[Feature] Tingle: The Man Behind the Magic
Posted on 9 years ago by Patrick(@Patricklous) in 3DS, 3DS eShop, Features, GameCube, New Nintendo 3DS, Random | 4 Comments
If you ask someone what the most striking and memorable thing about The Legend of Zelda: Majora’s Mask is, they’d probably answer with the whole three-day cycle gimmick, Link’s many transformations or the creepy moon. But if you held a gun to their head and whispered “it’s Tingle” into their ear, they’d undoubtedly say it was this charming fellow. The life and legacy of Tingle isn’t extensively documented and leaves many unexplored questions. Is he human? Is he a fairy? Is he an offensive gay stereotype? But despite his mysterious nature, Tingle is a crucial character to the development of the Legend of Zelda series. In fact, there are no less than four different games out there with Tingle’s name in the title, which makes him just as important to the franchise as Link, whose name usually only appears as part of a lame pun. Just as the tale of the Hero of Time and the Triforce is constantly being retold, so too is the story of this unsung legend.
Dolphin emulator allows GameCube games to run at 60fps, including Super Mario Sunshine
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, Videos | 15 Comments
Super Mario Sunshine and Pikmin 2 did not run at 60 frames per second back in the day. Thanks to the Dolphin emulator though, this is now possible.
There are some issues – pertaining to audio in particular, which there is a workaround for. The results thus far are certainly impressive.
We’ll also mention that there’s a 120fps hack floating around, but Dolphin Emulation forum member Knuckles500 warns: “There is also a 120fps hack for those with higher frame-rate monitors, but it does begin to break stuff at that point…”
More: Pikmin 2, Super Mario Sunshine
Nintendo sales data from 1983 to 2014
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, News, Wii, Wii U | 4 Comments
NeoGAF’s “Celine” has put together a comprehensive roundup of Nintendo data. We have hardware and software data from 1983 all the way up to 2014. Several charts have been made as well.
Some notes:
– Based on shipment data provided by Nintendo itself directly from their site or other reports which used Nintendo data
– Only games published by Nintendo which shipped more than 1 million are presented
– For games released on NES, GB/C,SNES, N64, GBA, GC their LTDs are updated as of December 2006 with a few exception (GC top selling software)
– 4 games released on DS, Wii, 3DS, Wii U their LTDs are updated as of December 2013 or March 2014 (top-selling games are updated as of March 2014)
– Only exception is Mario Kart 8 for which shipment data was taken from July 2014
– Hardware data is shipment provided by Nintendo itself as of March 2014
– Most of these figures can be considered close to definitive with the exception of 3DS and Wii U
– GB contains GBC sales units as the two are considered one single platform by Nintendo
– Every figure is in millions of units
– Includes bundled units and DL units
Dolphin emulator now supports Wii U’s GameCube Controller Adapter
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 4 Comments
The well-known Dolphin emulator now features functionality for Wii U’s GameCube Controller Adapter. There’s native support, meaning Dolphin will auto-detect the accessory once users set everything up.
Arguably the best aspect of today’s news is that the GameCube Controller Adapter for Wii U allows for 1:1 joystick input. Players no longer need to deal with strange deadzones or messed up L/R triggers.
Iwata on his “Super Programmer” days, helped get Smash Bros. Melee out on time
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 19 Comments
Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.
In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”
Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.
Head past the break for Iwata’s full comments.
More: interview, Satoru Iwata, Super Smash Bros. Melee, top
Nintendo of America: Wii U GameCube Controller Adapter, Smash controller still in distribution
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 9 Comments
Nintendo of America has finally commented on the status of the GameCube Controller for Wii U – as well as the special Smash Bros. controller.
A statement obtained by Wired editor Chris Kohler states that both of these products “remain in distribution in the North American region.” Nintendo is doing its best to meet the high demand and intends to ship additional stock to retailers.
The full statement from Nintendo of America reads:
“Both the Super Smash Bros. Edition Nintendo GameCube Controller and the Adapter that connects it to the Wii U console remain in distribution in the North American region. Nintendo of America is doing everything we can to meet the strong demand for these products, and additional stock will be made available and delivered to retailers. We ask consumers to contact their local retailers directly regarding availability.”
More: top
Nintendo of Europe comments on Gamecube controller stock levels
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in GameCube, News, Rumors, Wii U | 1 Comment
Recently there has been quite a bit of rumors about the possibility of the discontinuation of the Gamecube controller adapter for the Wii U.
Now we have some clarification from Nintendo of Europe about stock levels and what they are doing to address the issues.
In an article from Nintendolife, Nintendo of Europe commented:
We would like to reassure you that GameCube Controller Adapter for Wii U has not been discontinued by Nintendo of Europe and we are doing everything we possibly can to meet the demand which is currently outstripping supply.
We are unable to comment specifically on individual retailer stock levels and as such we ask customers to contact their local retailers directly regarding their availability of this product. We would however like to reassure you that we are working hard to ensure that additional stock can be made available and delivered to retailers.
Update: Sold out – GameCube Controller Adapter for Wii U in stock on GameStop, shipping next week
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 4 Comments
Update: All gone!
GameStop currently has the GameCube Controller Adapter for Wii U in stock, though it won’t ship until next week. Orders will be sent out on December 15. Hopefully this is a sign that the adapter is becoming more readily available!
Rumor: GameCube Controller Adapter for Wii U also discontinued
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, Rumors, Wii U | 30 Comments
Yesterday, Video Games Plus put out a message on its Twitter account claiming that Nintendo has discontinued the Marth, Wii Fit Trainer, and Villager amiibo. The Canadian retailer now published a similar message regarding the GameCube Controller Adapter. Assuming Video Games Plus is correct, the accessory has been discontinued as well.
Video Games Plus’ full message reads:
Update: Besides Marth, Wii Fit Trainer & Villager amibos Nintendo has also officially discontinued the Gamecube adapter #Believeit #Nintendo
— VGP Video Games Plus (@VideoGamesPlus_) December 7, 2014
More: top
GameCube Controller Adapter for Wii U can be used with Dolphin
Posted on 9 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 8 Comments
Hacker “Elmassivo” has managed to get the GameCube Controller Adapter for Wii U working with Windows 7 and Windows 8 PCs through the well-known emulator Dolphin.
First, download this file. You’ll next need to follow the steps below that are outlined by GamesBeat:
- The very first thing you need to do is reboot your Windows 8 PC into a special mode that will enable you to install drivers that are not signed by Microsoft. Here is the step-by-step guide to doing that.
- Plug the black USB cord from the adapter into your PC.
- Wait for the USB install to fail.
- Now, run the install file that you downloaded as an administrator.
- Agree to installing the unsigned driver (at your own risk).
- Install the bundled vJoy program, which lets the GameCube controller speak to the PC.
- The GC adapter program will boot up, and you will need to click the “Start” button to enable it to work.
- Calibrate the analog sticks on your controllers by clicking on the Windows Gamepad Info button from the GCN adapter program and selecting the properties.
- If you want to use the controller with Dolphin, download these configuration files.
- Copy the files into the Dolphin folder (found at documents\dolphin\emulator\config\profiles\GCPad\).
- Boot up the Dolphin emulator, select GCPad, and load the profile.
Follow these steps and you should be golden!