in at 46MB for the European copy. It’s unclear what the update does at present, but the site speculates that it could be related to enabling online and Miiverse connectivity.

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Although the 2DS only came out a few days ago, people have already started to pick the thing apart. The teardown has already led to a couple of interesting photos, including a look at the single screen included in the hardware. Take a look below:

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“There was nothing that you could put in front of everybody that said, ‘This is what the experience is.’ I think one of the things that was a real indicator of that was just, anecdotally, if you went into a retailer and you talked to somebody in the games department, they didn’t even understand what it was. I did the secret shopper kind of thing, and they would say, ‘Well, there’s no difference between the Wii and Wii U.’ I’m standing there, looking at them, going, ‘Wow!’ I think that right there was an anecdotal piece of evidence [showing] that people didn’t get it.

“There should have been a Wii Sports-type game that let everybody get it. Those huge franchises would have gotten the loyal Nintendo person, but it was Wii Sports that got all the people outside the Nintendo world to look and say, ‘This is a really, really neat, fun thing to do.’

“I think there was something really special about the Wii and the way that whole thing happened that they didn’t even know was going to happen. I don’t think there was the possibility that the Wii U was ever going to repeat that. I’m not sure they expected that [either].”

– IHS Electronics & Media’s Senior Games Analyst Christine Arrington


Arrington does not give any details on her research, and the only concrete evidence she brings to the table is anecdotal. This appears to be purely speculative.

Benzinga, Via NintendoLife



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