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This week’s expanded Japanese software sales are as follows:

01./03. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 62.777 / 860.824 (+46%)
02./00. [3DS] Mario Golf: World Tour (Nintendo) {2014.05.01} (¥4.937) – 49.889 / NEW
03./01. [PSV] Sword Art Online: Hollow Fragment # (Bandai Namco Games) {2014.04.24} (¥6.664) – 32.512 / 177.541 (-78%)
04./02. [3DS] Theatrhythm Final Fantasy: Curtain Call # (Square Enix) {2014.04.24} (¥6.264) – 24.908 / 105.431 (-69%)
05./04. [3DS] Mario Party: Island Tour (Nintendo) {2014.03.20} (¥4.800) – 22.581 / 343.071 (+44%)
06./11. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 10.046 / 569.949 (+59%)
07./12. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 8.512 / 4.049.142 (+42%)
08./06. [WIU] Famicom Remix 1+2 (Nintendo) {2014.04.24} (¥3.086) – 8.216 / 19.295 (-26%)
09./00. [3DS] Touch Detective: Ozawa Rina Rising 3 – Nameko wa Banana no Yume o Miru ka? (Success) {2014.05.01} (¥5.184) – 8.190 / NEW
10./00. [PS4] Child of Light (Ubisoft) {2014.05.01} (¥2.138) – 7.807 / NEW
11./13. [3DS] Style Savvy: Trendsetters – Tokimeki Up! (Nintendo) {2014.04.17} (¥4.936) – 7.708 / 25.949 (+30%)
12./05. [PS3] 3rd Super Robot Wars Z: Jigoku-Hen (Bandai Namco Games) {2014.04.10} (¥8.715) – 7.000 / 193.396 (-43%)
13./10. [PS3] Metal Gear Solid V: Ground Zeroes (Konami) {2014.03.20} (¥2.980) – 6.964 / 211.462 (+8%)
14./08. [PSV] 3rd Super Robot Wars Z: Jigoku-Hen (Bandai Namco Games) {2014.04.10} (¥7.689) – 6.173 / 160.842 (-29%)
15./27. [3DS] Fossil Fighters: Infinite Gear (Nintendo) {2014.02.27} (¥4.800) – 5.905 / 149.703 (+63%)
16./20. [WIU] Just Dance Wii U (Nintendo) {2014.04.03} (¥6.156) – 5.246 / 39.180 (+31%)
17./14. [PS3] Samurai Warriors 4 #
(Koei Tecmo) {2014.03.20} (¥7.560) – 4.963 / 222.974 (-8%)
18./23. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 4.925 / 3.726.695
19./40. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} (¥5.985) – 4.851 / 537.274
20./22. [3DS] Monster Hunter 4 #
(Capcom) {2013.09.14} (¥5.990) – 4.596 / 3.268.963 (+16%)

This month’s issue of CoroCoro has leaked, but it sadly doesn’t contain any screenshots or additional news about Pokemon Omega Ruby/Alpha Sapphire. However, the magazine does promise new content for its June issue, which will be available on June 14. I imagine we’ll be seeing some of CoroCoro’s reveals at E3 next month as well.

Source

I’ve Got to Run! has now passed Nintendo of America’s lot check, according to developer 4 Corner Games.

The developer shared the news on Twitter in the form of the following tweet:

4 Corner also said earlier today that the game’s trailer and European launch plans should be coming on Wednesday:


Source

Siliconera has translated several details about Arc Style: Soccer!! 2014, Arc System Works’ latest 3DS eShop title coming to Japan next week. You can find the information rounded up below.

– Newer version of Arc Style Soccer 3D
– 32 different countries
– Need to make it on top of the world
– Fouls and offside rules aren’t in the game
– 3 modes
– First mode: World Tournament
– World Tournament is like the World Cup format
– Players pick a team, quality through a group stage and win your way up the knockout stage
– Exhibition: compete against friends or CPU for free match-ups
– The CPU has easy, normal, and hard difficulties
– Can play locally against friends, even through Download Play
– Customization included
– Change stuff like their names, eyes, eyebrows, mouth, body type, hairstyle, and nose

Source

Yanim Studio relaunched its Kickstarter for Red Goddess just a few days ago, and the campaign has already managed to raise nearly two-thirds of its funding goal. If the $30,000 target is met – which seems practically guaranteed at this point – Red Goddess will make its way to the Wii U eShop.

Nintendo Life spoke with the folks over at Yanim about a number of topics, including how the Wii U release of Red Goddess will different from the other versions. Creative director Yannick Puig told the site:

The Wii U version will be optimized to take advantage of what the console has to offer. Right now, we’re considering placing a map and all of the UI elements on the screen of the Wii U Gamepad so that the TV only displays the game, and we’ll also offer the option of playing the game completely in Off-TV mode, which is a great feature that allows people to continue playing if the TV is not available. On top of that, we’re considering other things such as using the touch screen for quick access to some of Divine’s skills, as well as for other abilities and options we can’t discuss right now but will potentially reveal.

Puig also commented on why the studio decided to bring its game to Wii U:

We decided to bring Red Goddess to the Wii U because we believe that Nintendo’s audience will love what this game has to offer. The detailed environments and characters, the fast-paced action, the platforming mechanics, and everything that the Red Goddess universe has to offer is something that fans desire for Nintendo’s latest console, and it’s something that we want to provide for them.

Source


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