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Ever Oasis details

Posted on 7 years ago by (@NE_Brian) in 3DS, News | 4 Comments

Nintendo World Report went live with a preview today for Grezzo’s upcoming 3DS game Ever Oasis. Find the latest details below.

– Demo took place at the beginning of the adventure
– Party of three, led by main character Tethu, began in the main Oasis hub
– One traveler named Jasper lost something out in the wilds of the desert
– Desert overworld is filled with enemies to fight and dungeons and caves to explore
– Map on the bottom screen shows what direction to go to for your quest
– Each of your three characters has a weak and strong attack at the outset
– Tethu had a sword
– Miura wielded a spear
– Roto is a healer who throws a ranged boomerang
– More abilities available as you level up
– Tethu has access to a special attack that fires off a tornado at enemies
– Useful against flying enemies since it brings them to the ground
– One character has a giant hammer that could be used for a powerful special attack
– Along the way, each character also learns combo attacks that can be used to do more damage
– Control one character at a time
– Switch between them by pressing a button
– Day/night cycle in the game
– Enemies get tougher when the sun goes down
– When a party member falls, you can control another one to try to revive them by jamming on the A button near their body
– If your whole party fails, you can be revived instantly once
– Failing again reverts you to your last save
– Caves and dungeons house puzzles and secrets that can usually only be accessed by certain characters
– A room off to the side of one cave could only be reached by combining Miura’s power to flip large objects and Roto’s ability to turn into a little ball
– Miura set up a path for Roto to ricochet off, and then Roto bounced around to a side room
– Large rocks can only be broken by big weapons
– Sand piles can be swept away by Tethu’s tornado ability
– Buried treasure can be unearthed by a digging character
– Warp points
– Run into characters who can unlock other optional side quests or encourage the character to visit the Oasis
– After clearing Jasper’s quest, he will join your roster with the power to dig
– Visitors will enter your Oasis with more quests
– Build new shops to increase the prosperity of the main hub area
– Synthesize new weapons
– Can reorganize the three-character party

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At a recent hands-on event for the media, Miitopia was playable for the first time in English. Get a look at some gameplay below.

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Polygon has a new post up that offers a better look at the New 2DS XL with some in-person photos. Take a look at the system below.

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New Ever Oasis footage

Posted on 7 years ago by (@NE_Brian) in 3DS, Videos | 1 Comment

Similar to Hey! Pikmin, new footage for Ever Oasis is starting to arrive. Videos that are published today will be posted here.

New footage is just starting to come in for Hey! Pikmin. We’ll be rounding up the various videos below.

The first character trailer is now online for World to the West. On Twitter, Rain Games gave fans a look at Lord Clonington. Check out the video below.

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The first screenshots are in of Elliot Quest on 3DS, courtesy of a listing on Nintendo’s website. Find them all below.

In other news, Elliot Quest won’t feature cross-buy. But if you’ve purchased the game on Wii U, you will be entitled to a 25 percent discount.

Source 1, Source 2

Wonder Boy: The Dragon’s Trap made it to Switch last month, but we also can’t forget about Monster Boy – which is also planned for the system. Last week, the developers shared a blog to show off the game’s improved visuals.

What you see is the new visual style. The image below is the old version. It now features added lighting and detail.

Good news: Monster Boy may not be too far off. The team is now “in the final stage of development.”

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Gematsu translated some details about Nobunaga’s Ambition: Taishi which was just recently announced for Switch. We’ve rounded up the information below.

– Out in Japan this winter
– 3D maps that were popular in the previous game are more detailed
– Nationwide maps are 100 times more detailed
– Will System: each character has a “Will”
– This “Will” means “way of life”
– Indicates how the warlords will act
– Since each warlord’s Will is different, how to proceed the game will also change
– Will also influences the commands you choose and specific tactics
– Battles consist of “Command Phases” and “Advance Phases”
– Calmly think about what you want to do without rushing to take action during the Command Phase
– Time is stopped during this phase
– Daimyo AI have will-associated goals
– In diplomacy, there is also multilateral judgment based on will
– Same scale of warlords appearing as in Nobunaga’s Ambition: Sphere of Influence – Ascension, which had over 2,000
– The team wanted to let you to taste the feeling of being against people, which was the basic design of Taishi
-The will system was born from there
– In previous games, actions by daimyo other than the player were decided based on the current situation
– In this game, goals are the underlying thought
– Actions are chosen from the idea of “what kind of actions are necessary to achieve my goal?”
– Partway through the final goal set for each daimyo, if he is judged to be “harmful” he will be seen as an enemy
– Then you’ll have to act according to that will
– There are plans to include new elements on the battle side
– Up until now, stocking up on lots of territory, troops, and vassals equaled strength
– This time, Koei Tecmo is using a system where the level of power exhibited will change based on the compatibility between the daimyo and vassals’ Wills.

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Recently, all console versions of Minecraft added a few new maps for the Glide Mini Game, including Wii U. Get a look at some footage showing the Dragon, Kraken, and Yeti stages below.


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